You said it better than I was trying to. I was saying going multiplat has had an effect on first party games, but really it is a change in culture. I think PlayStation had the identity you are referring to before this generation, but seems clear it has changed quite a bit. Keep hoping my fears of what PlayStation is now will be proven wrong, but so far I'm not seeing it.
And another thing about that, this ties into exclusives, is that it's funny to me when all these people and corporations tell gamers to give up on exclusivity (give up part of your investment in gaming culture), yet the companies themselves still practice exclusivity among themselves.
Why does SIE exclusively own the IP rights to TLOU, God of War, Gran Turismo etc? Why does Microsoft own the exclusive IP rights to Fallout, Elder Scrolls, Halo, Forza and so forth? The lifeblood of these companies in what gives them any value in the market is
THEIR exclusivity in IP & patent ownerships (among others), because that exclusivity defines their identity and worth. But somehow, we as gamers are supposed to believe game exclusives aren't a good thing for platforms or the market anymore, to our benefit?
'Let more people play the game', is such a false flag. Outside of legal console or game bans in parts of the world, no company has ever barred someone from buying their hardware to play the games available on it. And as far as I know, no company has barred or discriminated against people buying & playing their games based on race, gender, sexuality, political party or creed. They have not intentionally priced hardware or software in a way to lock out poor people from buying their stuff, and ultimately gaming isn't a right; it's a privilege. Not everyone's going to have the money or even time to play games, and that's just kind of what it is.
I only mention that because other people talk about exclusives "dying" because, I think, they're partly thinking games are a life necessity and everyone should have the right to play games regardless of life situation or lifestyle, or financial status. I don't know when that thinking became popular or why it did, but it has never once made sense to me. Instead of trying to bottom-out the industry in unsustainable ways to get as many "consooomers" as possible, why don't people try finding ways to fix the economy and increase living wages so that more people can reasonably afford the games (and other stuff, like actual life necessities) in ways the industry can sustain?
But back to platform identity and its culture, yeah, I'm just not feeling it with PlayStation these days. Part of that may be me, but then I look at my gaming tastes and see there are other platforms which deliver much of that while still having definitive stances (through action) when it comes to adding value to their own platform in substantive ways. I think it's the intentionally open-ended, obfuscating wording from SIE corporate these days paired with various contradictory actions that's really throwing me off from the platform, as something to feel enthusiastic towards.
The whole thing with Helldivers 2 to Xbox...not even the game itself getting ported, but the way in which there was all this drama and theatrics up to the point of the announcement. From Phil Spencer crying about it not being on Xbox (to keep pushing the "exclusives are anti-consumer" BS), to the PSN fiasco (and Arrowhead people having PS take the blame plus PS doing a 180 in just 48 hours), to letting all the rumors about HD2 to Xbox go on for months to now finding out it was SIE who pushed for HD2 on Xbox all along....something about all of that just
really rubbed me the wrong way and I've been increasingly very cold on PlayStation as a platform since then.
I can't take anything they say, any more seriously than I can from Phil Spencer or other Xbox suits, and I'm increasingly worried that MS and SIE/Sony have a duopoly going on between them which would explain why we've seen this facade or charade of "competition" the past couple of years, but in reality they're just playing good cop/bad cop. That would be
genuinely anti-consumer but I don't see all the larpers calling for death of exclusive games, mentioning a single word about that
