Speak for yourself.Those of us who grew up having complete experiences of a dizzying number of varieties, like those that could be found all the way up to the Xbox 360 era, have had nothing of interest to play for literally years now.
That ChatGPT screed in no way reflects the current apocalyptic reality. At all.The idea that videogames are "slowly dying" or that "there's no talent left" is not supported by any serious industry data.
From a macroeconomic standpoint, the videogame industry continues to expand. Global revenues have surpassed $180–190 billion annually, and forecasts still point to long-term growth, not contraction. The player base now exceeds 3.2 billion people worldwide, a figure that has increased steadily over the past decade. An industry that is losing relevance does not gain hundreds of millions of new users.
Employment numbers tell the same story. The total number of developers, studios, and professionals working in games has grown significantly, especially in Asia, Europe, and emerging markets. At the same time, development budgets, production scope, and technical complexity have reached levels that were unthinkable even 10–15 years ago.
Platform data is equally clear:
PlayStation continues to break records in software revenue and engagement, with first-party titles regularly selling very well.
Nintendo has one of the most successful hardware/software ecosystems in history, with evergreen IPs generating sustained sales across generations.
PC gaming is at an all-time high in terms of active users, live-service revenue, and high-end hardware adoption.
Mobile gaming alone represents roughly 50% of global gaming revenue, driven by massive user bases and long-term monetization models.
The only segment showing structural weakness is dedicated Xbox home console hardware, which is a platform-specific issue, not an industry-wide one. Similar shifts have happened before; Sega is the obvious historical example, without implying the decline of videogames as a medium.
What has changed is audience perception. Many long-time players are experiencing fatigue, nostalgia bias, or diminishing novelty, and they confuse that personal feeling with an objective decline in quality or talent. But reduced emotional impact for an individual does not equal creative collapse.
Talent has not disappeared; it has spread across more genres, tools, and production scales. Today's industry supports:
Finally, the forward-looking picture matters. The 2025–2026 release pipeline includes major new IPs, long-awaited sequels, and substantial technological upgrades that will likely reset many narratives currently driven by cynicism rather than evidence.
In short, videogames are not dying.
What's growing instead is disenchantment in part of the audience, amplified by online discourse. The numbers, however, tell a very different story.
Speak for yourself.
I'm in my mid/late 40s, grew up on Atari, Nintendo, Sega, and PC gaming, and I am absolutely overwhelmed by the titles I want to play now, and as a rule, I don't play "indie" games.
Cult-like desperation. I've really touched a nerve, haven't I?
Only thing I hate more than french people are fake ass concern trolls, yeah
It's a very good thing that your "hate" has no currency in this argument. I really couldn't care less.
Calling it "apocalyptic" doesn't make it true, it just avoids engaging with facts.That ChatGPT screed in no way reflects the current apocalyptic reality. At all.
The industry has never been in a weaker position for as long as I've been alive.
Oh, really? Such as?
Being a videogame enthusiast does not mean having to suck down swill at the trough with a smile on one's face.You've not enjoyed gaming, in your own admission, for years, yet here you are making an account on an enthusiast forum in 2025. Can you be any more fake?
Being a videogame enthusiast does not mean having to suck down swill at the trough with a smile on one's face.
I'm hoping for a bounceback. That won't happen so long as we're sitting here with big smiles and faces stained with shit. If shit is enough to make us happy, that's precisely what the big-money companies are going to keep shoveling up for us.
By all means, keep spending money on "pulls" hoping to get your favorite anime waifu for the latest non-game gacha mess. Keep telling yourself that the industry has peaked.
Speak for yourself, dude. You don't respresent an entire generation.I mean, I don't know why you think you have a victory telling me that gaming isn't my thing anymore. I mean, it's not the "thing" of anyone who appreciated games up to the 360 era, which was sort of the whole crux of my argument.
You're mourning a golden age that, in your head, ended the second the credits rolled on your last 360 game.Problem is, it's also not the "thing" of the talented creators who built the industry into a multi-million dollar juggernaut. That creative talent has moved on or has been forced out of the industry, resulting in the slopfest I am speaking of.
