Here's all of the ones I know of, along with some short impressions & GameRankings scores:
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Baldur's Gate: Dark Alliance (Action/RPG) :: A D&D-based (3rd edition ruleset) hack & slash title from Snowblind. It's pretty much a Diablo clone, right down to the isometric view, and three pre-made character classes (Human Ranger, Dwarven Warrior, & Elven Sorceress). It has 2-player co-op play, a bunch of unlockables, multiple difficulties, the works. It's a very fun game, and a (once) great showcase for the PS2 graphically. (
85.0% on GameRankings)
Baldur's Gate: Dark Alliance II (Action/RPG) :: Direct sequel to the above, but isn't developed by Snowblind any longer, and instead in-house by Black Isle Studios. You won't be able to carry over your characters, but instead choose from 5 new pre-made ones, and there's also a new item creation system available now. Haven't played it myself, but I hear it's not as good as the first. (
80.9% on GameRankings)
Champions of Norrath: Realms of EverQuest (Action/RPG) :: Another Diablo-clone (or more accurately, Dark Alliance-clone
) from Snowblind, this time set in the EverQuest universe. Runs on a beefed-up version of the Dark Alliance engine, and offers more character classes, a higher level cap, 4-player co-op, as well as (borked) online play. The half-assed online system, unbalanced loot drops, and character balancing problems keep it from being as good as it could be. (
84.9% on GameRankings)
Dark Angel: Vampire Apocalypse (Action/RPG) :: Another Diablo-style hack & slash (noticing a pattern?), this time with a time limit ('till the rise of the "Big Bad"), a few nifty economy systems, and an entire soundtrack of butt-rock. Unfortunately it fails at pretty much everything: there are only 3 kinds of quests, which you will be doing repeatedly (say a couple hundred times each), NPCs with a whopping 1 line of dialogue, and some of the worst random (...and buggy!) dungeons known to man. Avoid. At all costs. (
47.0% at GameRankings)
Deus Ex: The Conspiracy (FPS/RPG) :: A First Person Shooter/RPG hybrid of sorts. Revolves around a skill-based experience system, allowing you to customize your character to the style of play you want (focus on hacking, weaponry, etc). The game offers many different routes through most of it's challenges, ranging from brute force to stealthy entry. It's a PC-port, so it has it's ups & downs -- streamlined interface & inventory system (works surprisingly well considering how complex it originally was), downgraded visuals, areas have been shrunk, & fairly frequent load times -- but it's mostly handled really well. Despite these issues, it's a really good port, and a great title. (
82.8% on GameRankings)
Drakan: The Ancients' Gate (Action/RPG) :: Second in the series (the original, Order of the Flame, is only on PC), but it offers a pretty good recap to the events from the first game. Basically focuses around the now cliche "joined souls" storyline, where a human & dragon share a life (& experience) meter. Play focuses both on ground melee combat, as well as flight combat with other dragons, catapults, & the like; and because you share an experience meter, there's no penalty to which you choose. RPG elements are a little lite, with a level cap of a low 12, but they're simply in place to determine the speciality (melee, magic, or ranged) of your character. Magic system is also done in a "draw the rune" manner (similar to Arx Fatalis), where you have to input directional commands to cast the appropriate spells. All in all, I'd say it's a great title, and quite possibly my favorite Western RPG on the system. (
80.3% on GameRankings)
Fallout: Brotherhood of Steel (Action/RPG) :: A very RPG-lite take on Fallout, running on a heavily modified Dark Alliance engine (tweaked to handle lock-on, strafing, guns, etc). Haven't played it myself, so I can't say much else about it. Maybe someone else can fill you in... (
63.5% on GameRankings)
Future Tactics: The Uprising (Strategy/RPG) :: Know absolutely nothing about this one, sorry. :\ (
63.2% on GameRankings)
Gladius (Strategy/RPG) :: This is a gladiator-themed Strategy/RPG from LucasArts, and is (as far as I've seen) all arena-based. The battle system has a lot of action-oriented portions, with timed button presses to determine your accuracy, damage dealt, and so on. You're able to recruit new gladiators/warriors -- everything from shapeshifters (into animals) to long-range fighters -- enter tournaments for prizes, money, and fame/trophies to move up in the ranks. It also has two seperate storylines to follow, each with different characters and battles. Apparently the PS2 version is the one to avoid, due to long loadtimes, lack of blood (I believe only XBox has that, strangely..), and some graphical downgrades. But no matter which version you check out, it's a very deep Strategy/RPG overall, and pretty much the only one you're going to get from an American developer anytime soon.
