mclaren777
Member
Confirmed Cars:
KTM X-Bow R
Fiat 500 Abarth SS
P4/5 Competizione
Tatuus FA01 Formula 3
Lotus Type 49
Lotus Exos T125
Lotus Exige S
Lotus Evora S
Lotus 2-Eleven
1 Series M Coupé
E30 M3
E92 M3
Z4 GT3
Confirmed Tracks:
Imola
Magione
Monza
Mugello
Nurburgring GP
Vallelunga
Unconfirmed Tracks:
Nurburgring VLN
Youtube -- Launch Trailer
Assetto Corsa is a new PC-based racing game for Windows, expected to be released in 2012. Assetto Corsa is being designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using laser scan technology, and the highest level of accuracy possible in reproducing real world motor racing environments.
Also, Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.
Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and Ferrari Virtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real world racing drivers and racing teams.
The Assetto Corsa physics engine has been designed and coded from the ground up, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting,racing experience!
Every day simracing enthusiasts write to us asking for us to add support for modding and customisation to our products. We recognize that in the simracing community there are a lot of talented people able to recreate cars and tracks with accuracy and passion, often to a better standard than commercial products. As such, we have decided to design Assetto Corsa as a modular simulation system that allows players to express themselves at their best by creating the mods they desire.
Therefore, within Assetto Corsa the interface, overlays and the core software are designed to be fully customizable allowing additional mods made by the simracing community to enhance the simulation, allowing it to thrive. Can't find your favourite car or track? With Assetto Corsa, you will be able to make it yourself! Also, Assetto Corsa will include several racing, practice, and competition options in order to satisfy any need for fun and entertainment.
During the development of Assetto Corsa, we will be collecting videos, pictures and writing a development diary. Soon we will be sharing with the community "The Making of Assetto Corsa" development blog: From here you can follow us to discover how we develop Assetto Corsa, look inside our facilities, and behind the scenes at some of the most famous racing circuits and car brands. See for yourself the hard work and skill that goes into the production of a racing simulation.
Assetto Corsa is an independent project fully funded entirely by Kunos Simulazioni. Like you, we are driven by a passion for racing games and motorsport. We have re-invested our resources and funds in order to remain independent, since we believe this is the only way to produce a genuine simulation. Assetto Corsa will include official licensed contents (like car brands and race circuits) reproduced using laser scan technology. Official licensing and Laser scanning put a heavy demand on a small independent development team like Kunos Simulazioni in terms of the money required.
From December 1, 2011, all earnings from the sales of netkar PRO and our royalties from Ferrari Virtual Academy sales will be re-invested to acquire licenses for cars and tracks in addition to those that will be included in the version 1.0 release of Assetto Corsa.
We love our job and we aim to continue to do it for as long as possible. If you wish to continue to see projects like this: If you like a game, please buy an original copy. If you want to support this project, you can do so simply buying a copy of netKar PRO or Ferrari Virtual Academy. No investment needed, just fun.
Official Website
KTM X-Bow R
Fiat 500 Abarth SS
P4/5 Competizione
Tatuus FA01 Formula 3
Lotus Type 49
Lotus Exos T125
Lotus Exige S
Lotus Evora S
Lotus 2-Eleven
1 Series M Coupé
E30 M3
E92 M3
Z4 GT3
Confirmed Tracks:
Imola
Magione
Monza
Mugello
Nurburgring GP
Vallelunga
Unconfirmed Tracks:
Nurburgring VLN

Youtube -- Launch Trailer
Assetto Corsa is a new PC-based racing game for Windows, expected to be released in 2012. Assetto Corsa is being designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using laser scan technology, and the highest level of accuracy possible in reproducing real world motor racing environments.
Also, Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.

Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and Ferrari Virtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real world racing drivers and racing teams.
The Assetto Corsa physics engine has been designed and coded from the ground up, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting,racing experience!

Every day simracing enthusiasts write to us asking for us to add support for modding and customisation to our products. We recognize that in the simracing community there are a lot of talented people able to recreate cars and tracks with accuracy and passion, often to a better standard than commercial products. As such, we have decided to design Assetto Corsa as a modular simulation system that allows players to express themselves at their best by creating the mods they desire.
Therefore, within Assetto Corsa the interface, overlays and the core software are designed to be fully customizable allowing additional mods made by the simracing community to enhance the simulation, allowing it to thrive. Can't find your favourite car or track? With Assetto Corsa, you will be able to make it yourself! Also, Assetto Corsa will include several racing, practice, and competition options in order to satisfy any need for fun and entertainment.

During the development of Assetto Corsa, we will be collecting videos, pictures and writing a development diary. Soon we will be sharing with the community "The Making of Assetto Corsa" development blog: From here you can follow us to discover how we develop Assetto Corsa, look inside our facilities, and behind the scenes at some of the most famous racing circuits and car brands. See for yourself the hard work and skill that goes into the production of a racing simulation.

Assetto Corsa is an independent project fully funded entirely by Kunos Simulazioni. Like you, we are driven by a passion for racing games and motorsport. We have re-invested our resources and funds in order to remain independent, since we believe this is the only way to produce a genuine simulation. Assetto Corsa will include official licensed contents (like car brands and race circuits) reproduced using laser scan technology. Official licensing and Laser scanning put a heavy demand on a small independent development team like Kunos Simulazioni in terms of the money required.
From December 1, 2011, all earnings from the sales of netkar PRO and our royalties from Ferrari Virtual Academy sales will be re-invested to acquire licenses for cars and tracks in addition to those that will be included in the version 1.0 release of Assetto Corsa.
We love our job and we aim to continue to do it for as long as possible. If you wish to continue to see projects like this: If you like a game, please buy an original copy. If you want to support this project, you can do so simply buying a copy of netKar PRO or Ferrari Virtual Academy. No investment needed, just fun.
Official Website