StreetsAhead
Member
For their sake I hope they are working in a sizeable campaign with lore and gives you a reason to give a fuck about the characters
I just wish interactions like these were actually in the game in some way:
For their sake I hope they are working in a sizeable campaign with lore and gives you a reason to give a fuck about the characters
For their sake I hope they are working in a sizeable campaign with lore and gives you a reason to give a fuck about the characters
Seeing the developer play with motion controls with ease at the tournament says otherwise.
Agree to disagree, as I feel stuck and stiff while playing with non motion controls. I feel much more free and comfortable with motion. Also, motion is what's so great about this game, and what makes it the surprise of the year. Anyone is able to pick up and play the game and not be at a large disadvantage. The immediacy of the meta really works in favor of the motion controls, where once you know the basics, you can focus on the things that matter.
Motion controls give you more flexibility over your punching, specifically when it comes to launching two at once. Requires an adjustment in tactics, certainly, and I personally get on better with buttons and sticks, but that's mainly down to my playstyle. I've watched a few top players who use motion (including a couple of Rank 15s) and evidently they don't find it a hindrance at all.
I don't know if we are playing the same game LOL.
i always had the feeling the game was going to cut corners in some way, after the Direct i just knew it.For their sake I hope they are working in a sizeable campaign with lore and gives you a reason to give a fuck about the characters
Can I just say that fighting a Min-Min with the dragon laser arm and the round spinning disk arm (sorry, I suck at the names) is obnoxious?
I was in a ranked match and after ending up in a 1-1 tie, when I fell behind in the rubber match, I just stood still and stopped playing. I was irritated and my fingers were exhausted. lol.
Man fuck headlok. Cheap as hell. Game is becoming more frustrating than fun.
Man fuck headlok. Cheap as hell. Game is becoming more frustrating than fun.
Lol. It's a fighting game boss alright.
What difficulty? Working my way up on level 6 right now. Took me 2 tries at level 4.
He seems cheaper than most fighting bosses. I'm doing level 4 with mummy. I've beaten him with a couple of people. He's just cheap lol
Sounds like your joycons may be defective. I'm taking my time through the levels, but I can tell where I'm messing up and what I need to do to fix it. Then I work on that and succeed. I feel the investment is worth it.I don't know if we are playing the same game LOL. With motion controls even beating level 1 Grand Prix felt random and somewhat difficult specifically because of lag/delay of punches/moves. With regular controls level 7 GP is kind of easy. Also I'm pretty sure I can tell who is playing with motion controls (the actually manage to do a lot of blocking because on regular controller that's difficult to do) and beating those people is piece of cake.
And the fact that developer can play with motion controls doesn't really tell me anything. My issue with motion controls is that they make this game even more difficult to master and it's already a tough game to learn.
Maybe... Don't know if I care at this point. Got pretty good with the Pro controller. This is honestly one of the best games I played this year and I feel that those motion controls just made getting into this game that much more difficult. I'm kind of surprised that I didn't write it off as OK game and just moved on.Sounds like your joycons may be defective. I'm taking my time through the levels, but I can tell where I'm messing up and what I need to do to fix it. Then I work on that and succeed. I feel the investment is worth it.
I'm 99% sure the AI cheats.He seems cheaper than most fighting bosses. I'm doing level 4 with mummy. I've beaten him with a couple of people. He's just cheap lol
For their sake I hope they are working in a sizeable campaign with lore and gives you a reason to give a fuck about the characters
Oh hey it's another fucking Kid Cobra with dual Hydras. That's not tedious to fight at all.
Maybe... Don't know if I care at this point. Got pretty good with the Pro controller. This is honestly one of the best games I played this year and I feel that those motion controls just made getting into this game that much more difficult. I'm kind of surprised that I didn't write it off as OK game and just moved on.