(
75.1% on GameRankings)
Legion: The Legend of Excalibur (Action/RTS/RPG) :: Major hybrid action going on here, combining an Action/RPG with RTS-style troop commands, multiple troop groupings, etc. Follows the story of King Arthur & Guinevere through a mission-based campaign around 13 levels long. The storyline & presentation (especially the CG scenes) are top-notch, but unfortunately, that's all that is... Graphics, AI, combat, voice acting, and mission structure all range from mediocre to flat-out horrible. Missions are also horribly balanced, with the 2nd being the hardest in the game, and next to impossible to finish. Just about everything went wrong here, which is really sad, as the game originally showed a lot of promise. Avoid. (
53.9% on GameRankings)
Shifters (Action/RPG) :: To sum this one up: another stinker from 3DO. They basically took the storyline, world, and characters from their own Warriors of Might & Magic (another horrible game; see below), threw in shape-shifting, then called it a day. Sure, they tweaked the game engine, tightened up the control, and made the gameplay pacing a little more solid... but is that even close to enough? ...Nope. It still sucks. Avoid. (
45.8% on GameRankings)
Summoner (RPG) :: A (near) launch title from Volition Inc., and like many early titles, Summoner's biggest sufferings are lack of time. There's a lot of great ideas here, but you can just tell a lot of them had to be trimmed back. An example, towns are simply huge (say, 5-6 times the size of your typically "large" RPG town), but there's only one or two places you can actually enter -- if that. The game is also very, very unpolished, with some of the longest (and frequent!) load times on the PS2, very blocky visuals, and quite a few glitches. But even with it's problems, there's a very large world to explore, filled with a lot of well designed locales, a really good storyline, and a very.. um.. unique battle system (like Vagrant Story's: real-time leading up to the encounter, then turn-based while attacking, with a similar chain/combo system); and as the title implies, it revolves around calling summoned beasts into battle, which then act as another playable character. So problems aside, there's quite a bit to like here, and it's at the very least an "average-to-good" game, IMO. (
70.5% on GameRankings)
Summoner II (Action/RPG) :: A direct sequel (of sorts) to the first title, but with a real-time battle system, and smaller, more focused areas (and in result, much shorter load times!). This time around you're basically playing (what's perceived as..) the "evil" side of the Summoner world; putting you in the role of a young queen destined to be the "Goddess Reborn." Like the hero of the first game, she has summoning powers, but instead of calling them into battle, she makes a pact to transform into the creatures instead. There's also now a real-time battle system, so no need to chain attacks to do any decent damage, as you now just hack away with simple combo attacks. Improvement? I guess that'd depend on your preference, but I think it's a more solid engine than the prequel offered, and a lot more engaging. It's just an all-around better title than the first, and makes me hope for an even better Summoner III. (
77.2% on GameRankings)
The Legend of Alon D'ar (RPG) :: Hmm, what to say here? It sucks? Sure, it has 2-player co-op play, a huge load-time-less world, but pretty much everything else falters. The storyline is cliche as hell (a man with a mark on his hand must save the land... yadda yadda...), the battle system is crap (I think it's trying to be like the Final Fantasy ATB, but just ends up being the slowest, most strategy-less battle system ever), and the entire game is a series of fetch quests. I kid you not. That is seriously the only type of quest in this game. An NPC wants acorns, fair enough -- ...wait, 25 you say? Yeah, you'll be getting those throughout the entire game. Acorns, scrolls, horns... I don't even care anymore! Find your own shit. And why am I finding acorns this person wants on the other side of the world? I think that about says it all... Avoid! (
43.0% on GameRankings)
Warriors of Might & Magic (Action/RPG) :: Taking the role of Aileron (probably spelled that wrong, but who cares?), your sister forces you to wear the "Mask of the Accused" and banishes you down into her dungeon. Find a bone, use it as a weapon, break out of prison, seek revenge... Yeah, winning concept. But even putting that aside, the combat is a clunky, unresponsive mess, the graphics are barely above PSOne quality, the camera, world design, and anything resembling a quality Action/RPG is missing here. Seriously 3DO, why do you even bother sometimes? Oh wait, they don't anymore.
(
50.9% on GameRankings)
Coming Soon
Champions: Return to Arms
Forgotten Realms: Demon Stone
The Bard's Tale
X-Men Legends
Surprisingly, each of these games look to be coming along very well so far, and most are out within the next few months (Champions is the only '05 title). Worth reading up on a few of them, especially The Bard's Tale. It sounds awesome.
Ack, this ended up a lot longer than I wanted it to.. Well, I hope I didn't ramble too much, and that it was at least helpful.