How long is it?Zeliard said:The day/night cycle is quite lovely.
How long is it?Zeliard said:The day/night cycle is quite lovely.
I'm pretty sure it's tied to the story, but I wouldn't be surprised if someone came in here and said I was wrong.Loudninja said:How long is it?
I absolutely think some of the catacombs have been by far the best looking areas graphically too.RainbowByte said:Personally I think Catacombs/Pop style levels > Tuscany > Florence > Venice.
I'd blame the lack of attention on the non-landmark lods for the noticable popping, not the engine.
It's both. It is a normal cycle when you're just wandering around.Baker said:I'm pretty sure it's tied to the story, but I wouldn't be surprised if someone came in here and said I was wrong.
It's both. Certain missions take place during certain times of day, but there is also a regular day/night cycle when you're roaming the world. Not sure what the cycle lengths are, though.Baker said:I'm pretty sure it's tied to the story, but I wouldn't be surprised if someone came in here and said I was wrong.
beelzebozo said:i'll preface this by saying that i love ASSASSIN'S CREED as a concept, but it should tell the developers something that many are citing the more focused POP style sections as their favorite part of the game.
Agreed. Just because something is fun in short bursts doesn't mean it will be fun over a long stretch of time.Ranger X said:Doesn't tell much. If it was a platformer or more abstractly based on platformer then they would want realistic cities to roam in.
Thing is, what distinguish itself from the rest, you notice it. This psy principle also applys when you look at a bunch of different gameplays in a game to. Most people will love that standouts, whatever it is, as long as its well done.
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Ranger X said:Doesn't tell much. If it was a platformer or more abstractly based on platformer then they would want realistic cities to roam in.
Thing is, what distinguish itself from the rest, you notice it. This psy principle also applys when you look at a bunch of different gameplays in a game to. Most people will love that standouts, whatever it is, as long as its well done.
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Baker said:Is there any way to get location names on your map? I ask for two reasons:
1) In the beginning I didn't understand the concept of the glyphs so I didn't get the first two. It took forever finding them after the fact. I pretty much went back to every large structure and ran around in eagle vision until I stumbled upon them.
2) I have no idea where to go to try out those CE areas.
Do I pretty much have to memorize location names or is there a list other than the location database with doesn't really help?
Ubi Montreal didn't develop those parts-- it was done by Ubisoft Shanghai.beelzebozo said:well of course it's going to get noticed if it's an expertly done section that is unlike the rest of the game. i was just wanting to point out that this is a developer who's quite good at making games that are NOT free-roaming; though i do enjoy AC quite a lot, a part of me--the part that really doesn't shy away from proselytizing about linear and highly directed gaming experiences--sort of weeps that the team is too busy to make something more like SOT.
infinityBCRT said:Ubi Montreal didn't develop those parts-- it was done by Ubisoft Shanghai.
Yeah I noticed that. The eye icons were completely transparent though. Does that mean I found those already?Ranger X said:Go in the database and then in locations. If there's a glyph on a building you will see a little red eye icon.
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Baker said:Yeah I noticed that. The eye icons were completely transparent though. Does that mean I found those already?
What I really meant was like if I learn from the database I missed something at "Villa Landmark Church #335" how the fuck do I find that place again? I don't memorize all the location names when they first pop up.
Solid warrior said:It took me a lot of time to get used to the new blending move. @_@
beelzebozo said::lol
comment retracted. i look pretty silly.
beelzebozo said:well of course it's going to get noticed if it's an expertly done section that is unlike the rest of the game. i was just wanting to point out that this is a developer who's quite good at making games that are NOT free-roaming; though i do enjoy AC quite a lot, a part of me--the part that really doesn't shy away from proselytizing about linear and highly directed gaming experiences--sort of weeps that the team is too busy to make something more like SOT.
Yeah, well, you can do it easily both AC1 & AC2. but I think it's easier in AC1 since you have to press a button for blending and that requires zero skill IMO. but now it's automatically done when you blend in a group of people. but it takes time to learn how to follow a group slowly while blending. I screwed up twice which resulted in triggering the guards nearby. :lolRanger X said:Isn't it easier now to blend?
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Zeliard said:AC2 seems to balance it nicely between the two. The first 2 or 3 hours up until Ezio becomes a full-fledged assassin are very highly directed and story-driven, as they are mainly used to get the player accustomed to the controls, the various mechanics (many of them new), the characters and the storyline itself. While some feels it drags on too long (and it is rather lengthy), the beginning of the game is very effective at getting the player to both empathize with and really like Ezio as a character, which is something that never happened with Altair (he was cool, but had almost no real personality of his own and you never became attached to him).
