Is the "damage until next battery" visible anywhere? Without that info it feels very arbitrary. Especially when you have the battery indicator beeping at you and there's nothing you can do about it.
It's not visible because we never want people thinking about any of the systems under the hood, the only goal should be to do as much damage as possible as fast as possible (this is the whole goal of the entire game in all stages/modes/etc).
You can't game the systems so we didn't want to burden people with superfluous information, and we also have many sub systems at play and some special things that happen when you're on the beeping part of low battery.
Even if every code variable and systems in Cactus was public though the answer to the 'what's the best thing to do' question would always be to destroy more things in a shorter amount of time than you were before.
Medulla........... ugh ugh ugh ugh
can't beat her, any advice? good characters to use etc?
Use your secondary a lot, consider every second it is on max cooldown as lost damage, though in the final phase you are always at max primary weapon level so it's less of a dps concern there.
Weapon Swap invul frames can be used to dodge fast moving attacks, hop through them.
Which phase are you stuck on?
Been playing game for a while now and finally finished up my review. Hats off to Team Witch Beam on this game, it's freaking fantastic.
The Outerhaven's Assault Android Cactus review - 9.9/10
I already mentioned via email but I'm so glad you dug it