The sea of glow-up remakes and remasters goes to show the industry is floundering to replicate that creative output, and perhaps even to justify its own existence.
If every single panel on your car rusted and fell off, and all you have is some suspension and tires, do you still have a car?
Yep, all the industry KPIs are improving.The idea that videogames are "slowly dying" or that "there's no talent left" is not supported by any serious industry data.
From a macroeconomic standpoint, the videogame industry continues to expand. Global revenues have surpassed $180–190 billion annually, and forecasts still point to long-term growth, not contraction. The player base now exceeds 3.2 billion people worldwide, a figure that has increased steadily over the past decade. An industry that is losing relevance does not gain hundreds of millions of new users.
Employment numbers tell the same story. The total number of developers, studios, and professionals working in games has grown significantly, especially in Asia, Europe, and emerging markets. At the same time, development budgets, production scope, and technical complexity have reached levels that were unthinkable even 10–15 years ago.
Platform data is equally clear:
PlayStation continues to break records in software revenue and engagement, with first-party titles regularly selling very well.
Nintendo has one of the most successful hardware/software ecosystems in history, with evergreen IPs generating sustained sales across generations.
PC gaming is at an all-time high in terms of active users, live-service revenue, and high-end hardware adoption.
Mobile gaming alone represents roughly 50% of global gaming revenue, driven by massive user bases and long-term monetization models.
The only segment showing structural weakness is dedicated Xbox home console hardware, which is a platform-specific issue, not an industry-wide one. Similar shifts have happened before; Sega is the obvious historical example, without implying the decline of videogames as a medium.
What has changed is audience perception. Many long-time players are experiencing fatigue, nostalgia bias, or diminishing novelty, and they confuse that personal feeling with an objective decline in quality or talent. But reduced emotional impact for an individual does not equal creative collapse.
Talent has not disappeared; it has spread across more genres, tools, and production scales. Finally, the forward-looking picture matters. The 2025–2026 release pipeline includes major new IPs, long-awaited sequels, and substantial technological upgrades that will likely reset many narratives currently driven by cynicism rather than evidence.
In short, videogames are not dying.
What's growing instead is disenchantment in part of the audience, amplified by online discourse. The numbers, however, tell a very different story.
I mean, this is literally the "This is Fine" dog in text form.Calling it "apocalyptic" doesn't make it true, it just avoids engaging with facts.
An industry generating around 190 billion dollars a year, serving over 3 billion players, with record software sales, engagement, and production budgets, is not in its weakest state. That's not how collapse looks.
What you're describing is a post-COVID correction after years of overexpansion. Layoffs and studio closures happened before in the '80s, the late '90s, and the PS3 era too. None of those periods killed videogames. They reset them.
Personal disappointment or burnout is not an objective measure of industry health. The medium didn't lose talent, it matured, diversified, and scaled. If this were truly an apocalypse, capital wouldn't still be flowing into new IP, new hardware, and a packed 2025–2026 release pipeline.
This isn't decline. It's cynicism being louder than data.
Anything else ?
Who doesn't mention that the amount of studios opened is bigger than the ones closed, that there's more people hired than fired, that are more games started than cancelled+released.
Spider-Man 2 was their fastest selling game ever.- For Sony; Spiderman 2 and Ghost of Yotei didn't exactly set the world on fire
- Concord (and it's similar upcoming clone bombas)
Not true, as a couple examples Assassin's Creed Shadows is one of the top selling games of the year in NA and EU, and Anno was one of the top selling games in Europe last month, when it released.- Ubisoft cannot land a hit and are on the verge of collapse
Trails in the Sky, 1st Chapter, which released this year. That's called an outlier, and it's a remake of an ancient Vita game. So don't go thumping your chest.W Walliwallipaloo what was the last great game
Lmfoa this fucking dudeTrails in the Sky, 1st Chapter, which released this year. That's called an outlier, and it's a remake of an ancient Vita game. So don't go thumping your chest.
