Latency obviously still matters but as multiplayer advances, the games that value latency less will have a competitive advantage over the games that value latency more. You appeal to a significantly wider player base when you don't require the reflexes of a 14 year old boy.
This problem is slowly being attacked from multiple positions. It's Germany in April 1945.
Sure I can agree with that. That’s actually preferable to me if that happens. I’m just isolating the issue to the present.
There’s a lot of parallels between latency and framerate. You got all these people who game at 240fps. Why not just stop at 30fps? Some people don’t even notice the difference. Personally, it just feels and looks better, I can react faster, and generally that’s the case if strictly viewed with scientific and empirical data. However not everyone can actually benefit from it. Some hit the wall at 60, some at 120. You won’t know until you try.
I play SF6 Master League on GeForce NOW.
And tons of FPS MP.
Is not suitable for E-sports stuff, perhaps, but with a good connection and ping is more than a viable way for consumers.
I know someone who hit challenger most of the season with 80 ping on League. He changed ISPs and installed fiber. He shot up to top 20 in 2 weeks.
I myself went from silver to diamond the same way. Home connection is shitty so I ditched it and played at an internet cafe with stable 8 ping versus fluctuating 50-100 ping. This is with my home PC able to play it at 120fps while in the cafe it was fucking 24fps trash grandma pc.
The point is if you’re great at a game, you’re great at it. However you can be better. Will this happen for everyone? No. Maybe the latency you’re at is actually your physical limit. If you play poorly, no amount of reduced latency can fix your issue.