I don't think any deal which results in the exclusion of ICO is a good deal Plus the bonus content will be DLC at some point -- didn't Patrice expressly say that he wants everyone to be able to have all the content?Zapages said:Quick question guys:
DLC maps*Hopeful* + Amazon AC2 game for 51 dollars = good buy? + ICO *later buy for 30 dollars*
or should I get the CE for 80 dollars? with no ICO...
Or wait till price drop.
I really enjoyed AC 1. AC 2 looks amazing from what I've seen?
TheExecutive said:Locked FPS >>>>>>>>>>>>>>>>>>>>>>>> variable FPS
Solo said:There is a guy who has been posting in these threads that works on the game. He says that the versions are identical this time, aside from the 360 version being locked at 30FPS, and the PS3 not being locked.
So,
360: locked 30FPS, no tearing.
PS3: no locked framerate (so you could see anything from 15FPS to 60FPS), and tearing.
What I dont get is why they would make this decision in the first place. Why not lock both versions?
dark10x said:Watched some of those videos posted on the previous page and am concerned in that it feels very similar to the original game. Racing through checkpoints? Really?
My main concern is that the game will once again be based on a series of "activities" as opposed to real mission design.
Fixed1979 said:Same fears here. I really liked to character control and movement in AC1 so I didn't mind the checkpoint missions. However I don't have any interest if in playing another AC if they are continuing with the same type of mission structure.
Solo said:There is a guy who has been posting in these threads that works on the game. He says that the versions are identical this time, aside from the 360 version being locked at 30FPS, and the PS3 not being locked.
So,
360: locked 30FPS, no tearing.
PS3: no locked framerate (so you could see anything from 15FPS to 60FPS), and tearing.
What I dont get is why they would make this decision in the first place. Why not lock both versions?
slasher_thrasher21 said:Are you guys not reading the impressions? Looks like this is greatly improved.
Ranger X said:Believe it or not but locking the FPS does cost something just like V-sync does. The 360 version was probably running more stable and a tad over 30 fps so locking was a good option. For the PS3, the game was probably running at a more unstable FPS and locking it or V-syncing it would have slowed it down -- therefore you chose "smooth vs stable". I'm glad they chose "smooth". Also, I can bear with tearing and my catacomb levels will be smoother (it definetely goes way over 30fps in there).
JudgeN, read this ^^
.
Solo said:Thats what I said :lol Im already picturing the PS3 version soaring to 60FPS for interior environments, and crawling to sub 20 FPS in outdoor ones.
As a PS3 AND 360 owner, Im going with the 360 version, because a) I own the original on 360, and Im a continuity whore, b) it looks to be the superior console version again, and c) the last 7 games Ive purchased were for PS3, so my 360 needs some love
OmonRa said:.That's pretty much the first thing you get to do in AC2.
Choke on the Magic said:I really want to run this on my PC. Anyone heard what the system requirements are?
beelzebozo said:it's like that scene in GHOSTBUSTERS where they take the puppy away from the little girl in the controlled environment.
you lock the framerate of one, and not the other. why?
just to see what happens.
Agent Ironside said:My bad, thought this was the mw2 thread.
Anyways, the first one ran ok, was avg around 45fps with a GTX 260 at 1680x1050. This one looks a little better than the first but would expect performance to be about the same.
Choke on the Magic said:Which happens to be my card. Excellent. I assume X4 AA won't be an issue for it either?
brandonh83 said:Gotta say, after watching a good portion of those videos, I don't really like the character of Ezio. Yeah, the character in the first game was pretty much the silent type, but I kind of liked that. Ezio seems more colorful and while that may please some, it doesn't rub me the right way considering that I'm playing as an assassin. Of course, I need more context and to play the game myself before really deciding something like that, but I just don't care for him at all. Also don't like the running animation either. I really hope I change my mind about these things when I play it.
OmonRa said:Except you're not playing as an Assassin. Initially...
timkunedo said:When does Part 2 of Lineage hit the web? Surely it's this week right?
timkunedo said:When does Part 2 of Lineage hit the web? Surely it's this week right?
Ken Masters said:how well did the ps3 port turn out this time? They really fucked it up last time
http://www.neogaf.com/forum/showpost.php?p=18429844&postcount=146Ken Masters said:how well did the ps3 port turn out this time? They really fucked it up last time
Costanza said:
TheChillyAcademic said:Absolutely ridiculous.
Ranger X said:Believe it or not but locking the FPS does cost something just like V-sync does. The 360 version was probably running more stable and a tad over 30 fps so locking was a good option. For the PS3, the game was probably running at a more unstable FPS and locking it or V-syncing it would have slowed it down -- therefore you chose "smooth vs stable". I'm glad they chose "smooth". Also, I can bear with tearing and my catacomb levels will be smoother (it definetely goes way over 30fps in there).
JudgeN, read this ^^
.
Ranger X said:Also to note that when you're locked 30fps you never go OVER but it's possible to go under if the game really can't keep up.
In the case of AC2 here, both version actually dip under 30fps to be honest. But nothing major.
The game runs alot more things, more textures, more AI, more whatever you name it and at the end of the day, both version are more comparable than AC1 was between 360 and PS3. You guys shouldn't worry.
.
The game's framerate is overall very smooth when simply walking around the city. Of course, when things get a little hectic and a bunch of guards are after you, it tends to slow down a bit but nothing too serious - at least nothing worse than in the previous game.
After four hours with Ezio, one thing is sure, I could have kept playing all day long. Assassin's Creed 2 seems to make up for all its big brother's mistake two years ago, while keeping all the original game's strength. The preview code ran very well, with very little aliasing considering the size of the screen, which is a good omen for the retail version. And well, even if the small pop-up and framerate issues I saw made it to the final game, I would not be any less excited about it. Not a bad sign, is it?
TheChillyAcademic said:See that is what's difficult. Much like the issues people had with The Orange Box on PS3, I never had issues with AC on the PS3. Though that's not to
say that there weren't issues because, god knows, there were plenty.
TheChillyAcademic said:Absolutely ridiculous.
The ps3 version got a lot more love from the beginning this time around, the emerging wisdom for a lot of studios is to lead with the ps3 version which doesnt gimp the 360 version, its a different way to approach development that works better with multiplat dev imo.Ken Masters said:how well did the ps3 port turn out this time? They really fucked it up last time
brandonh83 said:Gotta say, after watching a good portion of those videos, I don't really like the character of Ezio. Yeah, the character in the first game was pretty much the silent type, but I kind of liked that. Ezio seems more colorful and while that may please some, it doesn't rub me the right way considering that I'm playing as an assassin. Of course, I need more context and to play the game myself before really deciding something like that, but I just don't care for him at all. Also don't like the running animation either. I really hope I change my mind about these things when I play it.
Solo said:There is a guy who has been posting in these threads that works on the game. He says that the versions are identical this time, aside from the 360 version being locked at 30FPS, and the PS3 not being locked.
So,
360: locked 30FPS, no tearing.
PS3: no locked framerate (so you could see anything from 15FPS to 60FPS), and tearing.
What I dont get is why they would make this decision in the first place. Why not lock both versions?