Shao Kahn Brewing a Stew
Banned
Wario64 is the first worldwide platinum. You're a monster, Wario. God bless you.
Damn. The platinum looks hard as nails. I'll need a spare hand for that. Don't think I can get all S+ even if my life depended on it.
Wario64 is the first worldwide platinum. You're a monster, Wario. God bless you.
Well crap. Got home and the region issue is still occurring with Share Play.
Damn. The platinum looks hard as nails. I'll need a spare hand for that. Don't think I can get all S+ even if my life depended on it.
Played this last night for about 90mins or so, managed to S+ the first zone (5 stages) with Cactus... Lots of retries though! Lol
Gave the Wave mode ago also and got pleasantly owned, bloody mines are sneaky!
Game is buttery smooth and I will lose many hours to this
I didn't completely follow everything about it, but I was surprised to see that stages are mainly kill rooms rather than traditional point A to point B routes. That is not a complaint, just surprising, will make score chasing slightly easier once you learn the patterns.
Would be interested to know if Paz will throw some detail of how the scoring works, I assume the faster the better, but obviously if I get the same level time I'm not going to have the same score as someone else, so do the white orbs and power ups make all the difference?
Wear headphones, If that's not an option hold the ps button and turn it down from one of the menus there. i dont think there is an option in game.
I don't like it when games use the speaker excessively either. Is my only fault with this game atm otherwise its fricking great.
We'll likely be adding an in-game volume slider for the controller audio in an update, sorry about that oversight we just got used to using the OS controls for volume (I usually use that on other games too for some reason).
For now you can use the volume controls that you see when you hold the PS button for a few seconds, it will also auto disable the controller voice if you use headphones.
I'm still waiting to hear back from Sony on this, it's definitely a back end thing where the system doesn't think the game is released. Sorry
Oh and re intro animation question from earlier, the lip sync isn't intended to be in slow mo but it is a bit stylized, I don't think it's a bug but it's hard to say if something has gone wrong without having seen it![]()
Linked to this in the OT. For those that pass it off as a "simple" game.The core scoring systems should all sync up with a mantra of 'kill everything as efficiently as possible' but there are a few things that fight against each other for your attention, though white orbs are not the key. They are super useful because because they power up your main gun but they don't give extra score or anything.
Basically every enemy is worth x score, and x score is multiplied by your chain up to 8x, and enemies killed within a split second of each other are considered a multi kill and worth bonus score, but there's also a level clear time bonus so if you slow down to try and earn multi kills you're playing it off against the time bonus. You also lose 10% of your score every time you get knocked down, and even losing your chain has a massive impact on your overall score. Oh and batteries are also worth score, but slowing down to try and get more of them will definitely not help you as the clear score and chain values should always be much more worthwhile.
The granularity should be pretty deep when you consider the time bonus and multi kill elements as well as the way different androids weapons work (Coral for example is prone to multi kills but slower clear times due to her short range but large area simultaneous attack), on PC we see very nice distinctions between players and the systems are identical on PS4 so it should carry over.
There's also the fact that the game is completely deterministic which comes in to play with enemy positions and powerup timing/positioning, your exact physical location + the order in which you defeat enemies + the timing in which you defeat enemies will cause the next spawns and powerup drops and can be 'gamed' to some degree, I recommend playing around with Embryo and trying out different timings on his first phase to see how it works or a level like Hive is nice for trying to roughly control the flow of the enemy spawns etc.
Hey Paz, how's the Vita version coming along? Any plans for a limited physical print, maybe through Limited Run Games?
It's both hilarious and saddening at the same time!Just experienced the depleted battery music. So good. Also love how the walls, at least in the level I'm on, turn into an EQ.
Wario64 is the first worldwide platinum. You're a monster, Wario. God bless you.
Some of them disable achievements, yes.Also, I know you don't get scores when you have some of the ex options enabled, but do they disable achievements as well?
The core scoring systems should all sync up with a mantra of 'kill everything as efficiently as possible' but there are a few things that fight against each other for your attention, though white orbs are not the key. They are super useful because because they power up your main gun but they don't give extra score or anything.
Basically every enemy is worth x score, and x score is multiplied by your chain up to 8x, and enemies killed within a split second of each other are considered a multi kill and worth bonus score, but there's also a level clear time bonus so if you slow down to try and earn multi kills you're playing it off against the time bonus. You also lose 10% of your score every time you get knocked down, and even losing your chain has a massive impact on your overall score. Oh and batteries are also worth score, but slowing down to try and get more of them will definitely not help you as the clear score and chain values should always be much more worthwhile.