Lmfoa this fucking dude
Wow, I really disagree with a lot here.Roll your eyes all you want - it's crashing right now. You could say it's a slow-motion crash.
Games suck now. The talent is gone. Interactive entertainment is too appealing a prospect for it to stay dead forever, so if society doesn't completely evaporate first, it'll come back. But not for a while.
Unlike some high on copium, I don't consider any of these live-service "games" as actual games - because they're not. Empty multiplayer slop, gamble-for-titties gacha "games," and "extraction shooters" are all the same blend of trash that only a small minority of gamers can actually feel any excitement for.
Those of us who grew up having complete experiences of a dizzying number of varieties, like those that could be found all the way up to the Xbox 360 era, have had nothing of interest to play for literally years now. The PS4 was arguably the last true gaming console, in terms of content, and games are being made for it like what, 10 years later?
The latest puerile indie-game release, be it some stupid game about girl slap fights, or some shallow memebait joke stretched into a two-button minigame sold as a full game, is nothing the rest of us can get excited about. I see people here and elsewhere hyping these...experiences... but I cannot see how anyone could look at this sea of almost-literal shit and feel anything but existential dread for their hobby and how far it's fallen.
Trails in the Sky - Was first released on PC in Japan in 2004. It was then ported to the PSP, and only after that to the PS3 and Vita.Trails in the Sky, 1st Chapter, which released this year. That's called an outlier, and it's a remake of an ancient Vita game. So don't go thumping your chest.
Seriously one of the only games released in the past 5 years that I would consider a great and memorable experience. The fact that it is a remake does not help.
Trails in the Sky - Was first released on PC in Japan in 2004. It was then ported to the PSP, and only after that to the PS3 and Vita.
With big names, sure. And it would be a first, regardless, because the entire hardware generation (Series and PS5) basically came and went like a ghost in a library. Only now is there a large number of releases ahead.And 2026 looks absolutely insanely packed with great games.
Okay, pal, let me guess? Expedition 33? KCD2?
Those games aren't "great," by any stretch. What else?
You know why those games are loved so much? It is by simple virtue of actually resembling a proper videogame. They're not even particularly good, and yet they have a cult-like following just because they actually follow a comfortable and familiar structure of being complete experiences having a beginning, middle, and definite end unlike virtually everything else released in the past five years.
Same thing with Baldur's Gate 3. The game is truly nothing special, but Larian is all but worshipped for creating it, because there was - at the time - nothing else like it: a full-fledged AAA RPG that didn't look and feel like a throwback to the late nineties... because studios straight-up weren't making those kinds of games anymore, instead trying (at that time) to squeeze out arena shooters and open-world slop and nothing else.
Not surprised that someone that has to ask an AI left the price situation out. I mean chat isn't as stupid as to blame itself but if something is going to break the bank is the entry price of the lower end systems in 2026.I was chatting with my bestie earlier (ChatGPT) about the 80s videogame crash, and asked it for parallels with the scene today:
Can't help but see similarities.
Do you think it's likely we'll see a crash in the future?
What would a modern crash look like? What would be the first signs of one? A big publisher going under? (eg Ubi/Xbox)
With the state of western AAA, maybe a crash is best...
From 2021 to 2025, this is what a "dying" videogame industry actually delivered...some of the games you call crap :I mean, this is literally the "This is Fine" dog in text form.
Studios cannot afford to make even the low-effort slop they've been shoveling. Huge names in the industry are folding. Embracer just bought up and then stupidly dashed to pieces vast chunks of videogame history. One of the big three has all but left the table after years of actual, factual incompetence. Nintendo isn't in the business of making games anymore - just suing people who don't want to pay a subscription to constantly have access to the games they grew up on 30 years ago. And Sony... um... exists, but only because the other companies are in a hurry to experience the most elaborate death-scene possible.
Don't worry, your hobby is fine. Look, we still have Minecraft, Fortnite, and Gacha Titties. Great. Terrific.
