you can do all this without being on a nerfed overpriced handheld.So, I don't usually make threads, but I've been thinking about this for a while ever since the PS5 Pro announcement.
As some of you may know, the current rumors for the next generation of Xbox and Playstation look similar: An enthusiast, traditional console that most likely will cost a lot of money, and a handheld designed for the core audience. Xbox seemingly wants to try their hand at this a couple years earlier, but both companies want to go torward a similar direction.
The Nintendo Switch and especially the Steam Deck have shown that people are ready and willing to have premium gaming experiences on a specifically designed handheld console. When I think back on my childhood, I remember thinking just how awesome the PSP was. It was essentially a PS2 but in my hands. Playing Tekken and Monster Hunter, even God of War, it was a blast. I think this concept has always and will always be enticing to people, which is why especially the Switch dominates so hard.
It also proves that you do not need to go balls to the walls hard on fidelity. The successes of Nintendo's games and games like Elden Ring that are outside of Nintendo's ecosystem show that, if you can just make a pretty enough looking game, achieved with amazing art direction, and just focus on gameplay, you can sell gangbusters.
We live in times where games have insane costs and dev times. I've always lamented the latter. It sucks. I know that we get plenty games year after year, but what if I like a specific game, and want more of it? I guess I should get ready for a minimum wait of 4 years. Ghost of Tsushima is one my favourite games from last gen and 4 years later there isn't so much as a peep of its sequel.
And now with this recent trend of handhelds getting more popular, could this be the paradigm shift the industry needs? Could this be the solution to these problems? These traditional consoles have cemented themselves as goods that push fideility first, much like gaming PCs. Handhelds do not have that sort of image. You kind of don't expect that, gaming on a handheld and all. What if Microsoft and Sony decided to "copy" Nintendo and focus less on fidelity, and more on other things like logic, physics, ai and art direction while subsequently lowering budgets and dev times?
And for those that want more, the traditional enthusiast consoles will simply take what's on the handhelds, but offer an enhanced experience. Much like emulating Switch games on PC. I'm sure you've seen some of those 4k 60 fps Tears of the Kingdom vids!
Handhelds would also be generally more affordable. I think the PS5 Pro is simply a sign of times to come. These "traditional" consoles will keep going up in price. A handheld focused industry would be more affordable and healthier. Plus in terms of tech, we got all that AI stuff happening too. There's so many advancements that have been made. Handhelds, for the average consumer, just seem ideal going forward.
I personally think this would be a great future. This is of course completely subjective, and many might not agree, but I just feel like games have looked good enough for more than a decade and have entered the diminishing returns era eons ago. Bobby Kotick said that the Nintendo Switch 2 has power comparable with the PS4 (or even PS4 Pro, not sure on that one). If you can give me that + DLSS and have me playing games like The Last of Us Part 2 I'll be over the damn moon. I do not need more. I think games don't more than that.
I guess my questions to you guys are:
- Would you like a "Nintendofied" gaming industry? If not, why?
- Do you have other suggestions to stop the ballooning game dev costs and especially dev lengths?
I'd like to read some of your ideas.
Tell me you've never looked at PC power and performance stats for any component without telling me that you've never looked at any power and performance stats.....The future is just making games with highly scalable graphics which can range from like 10W to 600W GPUs, everything else like RAM, storage speed and CPU performance etc is fairly fine between device categories.
Any handheld by Sony/Microsoft is going to have to support the exact same games as PS6 and whatever Xbox Next we get. This is the standard Steam Deck and PC handhelds has set. Anything else is DOA.
The future is just making games with highly scalable graphics which can range from like 10W to 600W GPUs, everything else like RAM, storage speed and CPU performance etc is fairly fine between device categories.
Among the current handhelds I take seriously only Switch, because I know there is Nintendo's power behind the console. I believe them.
I can't take seriously pc handhelds. They feel like experimental devices with no guarantee, no optimization, no clear future.
My conclusion? Nintendo, Sony and Microsoft are able to create a mass market portable console, because they are very respectable companies. I think customers figure out the same.
Asus, Lenovo, MSI etc? No.
Valve? Maybe, but it's still in the shitty pc niche.
A low powered basic handheld would also be under constant threat from mobile and smartphones
I think the iPhone is a big reason why the PS Vita didn’t take off. The SteamDeck form factor is the way forward, but they’ll also need console sensibilities (eg: every PS5 game runs and runs well) for them to be mass market.