It's also just awesome to see Ezio turn from arrogant yet loveable aristocrat to vengeful assassin of death.
Afterwards, it sets you free, but then you still have those linear PoP-like dungeon sections that help to reign it in some.
Zeliard said:AC2 seems to balance it nicely between the two. The first 2 or 3 hours up until Ezio becomes a full-fledged assassin are very highly directed and story-driven, as they are mainly used to get the player accustomed to the controls, the various mechanics (many of them new), the characters and the storyline itself. While some feels it drags on too long (and it is rather lengthy), the beginning of the game is very effective at getting the player to both empathize with and really like Ezio as a character, which is something that never happened with Altair (he was cool, but had almost no real personality of his own and you never became attached to him).
It's also just awesome to see Ezio turn from arrogant yet loveable aristocrat to vengeful assassin of death.
Afterwards, it sets you free, but then you still have those linear PoP-like dungeon sections that help to reign it in some.
OmonRa said:I know it's not an IDEAL solution but if you lose track of a landmark you can google it and figure out what district it's in and then go there and narrow down your search dramatically. It is kind of a neat side effect of the relative accuracy of the game.
Filldough said:Thats actually pretty incredible when you think about it...
JB1981 said:The more I think about it, the more I am annoyed that I bought the PS3 version. I really need to stop listening to GAF. I think I am turning into an anal graphics whore. The constant tearing in the PS3 version is really quite bad. A lot worse than guys like Ranger X and the dude who worked on the game lead me to believe.
kamspy said:But the cutscenes. Just plain horrible. Drops this game from a strong 8.75 to a 7.00. I have a feeling that I won't bother to care to finish it because the story actively sucks that bad, and is presented ever worse.
MAIN GRIP -> the first two hours are worse than any Zelda chicken hunting game intro. you'll have no fun at all. more cutscenes than MGS4, and far far far worse. even if you hated MGS4 you'll hate these cutscenes worse. they are sooooooooo bad. soo bad. i'd rather listen to dane cook talk about his dick than bear these fuckers. they're sooooo bad.
i love mgs fwiw
slasher_thrasher21 said:Man... I feel for you, I really do. You must put most games in the 4-6 scoring review bracket if you feel both the cutscenes and first two hours of gameplay are that horrible. I mean I know its your opinion and thats all gravy but wow... again... I feel for ya. I wouldn't want to view games that way it seems you do.
JB1981 said:The more I think about it, the more I am annoyed that I bought the PS3 version. I really need to stop listening to GAF. I think I am turning into an anal graphics whore. The constant tearing in the PS3 version is really quite bad. A lot worse than guys like Ranger X and the dude who worked on the game lead me to believe.
kamspy said:Eh, I said I only played four hours, so maybe I posted that part out of context. That's my impression from what I've played.
Tell me the first four hours of the game deserve anything higher. In fact, the nearly-9 I fathomed was assumingthe game get's more killy and less fetching eagle feathers in my robustly puffed italian shirt.
There was no robustly puffed italian shirt in any of the bullshots I saw, and no indication I'd have to wear one and do things one does while wearing a robustly puffed italian shirt for the a couple hours.
spoilers for people who might not want the robustly puffed italian shirt playtime spoiled.
kamspy said:Tell me the first four hours of the game deserve anything higher.
slasher_thrasher21 said:There just setting you up in the game. Once things open up a bit more, etc. Perhaps you'll change your tune.
AkuMifune said:I thought it was really awesome that they took it slow. We all know we're going to get the suit and start stabbing fools at some point, getting to know Ezio, his world, his family and the rest built a much more solid foundation for your actions later in the game than in the first.
kamspy said:I'm optimistic, but I enjoy opening with a bang. Even if after the bang you go do some meandering. But this offends both principles. No bang, and far too much meandering for my tastes. Far too much.
But the gameplay is rock solid and that's what's most important.
Maybe I'm rushed because it's from Gamefly. Also, if the cannon was better I think I could better appreciate the back story. I found the writing to be poor and voice acting made me indifferent about the characters. Almost as bad as Prince of Persia, and definitely in the same vein.
Concept17 said:Would rather it ended with a bang. Ezio doesn't start off as an assassin after all. I agree about the cutscenes not being great, but they're far from the worst.
RainbowByte said:Personally I think Catacombs/Pop style levels > Tuscany > Florence > Venice.
jiien said:Based on the intro (Desmond escaping, why I need to go through Ezio's experience), which I've just gone through now, Assassin's Creed III will be in a modern setting. FUCKING AWESOME.