Have had a strange first 24 hours with this game. Got it with my Switch which shipped last night and I've tried various modes both with motion and traditional. Motion seemed fun when I tried that first, but the more I play and switch between control schemes the more I feel like this game is really really fucking hard. Like I would spend an entire match just not connecting a single punch, even if I'm punching straight ahead without attempting a curve. I know different arms can swing differently but it verges on frustrating especially when I'm past just learning introductions. I'm curious to see how long it takes before the mechanics start making sense coz once I think I have it down the next match will come around and my arms refuse to touch my opponent once, lol. This is the only Switch game I'll own til Splatoon so I'll have more time to spend with it. Curious to hear from others on how long it took them to get comfortable with these mechanics. Right now I just walk away from the game whenever I have one of those inexplicably terrible rounds coz I have no idea what I'm doing wrong. :/
Try using Springman with standard arms (the red gloves) it's a nice way to learn the basics. Focus on making every punch hit by curving them towards where the opponent is moving, or where you think he's going to move. That's the most important think IMO, understanding that you have to make every punch count, as an attack or as a way to force the enemy to move where you want him to be. Try throwing one punch at a time and wait for the arm to return before attacking with the other one so you don't leave yourself open. Then, start dashing after you throw a punch to stay mobile. The waiting minigame in party mode and the skillshot mode are very nice to practice punch accuracy. In just a few days you'll start connecting all your punches. If you play ranked however, learning to read the opponent is very important, so you can find where he's going to move and aim there, as most people wil just dodge your punches if you throw them straight at them. You can use a combination of a straight punch to force the enemy to move followed by a curved punch aimed at where you think he'll dodge. It'll soon become second nature, don't give up!Have had a strange first 24 hours with this game. Got it with my Switch which shipped last night and I've tried various modes both with motion and traditional. Motion seemed fun when I tried that first, but the more I play and switch between control schemes the more I feel like this game is really really fucking hard. Like I would spend an entire match just not connecting a single punch, even if I'm punching straight ahead without attempting a curve. I know different arms can swing differently but it verges on frustrating especially when I'm past just learning introductions. I'm curious to see how long it takes before the mechanics start making sense coz once I think I have it down the next match will come around and my arms refuse to touch my opponent once, lol. This is the only Switch game I'll own til Splatoon so I'll have more time to spend with it. Curious to hear from others on how long it took them to get comfortable with these mechanics. Right now I just walk away from the game whenever I have one of those inexplicably terrible rounds coz I have no idea what I'm doing wrong. :/
Have had a strange first 24 hours with this game. Got it with my Switch which shipped last night and I've tried various modes both with motion and traditional. Motion seemed fun when I tried that first, but the more I play and switch between control schemes the more I feel like this game is really really fucking hard. Like I would spend an entire match just not connecting a single punch, even if I'm punching straight ahead without attempting a curve. I know different arms can swing differently but it verges on frustrating especially when I'm past just learning introductions. I'm curious to see how long it takes before the mechanics start making sense coz once I think I have it down the next match will come around and my arms refuse to touch my opponent once, lol. This is the only Switch game I'll own til Splatoon so I'll have more time to spend with it. Curious to hear from others on how long it took them to get comfortable with these mechanics. Right now I just walk away from the game whenever I have one of those inexplicably terrible rounds coz I have no idea what I'm doing wrong. :/
Is there a ressource somewhere with write-ups for the different characters? I've been playing Ninjara in ranked but I'm still using the default load out so I wanted to get some perpective on the metagame.
Been playing dirty keepaway games so far and made it easily to rank 2.
Why does every Ninjara i play against online only do grabs? So annoying
I don't know if we are playing the same game LOL. With motion controls even beating level 1 Grand Prix felt random and somewhat difficult specifically because of lag/delay of punches/moves. With regular controls level 7 GP is kind of easy. Also I'm pretty sure I can tell who is playing with motion controls (the actually manage to do a lot of blocking because on regular controller that's difficult to do) and beating those people is piece of cake.
And the fact that developer can play with motion controls doesn't really tell me anything. My issue with motion controls is that they make this game even more difficult to master and it's already a tough game to learn.
It might be just me, but I think I stopped coming across them after rank 6 or so (currently I'm rank 8). I guess by that time most people have already learned how to counter them.Why does every Ninjara i play against online only do grabs? So annoying
I am the opposite, I wanted to get into the traditional controls but couldn't. I'm now getting pretty good with motion and I just don't think I can go back! Not only that but there is something extra satisfying about winning with motion, and I can't help but feel this is the best use of complex motion controls in a video game...well...ever.
With that said, maybe you can help me? I want to be able to play with traditional controls but I can't grasp how to bend the punches. How do you move to the left and punch to the right? One of my main strategies is parrying on way and punching the opposite (example : parry left and throw a right punch to the right). How does one accomplish this with buttons?
Wide grabs are reeeeally tough to pull off with controls. That's one advantage motion has.
I can play both ways, but also prefer using the buttons simply because moving around with motion controls doesn't feel precise enough.
I've been playing with the Pro Controller so far, but mostly out of laziness. The motion controls seem fun and good. I did try them during the testpunch and at the Switch demo tour.
Hopefully I plan on playing this for a few hours tonight after work, would be fun to finally get some rounds in with some fellow ARMSGAFers. It would help if we had more folks that were as bad at the game as I so we can have an even playing field.
Either way, I may try and put some more testing work into a setup that I never expected to try using, but actually have had some fun with in GP and random party matches. Since sure, the world could use some Blorb-Ninjara.
Fight me.Hopefully I plan on playing this for a few hours tonight after work, would be fun to finally get some rounds in with some fellow ARMSGAFers. It would help if we had more folks that were as bad at the game as I so we can have an even playing field.
Either way, I may try and put some more testing work into a setup that I never expected to try using, but actually have had some fun with in GP and random party matches. Since sure, the world could use some Blorb-Ninjara.
Do we know when we're getting the first DLC (assuming Max Brass)?
Is there really absolutely no punishment for rage quitting? In fact it doesn't even count as a win if somebody rage quits on the other side! This is ridiculous! It kind of makes ranked mode feel like a waste of time
Is there really absolutely no punishment for rage quitting? In fact it doesn't even count as a win if somebody rage quits on the other side! This is ridiculous! It kind of makes ranked mode feel like a waste of time
Fight me.
No, fight me.
The ragequitter loses rank equal to a loss.