As much as I loved the PSP, iPhone changed everything and there’s no going back to that.
Or handhelds that target the prior gen - like people keep saying they'd love to see Sony release a PS4 handheld.
Tell me you've never looked at PC power and performance stats for any component without telling me that you've never looked at any power and performance stats.....
What's up with this obsession for reducing development times...
Yeah, I'm not gonna start explaining why different kinds of games hit hardware very differently from scratch here.....?
It's already the case. Wukong is the #1 played game on Steam Deck currently and looks to be decently above 30 fps. The same game will also make a 600W RTX 5090 sweat at 4K in the pathtraced cinematic preset.
The status quo for AAA development isn't sustainable...
This is what I think MS and Sony could be doing.
MS:
Xbox handheld - $399-$499 (arm, will aim for ps5 pro power)
Xbox PC - $999 (x86 PC in a console form)
Sony:
PS portable - $399-$499 (arm, will aim for ps5 pro power)
PS6 - traditional
PS6 pro - traditional
I'm personally more concerned with the death of Moore's law. People want more powerful hardware, but it's gonna come at a cost...
As far as game development goes, we're in a tight spot right now. But I think when AI gets better, the cost of game development will come down aswell. Even the big ones..
Yes. No and no.Are handhelds the future? Can we reduce dev time and costs with them?
I'm sorry (but NOT sorry), but the Wii U suffered, FIRST AND FOREMOST, from a marketing decision. If they simply called it Wii 2 or Super Wii, it would have trod the path the Switch is currently sailing.Worth remembering that the last time Nintendo and Sony tried to support a home console and handheld console at the same time it didn’t work out.
Wii U and Vita both struggled while their manufacturers were trying to split development between two platforms.
You dont need MS or Sony to do handhelds to reduce dev time and costs.
They just need to reduce dev time and costs.
If building a handheld forces them to do that both MS and Sony have much bigger problems.
I consider them more as a companion for PCs and consoles. And frankly speaking, it's not a bad thing
As for dev time, I feel handhelds like Steam Deck may actually become a big help especially for indies where high end graphics aren't a priority, but in a bit different way than you expect. I heard multiple stories of devs who are showing their games by using handhelds like Deck during trade shows, either to colleagues from the industry or to quickly present their game to some of the execs in business areas and by doing so securing a proper pitch meetings with them. This type of stuff can help a lot with gathering quick feedback, securing meetings that otherwise wouldn't be possible and the like
Yeah, the introduction of laptops and hybrid PC tablets didn't cease the production of desktop PCs.No. Handhelds mean you get less performance for your money, that's just how it works. I want maximum quality on my TV. Immersion on a tiny handheld screen is close to zero.
(I do enjoy the hybrid concept of the Switch, but making that the only thing that exists? No thanks.)
Not without jacking up the price though. Compact devices tend to be more expensive to manufacture than stationary ones. Laptops are a great example of why they cost more than desktops.handhelds are the future in the sense that we will reach a point in the next 20 to 30 years where the amount of hardware power you can get in a portable device and the limit of what AAA dev teams can produce will be matched.
then the hardware will slowly grow above the power needed to basically perfectly run anything any dev team can throw at it.
once that point is reached it would be nonsensical to have a stationary device when your portable device can deliver the same quality and can easily be connected to a TV to be used on the big screen.
Din din din, i would straight up stop playing if this would happen.Do not want a "Nintendofied" gaming industry whatsoever. Handhelds are a great complimentary device for the vast majority of people, but let's not overstate where handhelds stand in the industry right now. We are not talking about devices that are approaching PlayStation and Nintendo levels of sales.
I think PCs and consoles will remain the focus of game development, but devs will eventually have to keep handhelds in mind when make their games to ensure that growing populace can play the games.
Didnt Steam Deck sell >5M?Steam Deck transformed my outlook completely.
Chasing higher resolution is a dead end. The deck allowed me to forget almost all of that and just enjoy playing games.
Not suggesting the deck by itself is the future. But it seems to have lit a fire under every major player in the console space (besides Nintendo who were already there) to the point where they're all making moves towards their own mobile consoles.Didnt Steam Deck sell >5M?
That's the opposite of being the future.
Edit:
Beaten.
It apparently sold around 3.3M.
That's a complete joke. If anything I'd be looking at a hybrid like Switch.