I can't remember the exact numbers, but not too long ago there was an article about how more than a thousand games released on Steam this year which each made less than a hundred dollars.
A "studio" can be any chucklenuts (or even a shell). The fact that things are in fact being produced is neither indicative of quality or sustainability.
Now:Oh, really? Such as?
What are you even doing still playing or discussing video games?Trails in the Sky, 1st Chapter, which released this year. That's called an outlier, and it's a remake of an ancient Vita game. So don't go thumping your chest.
Seriously one of the only games released in the past 5 years that I would consider a great and memorable experience. The fact that it is a remake does not help.
Can't help but see similarities.![]()
The industry's dropping masterpiece after masterpiece
Elden Ring - This game is a total piece of shit, hyped only by desperate, rabid FromSoft addicts. It's one of the worst games I have ever played in 30 years.
Like a Dragon Infinite Wealth - Fuck Yakuza. Seriously.
Black Myth Wukong - Like this garbage spectacle-based boss rush, for example.
I think we can all agree that this dude isn't worth listening to anymore, except to make fun of, right?Kingdom Come Deliverance II - Overrated trash. Vaguely resembles an Elder Scrolls game, and hence everyone is obsessed with it.
2021,
Returnal - Crap. Low effort game design - the early days of pushing roguelike slop.
It Takes Two - I mean, whatever, I guess
Deathloop - Yep, it's crap. Its gameplay "loop" left much to be desired. I don't think this resonated with anybody.
Metroid Dread - It was fine. Kind of short, and didn't leave a huge impression. But fine.
Forza Horizon 5 - I mean, car go vroom I guess. But it's also a live service, and so will disappear from history eventually. Sure, it's fun. It's a game. I've got nothing bad to say except to repeat the unfortunate live-service inevitable-death thing. Which for me, means: why buy it?
Halo Infinite - HAHAHAHAHAHAHAHA. Everything is wrong with this game. There is nothing right.
Resident Evil Village - No.
Psychonauts 2 - Who gives a shit? No one. No one actually gives a damn about anything Double Fine has ever produced. The sales reflect that. A studio cannot live on vibes alone.
2022,
Elden Ring - This game is a total piece of shit, hyped only by desperate, rabid FromSoft addicts. It's one of the worst games I have ever played in 30 years.
God of War Ragnarök - Bland and insipid AAA shovelware. It's a game, I guess, but not a very good one.
Horizon Forbidden West - I can't knock it. Never tried it. Thought the first game was okay. Seems the consensus is that the first one was better. That's okay. These things happen.
Gran Turismo 7 - It felt unfinished and empty, and curiously unfulfilling. Yes, I still prefer Gran Turismo 3, all these years later.
Xenoblade Chronicles 3 - I do not much care for this style of JRPG, but that doesn't mean I'll write it off. So, for this one, no comment.
Bayonetta 3 - Platinum is overrated.
A Plague Tale Requiem - Uh... not for me. But again, that's not a knock to its quality.
Tunic - Bland and boring.
2023,
The Legend of Zelda Tears of the Kingdom - Stale and derivative. Should have been a DLC.
Baldur's Gate 3 - What else can be said that hasn't been said already? Heavily front-loaded to get investor interest. Solid enough gameplay-wise. A perfectly average experience elevated to godhood because of a general dearth of quality RPG content elsewhere.
Alan Wake 2 - God, no, not this piece of shit.
Marvel's Spider-Man 2 - Great, I guess, if you like comic book stuff. I hear that opinions are actually all over the place with this one. It's not for me, one way or another, so I won't knock it.
Resident Evil 4 Remake - The death of the RE franchise, now in glorious high-definition! Fannntastic.
Super Mario Bros Wonder - Hmm, okay? Whatever. I gave up on Nintendo around '22.
Armored Core VI Fires of Rubicon - Cool! One of my favorite franchises makes a comeback! Finally! And it's a Dark Souls boss rush now. Oh. Great. Wonderful.
