Watching
Valle's matches with Gore's Helix from Sunday to see what one is in for in the lobby... and that's an awful lot of popping.
I've been clearing GP 4 without any trouble just with the default setups, and steadily improving every time, but after practicing a bit with Helix on my own just to learn the basics, I don't know if I'll keep that commitment and run GP with the Blorb / Ice Dragon / Guardian. I could tell right away that Helix's innate advantage (other than being hard to hit) is how quickly he charges upright away if you make the tower, and for a small window as soon as you land the tap-jump. It takes some getting used to once you've trained on the charging patterns of the other characters.
From some practice in Versus and Training, though, I don't know if I'll be able to do very much with Helix's starting loadout (especially if I have the misfortune to draw Skillshot, which does not go well with this selection). It's giving me trouble on training stages that I had otherwise completely figured out on the other characters, which doesn't bode well. I'm curious if any of you beaten GP 4+ with those arms and, if so, what you made of the experience.