Beat Assassin's Creed 1.
Good:
- City setup, the level layouts were very good, though at times it was easy enough to get lost because everything is the same colors and themes.
- The parkour was neat
- at times the graphics were neat
- at times the sound design was good
Bad:
- Combat. There was too much of a dichotomy between "one hit ko" and "whack em with your sword until you can button mash on an opening, also good luck winning any battles where you're fighting more than 3 dudes because they love to gangrape you"
- story was so fucking obvious and predictable, they hit you over the head with a hammer half the time, and frankly that's what it felt like playing this game
- If I hear "PLEASE SIR I NEED SOME MONEY IM POOR IM SICK AND IM HUNGRY " one more time I think I might just kill someone. Not to mention they literally get in your way is annoying as shit.
- he can't swim, oops you fell in the water, restart
- needs better autosaves, since you can't quicksave. Consoles!!!!
- performance is absolutely terrible for the age of the game.
- the parkour mechanics were rather buggy. Sometimes I couldn't shuffle on the ledge to a viewpoint, had to shuffle around until it "took". Also with climbing seemed clunky because of this. Frustrating is when you're trying to get away from a group and nope, one little hit causes you to lose your footing.
- aw yeah time attack challenges and assassination challenges on a time limit can fuck right off. I just love failing because one dude saw me for half a second too long before I killed him
- walking around with desmond is tedious. No run button? What the fuck. He controls like a fucking trailer truck
- controlling desmond or Altair sometimes was frustrating. Walking around his actions feel too sluggish, while running at top speed on housetops feels fluid and responsive.
- lockon was frustrating and clunky entering and leaving lock.
Personal score:
1/5
Comments:
While I see where they were going with this, I simply did not enjoy the game as a whole. The only thing I liked the most was the setting and the parkour. The combat was probably the highest offender of making me upset, because it was either too easy or too difficult at first (because you can't dodge or counter or anything of value, you can't even fucking circle strafe properly) and being too frustrating when the game throws large groups at you to fight. Usually even when doing my best in those situations the game goes "okay these four people are going to sandwich him and slash him 8 times in the span of 3 seconds. Thanks."
If I had to sum this game up, I'd say pretty much it's "extremely frustrating, boring, and repetitive"
Good:
- City setup, the level layouts were very good, though at times it was easy enough to get lost because everything is the same colors and themes.
- The parkour was neat
- at times the graphics were neat
- at times the sound design was good
Bad:
- Combat. There was too much of a dichotomy between "one hit ko" and "whack em with your sword until you can button mash on an opening, also good luck winning any battles where you're fighting more than 3 dudes because they love to gangrape you"
- story was so fucking obvious and predictable, they hit you over the head with a hammer half the time, and frankly that's what it felt like playing this game
- If I hear "PLEASE SIR I NEED SOME MONEY IM POOR IM SICK AND IM HUNGRY " one more time I think I might just kill someone. Not to mention they literally get in your way is annoying as shit.
- he can't swim, oops you fell in the water, restart
- needs better autosaves, since you can't quicksave. Consoles!!!!
- performance is absolutely terrible for the age of the game.
- the parkour mechanics were rather buggy. Sometimes I couldn't shuffle on the ledge to a viewpoint, had to shuffle around until it "took". Also with climbing seemed clunky because of this. Frustrating is when you're trying to get away from a group and nope, one little hit causes you to lose your footing.
- aw yeah time attack challenges and assassination challenges on a time limit can fuck right off. I just love failing because one dude saw me for half a second too long before I killed him
- walking around with desmond is tedious. No run button? What the fuck. He controls like a fucking trailer truck
- controlling desmond or Altair sometimes was frustrating. Walking around his actions feel too sluggish, while running at top speed on housetops feels fluid and responsive.
- lockon was frustrating and clunky entering and leaving lock.
Personal score:
1/5
Comments:
While I see where they were going with this, I simply did not enjoy the game as a whole. The only thing I liked the most was the setting and the parkour. The combat was probably the highest offender of making me upset, because it was either too easy or too difficult at first (because you can't dodge or counter or anything of value, you can't even fucking circle strafe properly) and being too frustrating when the game throws large groups at you to fight. Usually even when doing my best in those situations the game goes "okay these four people are going to sandwich him and slash him 8 times in the span of 3 seconds. Thanks."
If I had to sum this game up, I'd say pretty much it's "extremely frustrating, boring, and repetitive"