conman said:Combat:
This has undergone some serious changes from game to game. I loved the ability to experiment with a bunch of different strategies in AC2. And even in AC1, there was a lot of room for trying new ways to kill. But in ACB, there seems to be a design acknowledgment that most people who play the game just use the counter attack over and over again (which I never did). So the new combo system favors that fast, simple response. It makes most of the other dozen forms of attack almost pointless. The focus on experimentation seems to have disappeared in favor of a more Batman-like speed and flow. Of course, it could be just me having lost patience with the prior game's experimental focus. Not sure.
Anyhow, just my running thoughts. I'm sure my opinion will change yet again by tomorrow. :lol
I feel like ACB is more experimental than the series has ever been, it's just in different areas. Stealth seems to have a much bigger focus with stuff like the poison darts and assassin calling, a group of 4 guards can easily be taken out silently just with some of Ezio's new tools.