Dead Space Remake - I mean, I played this game already. It was good then. I'm sure it's good now. I don't really know what to do with this. You know, remakes really shouldn't even count here.
2024,
Final Fantasy VII Rebirth - Oh, boy.
Helldivers 2 - Friendslop.
Prince of Persia The Lost Crown - Uh? I can't think of anyone who cares. I know I don't!
Dragon's Dogma 2 - By all accounts, this game was a pale retread of the first game, feeling distinctly unfinished, and very polarizing. It's a shame. The first game is one of my favorites.
Tekken 8 - Fuck Tekken. Seriously.
Like a Dragon Infinite Wealth - Fuck Yakuza. Seriously.
Hades II - It certainly is a game. Which is more than can be said for many.
Black Myth Wukong - Like this garbage spectacle-based boss rush, for example.
2025,
Monster Hunter Wilds - This game is panned everywhere. I wouldn't know for sure, because it's not my cup of tea. No comment.
Death Stranding 2 On the Beach - Pfffft hahahahahahahah no.
Kingdom Come Deliverance II - Overrated trash. Vaguely resembles an Elder Scrolls game, and hence everyone is obsessed with it.
Clair Obscur Expedition 33 - Overrated trash. Vaguely--- no, overtly resembles FFX, and hence everyone is obsessed with it.
Metroid Prime 4 Beyond - Embarrassing flop. Talked about for all the wrong reasons.
Hollow Knight Silksong - I've got nothing against it, but at the same time, I've never understood the appeal. I played the first one, thought "ho-hum," and never finished it. However well-drawn it objectively is, I find the visual style repellant and the world deeply uninteresting.
Warhammer 40,000 - I just can't comment on this franchise. Any of it.
So, in summation, not a great few years.
Roll your eyes all you want - it's crashing right now. You could say it's a slow-motion crash.
Games suck now.
2021,
Returnal - Crap. Low effort game design - the early days of pushing roguelike slop.
It Takes Two - I mean, whatever, I guess
Deathloop - Yep, it's crap. Its gameplay "loop" left much to be desired. I don't think this resonated with anybody.
Metroid Dread - It was fine. Kind of short, and didn't leave a huge impression. But fine.
Forza Horizon 5 - I mean, car go vroom I guess. But it's also a live service, and so will disappear from history eventually. Sure, it's fun. It's a game. I've got nothing bad to say except to repeat the unfortunate live-service inevitable-death thing. Which for me, means: why buy it?
Halo Infinite - HAHAHAHAHAHAHAHA. Everything is wrong with this game. There is nothing right.
Resident Evil Village - No.
Psychonauts 2 - Who gives a shit? No one. No one actually gives a damn about anything Double Fine has ever produced. The sales reflect that. A studio cannot live on vibes alone.
2022,
Elden Ring - This game is a total piece of shit, hyped only by desperate, rabid FromSoft addicts. It's one of the worst games I have ever played in 30 years.
God of War Ragnarök - Bland and insipid AAA shovelware. It's a game, I guess, but not a very good one.
Horizon Forbidden West - I can't knock it. Never tried it. Thought the first game was okay. Seems the consensus is that the first one was better. That's okay. These things happen.
Gran Turismo 7 - It felt unfinished and empty, and curiously unfulfilling. Yes, I still prefer Gran Turismo 3, all these years later.
Xenoblade Chronicles 3 - I do not much care for this style of JRPG, but that doesn't mean I'll write it off. So, for this one, no comment.
Bayonetta 3 - Platinum is overrated.
A Plague Tale Requiem - Uh... not for me. But again, that's not a knock to its quality.
Tunic - Bland and boring.
2023,
The Legend of Zelda Tears of the Kingdom - Stale and derivative. Should have been a DLC.
Baldur's Gate 3 - What else can be said that hasn't been said already? Heavily front-loaded to get investor interest. Solid enough gameplay-wise. A perfectly average experience elevated to godhood because of a general dearth of quality RPG content elsewhere.
