Nah, they aren't in trouble. They have been growing their revenue during a lot of years being profitable, have a lot of assets or cash plus Tencent's support.
The covid delays and a handful key games underperforming caused them to have a bad year or two and mixed with the controversies with that accusations some time ago highly affected their stock value, so will need to make some cost adjustments, but they'll recover as they go back to release great performing games with AC Mirage.
People quickly coming to realise that companies like EA and Ubisoft have little artistic talent left in them and that their projects are created in focus groups and the boardroom.
Totally wrong take. EA and Ubisoft are some of the most successful game publishers, meaning that dozens of millions of players like their games and buy them.
If you personally don't like them, it doesn't mean they have little artistic talent or that their games are created in focus groups or boardrooms. It only means you don't like them.
To think they have little artistic talent and that they create games on focus groups or boardrooms only means having no idea of how games are created, what focus groups and boardrooms are for, what creative directors and game designers and many other people in their teams do, and/or being a selfish ignorant who thinks that hundreds of millions of people with other gaming tastes are wrong and that it's a bad idea to make the type of games they like, even if some of these EA & Ubisoft games are some of the most successful game in the market.
Break Ubisoft up.
Sad cuz some of those studios are absolutely insanely talented they just need leadership and to NOT be under Ubisoft.
Cant have a videogame company that has an employee census that reads like that of a small city.
Put people in charge who can go back to having reasonably sized games.
If the credits for your game lasts longer than Titanic Extended Edition.....you know youve done too much.
Well, the staff of their games isn't bigger than the similar AAA games.
Their huge employee count comes from working on a shit ton of different games at the same time, and also from outsourcing less than the other external companies but instead doing that support work inhouse, inside their own company (they have over 40 studios).
But I agree that one the things they should do would be to make their big ass games way smaller and invest more on polish them and make them look better.
They are too huge, too bloated and too long, it's almost nonsensical. 20-30 hours of main story plus another 20-30 of secondary and extra stuff, being less bloated would be more than enough for me.
I think they'd sell more or less the same but the games would be better and with the budget they're spending on one of these they could release 2 or 3 games of these series.