Okay, to revive this thread with some solid information I might have found a performance fix for some.
On my 3930k, my performance in the main village went from 30-40FPS to locked 60 and a slight dip when looking at the airfield. It also removed my stuttering when doing quick turns. It didn't work on my friend's i5 2500k.
So I'd like some feedback on the fix, which CPU, is HT enabled and did it help the FPS at all.
Disable CPU Parking: http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility
Restart PC.
Try the game.
Well, someone saw this and posted it on the BIS forums
Haha, and they didn't even credit GAF/you! Weak.
I'm worried about unparking them and then having issues...Does this utility work for AMD processors as well? I'm assuming so, though in the comments a few people seem to be having issues with it.
Just a heads up, test out the difference in the editor / SP. MP still has shoddy performance.
So I played it for like an hour yesterday then it crashed. Now today I can't even open it without getting a "Arma 3 has stopped working" message :/
Well, someone saw this and posted it on the BIS forums
Latest dev build update has dramatically improved framerate for me on MP.
i still get dips but it occurs more frequently and on single player its even worse
Really?
I really saw a jump, at least 10 fps higher on average.
Latest dev build update has dramatically improved framerate for me on MP.
yeah.. but in the sandbox/editor mode i get 40-70 FPS on Ultra
My jumps are in multiplayer, getting closer to mid 40's at the low end and 55-60 on the high end.
It seems like there is tons of CPU optimization needed as it doesn't seem to utilize multicore very well .
That reminded me of the weird ragdolls from Killzone 1 on PS2.
That reminded me of the weird ragdolls from Killzone 1 on PS2.
I have a i7 920, 6GB of RAM and 580GTX 1.5GB, runs a bit slower than ARMA2 for me. Not the highest settings though. I love the new controls.
That reminded me of the weird ragdolls from Killzone 1 on PS2.
Can you actually "complete" the 2nd co-op mission? The daytime one? We got on a boat and took it out to sea, but never got any kind of mission completed confirmation.
Considering this is alpha, do you think we'll see a big performance improvement in the final game? Cause right now I find MP pretty unplayable. SP runs decently though
If ARMA 2 is an indicator - signs point to no. I ran that game with some exotic-ass hardware and it still ran like garbage. So far, the story is the same with 3 - but at least it looks better.
...there was a pretty significant performance improvement from the Arma 2 demo to final, and even more after the first couple of patches.
People really exaggerate Arma 2's performance. The game may have run like shit at launch, but as it is now, it's not as ridiculous as everyone says.
DayZ performance isn't/wasn't indicative of Arma2 performance.Well, apologies - I should have been more clear. I was never in the ARMA 2 betas or anything...I only "got into it" when the DayZ stuff started. So I was using quite "complete" code - and it ran pretty bad...on multiple configurations. Just not smooth. I'm not saying there's this horrific problem or anything, but it's just not nearly as polished as it should be. For the hardware I had, it should have been running better.
Examples:
Alienware M18x R2 with 3920XM CPU, 2x 7970M CFX GPUs
3960x @ 4.5 GHz, 4x GTX 680 Classifed SLI
etc.
Well, apologies - I should have been more clear. I was never in the ARMA 2 betas or anything...I only "got into it" when the DayZ stuff started. So I was using quite "complete" code - and it ran pretty bad...on multiple configurations. Just not smooth. I'm not saying there's this horrific problem or anything, but it's just not nearly as polished as it should be. For the hardware I had, it should have been running better.
Examples:
Alienware M18x R2 with 3920XM CPU, 2x 7970M CFX GPUs
3960x @ 4.5 GHz, 4x GTX 680 Classifed SLI
etc.
Imagine Oculus Rift support with this game. :0
Gotcha. It's definitely far from perfect...I really hope that they focus on optimization for release.
characters_f.pbo
map_data.pbo
map_stratis.pbo
map_stratis_data.pbo
map_stratis_data_layers.pbo
misc_f.pbo
plants_f.pbo
roads_f.pbo
rocks_f.pbo
signs_f.pbo
soft_f.pbo
structures_f.pbo
structures_f_data.pbo
structures_f_households.pbo
structures_f_ind.pbo
structures_f_mil.pbo
structures_f_wrecks.pbo