Alan Wake 2 - God, no, not this piece of shit.
Marvel's Spider-Man 2 - Great, I guess, if you like comic book stuff. I hear that opinions are actually all over the place with this one. It's not for me, one way or another, so I won't knock it.
Resident Evil 4 Remake - The death of the RE franchise, now in glorious high-definition! Fannntastic.
Super Mario Bros Wonder - Hmm, okay? Whatever. I gave up on Nintendo around '22.
Armored Core VI Fires of Rubicon - Cool! One of my favorite franchises makes a comeback! Finally! And it's a Dark Souls boss rush now. Oh. Great. Wonderful.
Dead Space Remake - I mean, I played this game already. It was good then. I'm sure it's good now. I don't really know what to do with this. You know, remakes really shouldn't even count here.
2024,
Final Fantasy VII Rebirth - Oh, boy.
Helldivers 2 - Friendslop.
Prince of Persia The Lost Crown - Uh? I can't think of anyone who cares. I know I don't!
Dragon's Dogma 2 - By all accounts, this game was a pale retread of the first game, feeling distinctly unfinished, and very polarizing. It's a shame. The first game is one of my favorites.
Tekken 8 - Fuck Tekken. Seriously.
Like a Dragon Infinite Wealth - Fuck Yakuza. Seriously.
Hades II - It certainly is a game. Which is more than can be said for many.
Black Myth Wukong - Like this garbage spectacle-based boss rush, for example.
2025,
Monster Hunter Wilds - This game is panned everywhere. I wouldn't know for sure, because it's not my cup of tea. No comment.
Death Stranding 2 On the Beach - Pfffft hahahahahahahah no.
Kingdom Come Deliverance II - Overrated trash. Vaguely resembles an Elder Scrolls game, and hence everyone is obsessed with it.
Clair Obscur Expedition 33 - Overrated trash. Vaguely--- no, overtly resembles FFX, and hence everyone is obsessed with it.
Metroid Prime 4 Beyond - Embarrassing flop. Talked about for all the wrong reasons.
Hollow Knight Silksong - I've got nothing against it, but at the same time, I've never understood the appeal. I played the first one, thought "ho-hum," and never finished it. However well-drawn it objectively is, I find the visual style repellant and the world deeply uninteresting.
Warhammer 40,000 - I just can't comment on this franchise. Any of it.
So, in summation, not a great few years.
This is objectively false, bro. You can have your panties in a wedge all you want, but this "games are better than ever!" thing is just not right at all.
They're doing such a great job, they keep shutting down studios, laying people off, and downsizing operations across the board! I mean... MAKE IT MAKE SENSE
What a miserable outlook on life. Damn, dude, just take up another hobby.2021,
Returnal - Crap. Low effort game design - the early days of pushing roguelike slop.
It Takes Two - I mean, whatever, I guess
Deathloop - Yep, it's crap. Its gameplay "loop" left much to be desired. I don't think this resonated with anybody.
Metroid Dread - It was fine. Kind of short, and didn't leave a huge impression. But fine.
Forza Horizon 5 - I mean, car go vroom I guess. But it's also a live service, and so will disappear from history eventually. Sure, it's fun. It's a game. I've got nothing bad to say except to repeat the unfortunate live-service inevitable-death thing. Which for me, means: why buy it?
Halo Infinite - HAHAHAHAHAHAHAHA. Everything is wrong with this game. There is nothing right.
Resident Evil Village - No.
Psychonauts 2 - Who gives a shit? No one. No one actually gives a damn about anything Double Fine has ever produced. The sales reflect that. A studio cannot live on vibes alone.
2022,
Elden Ring - This game is a total piece of shit, hyped only by desperate, rabid FromSoft addicts. It's one of the worst games I have ever played in 30 years.
God of War Ragnarök - Bland and insipid AAA shovelware. It's a game, I guess, but not a very good one.
Horizon Forbidden West - I can't knock it. Never tried it. Thought the first game was okay. Seems the consensus is that the first one was better. That's okay. These things happen.