The granularity should be pretty deep when you consider the time bonus and multi kill elements as well as the way different androids weapons work (Coral for example is prone to multi kills but slower clear times due to her short range but large area simultaneous attack), on PC we see very nice distinctions between players and the systems are identical on PS4 so it should carry over.
There's also the fact that the game is completely deterministic which comes in to play with enemy positions and powerup timing/positioning, your exact physical location + the order in which you defeat enemies + the timing in which you defeat enemies will cause the next spawns and powerup drops and can be 'gamed' to some degree, I recommend playing around with Embryo and trying out different timings on his first phase to see how it works or a level like Hive is nice for trying to roughly control the flow of the enemy spawns etc.
Anyone interested in ranking the characters in terms of ease of accessibility from noob friendly to difficult to master?
Still early on in the game and so far i've tried cactus, holly and starch. Holly is pretty good but i find i suffer a lot if i get swarmed by enemies, take damage and end up having my weapon power down. Starch feels a bit difficult by comparison to the other two.
Anyone have any opinions about which characters are pretty good once you do master them?
There's an inverse fire option so you can stop shooting whenever you push the fire button down. That might do the trick instead?Any chance of adding a auto shoot option that fire the weapon whenever the right stick is tilted?
Anyone interested in ranking the characters in terms of ease of accessibility from noob friendly to difficult to master?
Still early on in the game and so far i've tried cactus, holly and starch. Holly is pretty good but i find i suffer a lot if i get swarmed by enemies, take damage and end up having my weapon power down. Starch feels a bit difficult by comparison to the other two.
Anyone have any opinions about which characters are pretty good once you do master them?
Any chance of adding a auto shoot option that fire the weapon whenever the right stick is tilted?
Eggplant (Aubergine) is arguably the hardest character to use efficiently when solo. Have to split your spacial awareness between your character, the enemies surrounding you and your individually controlled drone. Also doesn't help that her damage output is fairly low despite this and that her black hole alt fire (which doesn't dish out a whole lot of hurt too given the utility) is moderately easy to misfire for a number of reasons. She's more manageable with a keyboard and mouse, but... that's a moot point on PS4.Anyone interested in ranking the characters in terms of ease of accessibility from noob friendly to difficult to master?
Still early on in the game and so far i've tried cactus, holly and starch. Holly is pretty good but i find i suffer a lot if i get swarmed by enemies, take damage and end up having my weapon power down. Starch feels a bit difficult by comparison to the other two.
Anyone have any opinions about which characters are pretty good once you do master them?
I've S+ed the first 15 stages now but it's getting difficult. Stage gimmicks seem like the hardest element to deal with as I really struggled on Transit and the one after with the spinning fire in the middle.
Hey Paz, any update on when the Wii U port is hitting? Thanks!
I seem to have encountered a massive increase in difficulty I cant even get past the first encounter with Liquorice I end up just surviving with the batteries and then she ends up stealing them so its game over.
Transit is imo one of the hardest levels to S+ due to the nature of the enemy types being introduced and the level elements, Heat is another one that's quite tricky. I can still do them both with all characters but they definitely need a bit more attention than something like Checkpoint, the later levels have harder encounters but not so many tricky situations to manage so it's hard to say where people might end up hitting a wall.
And a bit of a brag but we've had some really great reviews roll in over the last few days including a few more 10 out of 10's, it's such an exhilarating feeling to see people *get* Cactus and really enjoy what we've created, you can probably tell from the leaderboards it's not a break out hit but I'm so happy that the people who do know about it seem to love it the way we do
Maybe next time we won't launch at the same time as one of the biggest new IP's ever and the 'major' gaming sites will have time for us heh.
I tested the game on a friend's old laptop I'm fixing for him (Pentium Dual Core 2.1 ghz with a Mobile Intel 4 Series) and it actually runs! 30-40 fps with drops to 20 when the screen gets swarmed with enemies, but my friend doesn't really care about graphics or framerate.
Since he's new to Steam/PC gaming, I'll gift this game to him for his account I just made.
If you turn it down to 'low' settings and 720p resolution (Important) you should be able to hit close to 60fps in single player on that, as that's actually close to our min spec target for maximum playability![]()
I've S+ed the first 15 stages now but it's getting difficult. Stage gimmicks seem like the hardest element to deal with as I really struggled on Transit and the one after with the spinning fire in the middle.
I assumed when you said mobile 4 series you meant Intel HD 4000? I'm not up on PC names, but a HD4k should be able to get it going at a decent speed
That res seems crazy low thoughFor clarity, our min spec was nearly identical to the original Surface Pro.
Edit - Oh I misread it as 2.1 ghz, not a core 2 at 1 ghz haha, wow that is freakin cool that it's very playable!