What's this new mode?
We don't know yet.
What's this new mode?
Bought physical.Physical or Digital? Help me to decide!
Physical or Digital? Help me to decide!
This is where I'm at with the game. Already got a shaky shoulder and wrist from getting doored by a car a few years back and now that I have an arm intensive job again, I have to choose if I'm going to have fun and play the game or not moving like an 80 year old at work. Be sure to take breaks, like every other day if you're going to do extended sessions. It's almost like keeping a workout schedule.So I'm pretty sure I developed rotator cuff tendonitis in my left shoulder from playing 4 hours straight of ranked with motion controls. It's been three days and my shoulder still hurts doing certain rotations such as twisting a doorknob and opening a door, or putting a glass away in a upper cabinet.
I'm going to play tonight with regular controls, but it's such a bummer because I vastly prefer motion. Hopefully the inflammation goes away soon (I've been taking Tylenol and using ice packs to aid the process).
Uh why?Bought physical.
Double dipped with digital. =D
So....
Funny, I thought that was the least creative one.Titanic got robbed.
So. What's the general consensus? Is this game really worth it? I think I'll dig in.
So. What's the general consensus? Is this game really worth it? I think I'll dig in.
How so, I just do the VBall farming and bio visits for GP.Party mode is amazing when you play it at work Lol.
So. What's the general consensus? Is this game really worth it? I think I'll dig in.
the general consensus seems mixed basically on whether or not the gameplay mechanics appeal to each individual. if the mechanics seem appealing to you you'll probably love ARMS. if they don't you probably won't.
I'll give my general ARMS impression timeline. I always thought the character designs and art style were great but the game never appealed to me. not after the Switch presentation and not when it was shown in the next Direct. then it got its own Direct and they blew the roof off and I was interested. still not sold though but they announced the Testpunches so that was cool. first Testpunch, ehhh not really feeling it. second, third, fourth, etc. I came around to the game and really started to enjoy the gameplay mechanics. bought the game and I still enjoy it a lot. there are some frustrating aspects for me, the CPU in grand prix is noting short of infuriating at times but being able to save so I can rage quit and come back is cool. party mode is awesome.
for me ARMS has been a grower and it's still growing on me after owning the game. I actually recently realized how much it has its hooks in me when the Zelda DLC dropped and I went back to that game only to miss playing ARMS and shift back. there are a handful of perfectly logical reasons why ARMS is a tad bit disappointing as it currently exists in its pre-free DLC state but the mechanics just work for me which washes away those concerns.
so yeah, if the gameplay appeals to you check it out. if not then you should probably pass.
I think there's going to be a cycle of playing Splatoon while I wait for new ARMS content then playing ARMS while I wait for new Splatoon content. Rinse and repeat.the general consensus seems mixed basically on whether or not the gameplay mechanics appeal to each individual. if the mechanics seem appealing to you you'll probably love ARMS. if they don't you probably won't.
I'll give my general ARMS impression timeline. I always thought the character designs and art style were great but the game never appealed to me. not after the Switch presentation and not when it was shown in the next Direct. then it got its own Direct and they blew the roof off and I was interested. still not sold though but they announced the Testpunches so that was cool. first Testpunch, ehhh not really feeling it. second, third, fourth, etc. I came around to the game and really started to enjoy the gameplay mechanics. bought the game and I still enjoy it a lot. there are some frustrating aspects for me, the CPU in grand prix is noting short of infuriating at times but being able to save so I can rage quit and come back is cool. party mode is awesome.
for me ARMS has been a grower and it's still growing on me after owning the game. I actually recently realized how much it has its hooks in me when the Zelda DLC dropped and I went back to that game only to miss playing ARMS and shift back. there are a handful of perfectly logical reasons why ARMS is a tad bit disappointing as it currently exists in its pre-free DLC state but the mechanics just work for me which washes away those concerns.
so yeah, if the gameplay appeals to you check it out. if not then you should probably pass.