Gran Turismo 7 - It felt unfinished and empty, and curiously unfulfilling. Yes, I still prefer Gran Turismo 3, all these years later.
Xenoblade Chronicles 3 - I do not much care for this style of JRPG, but that doesn't mean I'll write it off. So, for this one, no comment.
Bayonetta 3 - Platinum is overrated.
A Plague Tale Requiem - Uh... not for me. But again, that's not a knock to its quality.
Tunic - Bland and boring.
2023,
The Legend of Zelda Tears of the Kingdom - Stale and derivative. Should have been a DLC.
Baldur's Gate 3 - What else can be said that hasn't been said already? Heavily front-loaded to get investor interest. Solid enough gameplay-wise. A perfectly average experience elevated to godhood because of a general dearth of quality RPG content elsewhere.
Alan Wake 2 - God, no, not this piece of shit.
Marvel's Spider-Man 2 - Great, I guess, if you like comic book stuff. I hear that opinions are actually all over the place with this one. It's not for me, one way or another, so I won't knock it.
Resident Evil 4 Remake - The death of the RE franchise, now in glorious high-definition! Fannntastic.
Super Mario Bros Wonder - Hmm, okay? Whatever. I gave up on Nintendo around '22.
Armored Core VI Fires of Rubicon - Cool! One of my favorite franchises makes a comeback! Finally! And it's a Dark Souls boss rush now. Oh. Great. Wonderful.
Dead Space Remake - I mean, I played this game already. It was good then. I'm sure it's good now. I don't really know what to do with this. You know, remakes really shouldn't even count here.
2024,
Final Fantasy VII Rebirth - Oh, boy.
Helldivers 2 - Friendslop.
Prince of Persia The Lost Crown - Uh? I can't think of anyone who cares. I know I don't!
Dragon's Dogma 2 - By all accounts, this game was a pale retread of the first game, feeling distinctly unfinished, and very polarizing. It's a shame. The first game is one of my favorites.
Tekken 8 - Fuck Tekken. Seriously.
Like a Dragon Infinite Wealth - Fuck Yakuza. Seriously.
Hades II - It certainly is a game. Which is more than can be said for many.
Black Myth Wukong - Like this garbage spectacle-based boss rush, for example.
2025,
Monster Hunter Wilds - This game is panned everywhere. I wouldn't know for sure, because it's not my cup of tea. No comment.
Death Stranding 2 On the Beach - Pfffft hahahahahahahah no.
Kingdom Come Deliverance II - Overrated trash. Vaguely resembles an Elder Scrolls game, and hence everyone is obsessed with it.
Clair Obscur Expedition 33 - Overrated trash. Vaguely--- no, overtly resembles FFX, and hence everyone is obsessed with it.
Metroid Prime 4 Beyond - Embarrassing flop. Talked about for all the wrong reasons.
Hollow Knight Silksong - I've got nothing against it, but at the same time, I've never understood the appeal. I played the first one, thought "ho-hum," and never finished it. However well-drawn it objectively is, I find the visual style repellant and the world deeply uninteresting.
Warhammer 40,000 - I just can't comment on this franchise. Any of it.
So, in summation, not a great few years.
This is objectively false, bro. You can have your panties in a wedge all you want, but this "games are better than ever!" thing is just not right at all.
They're doing such a great job, they keep shutting down studios, laying people off, and downsizing operations across the board! I mean... MAKE IT MAKE SENSE
You're seeing what a crash looks like: long-standing talent leaves industry due to being creatively stifled, or being forced out due to layoffs, and the only devs left are the new-gen. Soy-boys who make games for YouTube steamers, or "me-too!" gimmick chasers who just run to copy the latest fan part-and-parcel (and sometimes, even literally word-for-word) to the detriment and eventual closing of their studio (see: Concord, and, soon to be, Highguard or whatever it was called).Crash? No. What would a crash even look like these days? Probably the corrections that we are currently seeing with cancelled projects and studio closures. Worst case scenario, I have a phone.![]()