TTP said:1st) You push pedals and pull triggers, two different moves and guess what, pushing a button is a closer move to pushing a pedal.
2nd) The tactical/muscolar feedback you get when applying different pressures to a button is much more precise and "telling" than just guessing how much room you got left when pulling a trigger.
3rd) Analog buttons also act on a more subtle level. Play GT4 and dont even think about the analog functionality of it controls but just look at how the break/acceleration bars go up and down during manouvers. You will find yourslef slightly accelerating (instead of just accelerating) to avoid a spin out of a tight turn or slightly breaking (instead than just breaking) when entering a soft turn even if you are just acting on a button.
4th) You should just give it a serious try before having an opinion.
TTP said:1st) You push pedals and pull triggers, two different moves and guess what, pushing a button is a closer move to pushing a pedal.
2nd) The tactical/muscolar feedback you get when applying different pressures to a button is much more precise and "telling" than just guessing how much room you got left when pulling a trigger.
3rd) Analog buttons also act on a more subtle level. Play GT4 and dont even think about the analog functionality of it controls but just look at how the break/acceleration bars go up and down during manouvers. You will find yourslef slightly accelerating (instead of just accelerating) to avoid a spin out of a tight turn or slightly breaking (instead than just breaking) when entering a soft turn even if you are just acting on a button.
4th) You should just give it a serious try before having an opinion.
Gek54 said:Dont most games that use analog buttons for gas and brake have an option to display the level of braking and and acceleration for those of you who cant feel it? Off the top of my head I know GT3/4 and Enthusia do.
phantomile co. said:ok, so it's agreed then. GameCube = best racing game controller regardless of whether you like to use face buttons, or shoulder buttons.![]()
Gek54 said:Dont most games that use analog buttons for gas and brake have an option to display the level of braking and and acceleration for those of you who cant feel it? Off the top of my head I know GT3/4 and Enthusia do.
phantomile co. said:dude, the GameCube has the best anolog shoulder buttons out of any system ever made. they offer more functionality to boot. not to mention they're more comfortable, yada yada yada, it's a better controller for racing games.
phantomile co. said:dude, the GameCube has the best anolog shoulder buttons out of any system ever made. they offer more functionality to boot. not to mention they're more comfortable, yada yada yada, it's a better controller for racing games.
Flo_Evans said:>>>> any gamepad with analog buttons/triggers/spinners![]()
:lol surely you're not talking about GX.Flo_Evans said:Fzero could be played with a D-pad
SolidSnakex said:And you win. If you really want to play racing games on the PS2, you own that.
TTP said:1st) You push pedals and pull triggers, two different moves and guess what, pushing a button is a closer move to pushing a pedal.
2nd) The tactical/muscolar feedback you get when applying different pressures to a button is much more precise and "telling" than just guessing how much room you got left when pulling a trigger.
3rd) Analog buttons also act on a more subtle level. Play GT4 and dont even think about the analog functionality of it controls but just look at how the break/acceleration bars go up and down during manouvers. You will find yourslef slightly accelerating (instead of just accelerating) to avoid a spin out of a tight turn or slightly breaking (instead than just breaking) when entering a soft turn even if you are just acting on a button.
4th) You should just give it a serious try before having an opinion.
phantomile co. said:ok, so it's agreed then. GameCube = best racing game controller regardless of whether you like to use face buttons, or shoulder buttons.![]()
Dr_Cogent said:It has 2 Burnout games![]()
SolidSnakex said:And you win. If you really want to play racing games on the PS2, you own that.
mrklaw said:rayne, you assume he's joking, I'll address the issues. That way we have both bases covered
1) You say pulling a trigger, I say depressing a lever. Just like I do in my car.
2) Feedback sure. I am aware of the pressure increasing as I exert it. However, I have no fucking clue what the PS2 is feeling, and whether I am at 0%, 50% or 100%. So just to make sure, I'll press extra hard and get thumb ache. A physical movement like the xbox triggers has enough travel for me to be able to judge based on distance.
3) I know how it works, I'm not a retard. Its just not something that provides me enough feedback during a game. I'm a little busy looking at the apex or another car to be watching a bar graph. Its not Tiger Woods.
4) I did and it was shit.
5) right analog stick is also shit for gas/brake, as you can't do both at once. The only people that use that are PS2 players who realise the analog buttons are shitter and have no other choice.
6) Racing games are a big section of the market and I think reasonable thought shoudl be given to good controls for them on a standard controller. There are lots of other standard buttons for other stuff.
Gamecube analog sticks make my knuckles hurt after long usage. It might be because in some of the games I play I'm required to press them in all the way rather than just slightly pressing them in to activate a move. The Gamecube triggers need more feeback imo (for reasons other than the one mentioned above).phantomile co. said:dude, the GameCube has the best anolog shoulder buttons out of any system ever made. they offer more functionality to boot. not to mention they're more comfortable, yada yada yada, it's a better controller for racing games.
Not at all. The analog sticks are awesome in games like MGS (I hope the DS3 has analog buttons for MGS4 alone!) But in games like Gran Turismo, it really is annoying not being able to tell whether you're just not pressing the button hard enough, or if your car just has really bad acceleration. In GT3 I always wanted to just turn the analog acceleration off. Triggers remedy this problem, because you can easily tell when they're pressed all the way in.TTP said::lol it's so obvious all the complains about the analog buttons come from people that actually didnt even want to like it. Keep on laughing in your ignorance.
