I spent way too much time cross balancing the androids haha, but I'm glad that depth is there for someone like yourself who is going through and doing *everything*
Yeah, the effort you put into it shows! Devising strategies for the different archetypes (especially with the bosses) is an engaging gameplay hook for me since while the various androids have their limitations, S+ never feels out of reach once you pay enough attention to individual patterns or general spawns. Facing Embryo as Liquorice for example is quite enjoyable to me since if you try to use the Vorpal Blade willy-nilly, he'll instantly strike you down where you stand, BUT what you can do instead is just force the melee attack to come out, 'tank' it with your invincibility frames from weapon swapping until you're directly behind him and
then go for a fully-charged sword swing (which changes your angle once more) while he's too busy turning around. Works wonders when there's no EMP / Shutdown spawn, regardless of it being do-or-die.
My only real complaint however is that even after all this time I put into the game, Eggplant / Aubergine still feels rather undercooked in that she's disproportionately weaker than the rest when attempting to maximize her damage, given how much effort you have to put into wielding her correctly as is. Her being more difficult to control properly isn't the issue for me, but her rhythm feels clunky / surprisingly lacking in a couple of areas and she's generally stricter to S+ with than anyone else, sometimes by quite a margin. Opting for keyboard & mouse instead of a controller helps, but that only goes so far and I feel that only a couple minor tweaks would be sufficient to lift her up to that supposed sweet spot. Shiitake's flow is similar in a few ways, but unlike Eggplant she hits like a truck.
I dunno, I'll keep trucking until the bitter end now that I'm past the halfway point, so maybe she'll 'click' with me eventually. 8 out of 9 ain't too shabby though!