Audiophile
Member
Quantum Entangled Routers
Oh I have no doubt GFN can play games better than my own rig can. It use features that would downright make my own unplayable as mine isn't really top end.The distance to servers matters. And your ethernet at home, wired/wifi.
But when did you try it and which subscription tier?
A lot has changed since the launch. More servers and the Ultra tier (RTX 4080) can supposedly push up to 240fps and can even do VRR/GSync and maintain 100fps in Cyberpunk 2077 with path tracing or something crazy like that.
Can’t verify it unfortunately, no experience of even the former 3080 tier. But I got 13ms ping on founders, which is okay I think.
The issues I had when using it the last time was maintaining a smooth fps. There was some micro-stutter. But I never has any issues with input latency.
I wouldn’t be surprised if playing Starfield at launch on GFN Ultra was better than Xbox since it was still 30fps on console then with console visuals and assumably 60fps on GFN with Ultra visuals.
I wish I could try the Ultra tier to check for myself. It’s 50% right now… hmmm
You can go faster then speed of light and be possible with near future tech so it will be a problem.When I say solution, I mean that there is no practical difference in the gaming experience in twitchy games between streaming and playing on your local computer/console.
Or is it always going to be the case at the theoretical level, that we we have latency with streaming?
I understand but I think it’s worth keeping an eye on how it evolves. I think it can be good if you want to try out a game but don’t have the hardware required. A 4080 PC is like $3,000. That’s a decade of GFN Ultra subscription.I will say though that I'm not exactly the target audience so it's a bit harder to satisfy me mainly because I prefer physical media such as discs and cartridges.
No matter what tech advancement we got, there is one thing we need to understand; streaming is just having your computer in a different building from where you are.When I say solution, I mean that there is no practical difference in the gaming experience in twitchy games between streaming and playing on your local computer/console.
Or is it always going to be the case at the theoretical level, that we we have latency with streaming?
Meanwhile, the premium version of GeForce Now can go as high as 240 Hz, implements Nvidia Reflex, and is powered by an RTX 4080 per user. Nvidia estimates end-to-end latency to be 66% lower than a local Xbox Series X.
Microsoft will soon implement Nvidia GeForce Now alongside Xbox Cloud Gaming for its first-party titles listed on Xbox.com
The Play With Cloud initiative now includes Nvidia's GeForce Now, which is known to turn around much higher image quality.www.tomshardware.com
Sure but eventually server tech will surpass what most people have at home. We’re already at RTX4080 on Geforce Now. And once they tap into some AI super computer server we’ll play on calculators at home.no matter how powerful the server computer, you are always better off having that same hardware in the room with you. Assuming the computer is the same tech level for both sides
Virginity must be protected at all costsStay on GAF and you're safe.
That’s absolutely disgusting. Where can I go to avoid seeing that type of thing?
I too need a direct link to this awful website so I know exactly what to type into the domain blocker.
You can loosely break sources of latency into 3 things (frame render + encode, frame delivery&decode, remote input&simulation handling).Or is it always going to be the case at the theoretical level, that we we have latency with streaming?
That's just not true though - on compute or output side. Also realtime processing has long since reached a point where rendering isn't the primary bottleneck for approximating 'real-life' - it's the simulation (which has barely advanced at all for two decades now).AI for a very insignificant computing time knows better how real-life is supposed to look and would practically give you path tracing for a fraction of power consumption and rendering requirements.
This part is definitely coming (well - one could argue it's already there, just conservative in application for now). Once personalized content is cracked - that will open the floodgates that will completely change how people discuss games (or any type of entertainment content really).You'll be looking through an AI's eyes
Nah. I distinctly remember playing on many servers with a sub-10ms ping with an isdn connection up until 2001.I'm not an expert but I think it has? It was definitely possible to play online games on 56K but it was a lot more prone to latency and just inconsistencies.
That’s absolutely disgusting. Where can I go to avoid seeing that type of thing?
I lived in one of the two Roadrunner cable modem pilot areas in 1997. I had pings of 30 while even the best modem connections were at around 150. It was great being a "low ping bastard" in a time when it usually required ISDN or a T1.Has latency improved at all over the last 30 years?