So. What's the general consensus? Is this game really worth it? I think I'll dig in.
This is a great game, but it takes so long to get into it... They needed a single player mode with simpler fighting to get things rolling faster.
Also I think motion controls in this game are terrible. I really gave them a shot and they do work, but flicking your hand will never be as fast as pressing a button and the key to this game is movement/timing.
Well, I'll disagree with motion being "terrible". You can definately do anything with motion control as quick as with normal: you don't need to flick your wrist that much.
Anyway, played for the first time for a few days. Actually took a few mins to regain muscle control but then I was back at it. From now on I will probs mainly use ARMS as additional workout sessions: definately one in the morning, and then it depends if I feel like it. I always work out a sweat and my usually weak arms feel stronger than ever now so I'm happy, and ranked is always fun in short bursts.
I'd say you're selling the motion controls and friends short. Took arms to my friends after they said it didn't look great, and they bought it the next day after a day of playing with motion controls. And on my girlfriend's second game, she beat me with motion controls. Once you figure out how to hold the joycons, the rest of the work is just muscle memory discipline.You can technically execute everything accurately, but there's no way you can be as good with motion controls. You are basically adding input lag into a game that is about timing of attacks. It really turned off at first. i thought I was playing wiggle game, but this is something a lot more robust and requires accurate and timely inputs.
This is the same reason why I don't think this is a good local multiplayer game. I just don't have many friends who would do anything beyond randomly punching buttons and Arms is not that type of game.
They just need to get rid of the stupid bungie cord. Would solve most of the problems with it...Yeah those 2v2 matches are really bad. There is no strategy at all. Im just throwing punches and throws like crazy. Thats why I hope the new dlc mode will replace it.
I'd say you're selling the motion controls and friends short. Took arms to my friends after they said it didn't look great, and they bought it the next day after a day of playing with motion controls. And on my girlfriend's second game, she beat me with motion controls. Once you figure out how to hold the joycons, the rest of the work is just muscle memory discipline.
And speed is always needed, but as with any fighting game, spacing is just as important and can mitigate the couple miliseconds of difference in input(just like the difference between controllers and sticks), which is already apparent with the character roster.
You can technically execute everything accurately, but there's no way you can be as good with motion controls.
Just to be clear, I don't think that the game is terrible when played with motion controls or with friends. It's OK in those cases, some would even say good. It's just not GREAT like it is when played with Pro controller and with decent knowledge of how timing works. I think just a bit more effort into the single player mode, and de-emphasizing motion controls would have raised this game's to the point where many would consider it one of the biggest surprises this year.
Agree to disagree, as I feel stuck and stiff while playing with non motion controls. I feel much more free and comfortable with motion. Also, motion is what's so great about this game, and what makes it the surprise of the year. Anyone is able to pick up and play the game and not be at a large disadvantage. The immediacy of the meta really works in favor of the motion controls, where once you know the basics, you can focus on the things that matter.Just to be clear, I don't think that the game is terrible when played with motion controls or with friends. It's OK in those cases, some would even say good. It's just not GREAT like it is when played with Pro controller and with decent knowledge of how timing works. I think just a bit more effort into the single player mode, and de-emphasizing motion controls would have raised this game's to the point where many would consider it one of the biggest surprises this year.
Also this helps with those doubts as well.Seeing the developer play with motion controls with ease at the tournament says otherwise.
I love the game to pieces while also being on edge to hear what they will add with updates.
Is it normal that my heart beats rapidly during a 1v1 Lol.
It feels like I'm on a adrenaline rush.
Yeah, this game is my drug too.
Hopefully Brass comes during the Direct this week.
A Helix got me into a weird stun lock today with the freeze dragon + freeze boomerang hang. Couldn't move from it at all.
If they manage to pack the game with a ton of content and goodies, it will end up being something really special. Also, who left the heater on, I'm sweating in here.
A Helix got me into a weird stun lock today with the freeze dragon + freeze boomerang hang. Couldn't move from it at all.