Shinobi said:Bullshit. I play 'em regardless, but no one should need a wheel to play a racing game...it's a luxury item, and is priced as such. And as I already said before, I've got nowhere to use one anyway.
Personally, i'm a much bigger fan of using the right analog sticks for accelerate/brake. Much easier to control then buttons and less taxing on the fingers (having said this, my fingers dont hurt anymore when playing the racing games this gen).Dr_Cogent said:Thank you captain obvious. Now, since you don't agree with my claim - please explain how analog buttons are superior to analog triggers for driving games. Or explain why any other input device other than real pedals is better than triggers.
You have a controller, you have a driving game. Whats better than triggers?
Sumasshu said:edit: TTP, you make such a big deal about why PUSHING the analog button is so much more intuitive that PULLING the triggers, yet in your other points, you say repeatedly that with practice you will get used to the analog buttons.
The triggers are no different. It doesn't take long at all to get use to pulling rather than pushing, and in the end, you don't even realize that you are pulling instead of pushing. It took like 15 minutes using the triggers in Rallysport for me start loving the new method of driving controls.
I agree. The shoulder buttons on the GC controller are the best, they work really well for most games and they must be perfect for racing games, even better than triggers.phantomile co. said:dude, the GameCube has the best anolog shoulder buttons out of any system ever made. they offer more functionality to boot. not to mention they're more comfortable, yada yada yada, it's a better controller for racing games.
TTP said::lol it's so obvious all the complains about the analog buttons come from people that actually didnt even want to like it. Keep on laughing in your ignorance.
SolidSnakex said:With FF wheels starting to be released I think some racing games are starting to become like Bmeani games. Sure you can play DDR without the dance pad, but why would you want to? With GT4 Polyphony designed the game around the DFP. Now with Sega Rally 2006 you've got this
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Several other racing games on the PS2 have been built with the DFP in mind also. So its getting to the point where you can play the game one way, or the way the developers intended it to be played.
oh for fucks sake, half of page 2 was about the title of this thread! We dont need to hear it againjman2050 said:You know, I have to post in this thread if only to say that Sony is a singular entity. "Is Sony actually", not "Are"!
Oh and on topic, I kind of like the PS3 controller. An unorthodox shape, but with a few tweaks I'll definitely like it. They'll most definitely change it though.
psycho_snake said:but what exactly do you think they will change?
Well then what changes would you like to see Cogent?Dr_Cogent said:The only real answer you could get would be from a Sony PS3 engineer, other than that - no one knows. The question can't be answered here.
psycho_snake said:Well then what changes would you like to see Cogent?
Shinobi said:My point is, triggers shits on analog buttons, and the option should be offered.
Shinobi said:That Sega Rally wheel does look hot though...if it had a handbrake extension, I'd probably become a hypocrite and splurge. Wouldn't be the first time. :lol
Xellotah said:Are people say analog buttons are shit per se. Or are people saying that analog buttons just need a few refinements and extra sensitivity levels.
I can only agree with this. Buttons also have the added benefit of not giving me the cramps in my index fingers, which triggers always do after prolonged use. The button-doomsayers and trigger-worshippers can suck it.Gek54 said:Analog buttons for me are just as easy to use for gas and brake as triggers.
I'm sure you can tell what's good for yourself easily, but the realization that same thing may not be good for others seems to be escaping you.Dr_Cogent said:Actually, TTP, I can just tell whats good and what is crap REAL easily.
That's a matter of programming. The analog buttons can act as digital buttons if programmer wants them so. Some games can benefit from analog buttons sensitivity, regardless of triggers.I want my button presses to be registered as button presses. I don't want something dependent on how hard I press the button.
Marconelly said:I'm sure you can tell what's good for yourself easily, but the realization that same thing may not be good for others seems to be escaping you.
Marconelly said:That's a matter of programming. The analog buttons can act as digital buttons if programmer wants them so.
Xellotah said:Do people use triggers or analog buttons for racing games?
I've always used the right analog stick on the PS2.
Edit:.
And for the record... I think the analog buttons should stay, if only to offer devs more options.
Deg said:I would prefer a ocntroller based around DS2 since it has worked so damn well.
Wait a sec, all the pads made for Xbox have analog buttons, much like DS2 on PS2. Is it actually confirmed they are changing that to digital on Xbox 360 pads? I've heard that somewhere but never found out for sure.Dr_Cogent said:Unfortunately for you, MS has decided otherwise on the analog buttons. We shall see what Sony does.
Cerebral Palsy said::lol @ the thread. Sony can do no wrong. Analog buttons wooooot!
Marconelly said:I can only agree with this. Buttons also have the added benefit of not giving me the cramps in my index fingers, which triggers always do after prolonged use. The button-doomsayers and trigger-worshippers can suck it.
Cerebral Palsy said:Analog buttons wooooot!
SolidSnakex said:You could just use the gear shift as your handbrake, and use the paddleshifts for your gears.
Xellotah said:Are people say analog buttons are shit per se. Or are people saying that analog buttons just need a few refinements and extra sensitivity levels.
Xellotah said:Do people use triggers or analog buttons for racing games?
I've always used the right analog stick on the PS2.