Assetto Corsa -- New racing sim from the developer of netKar Pro

A setup with Oculus Rift and some sort of Kinect that can track your arms would be incredible.
kinect as supplementary to oculus rift would be nice, many times I have wondered how microsoft did not see that, with their new ideas department etc.
BUT,
having a kinect device scanning my hands to represent gear change or wheel moves is not what I'd call essential. use either to enhance fov and I'm game.
then again, I never play cockpit cam, as I prefer a full field of vision when racing.


p.s.
about that ferrari video, I dont know.. I have seen pcars videos that made me worry more about the physics.. like jumping out of grass back into the tarmac and keeping instant grip for an inside turn and stuff. yet people that have access to runtime say that pcars physics are very good.
I guess videos can be sometimes deceiving..
 
A lot of racing games struggle to synchronise the gear shifting animation with the actual shift itself. I guess it must be hard to achieve, but it really ruins the immersion.
From the YouTube video: NOTE: digital instrumentation and driving animations not yet completed.
 
about that ferrari video, I dont know.. I have seen pcars videos that made me worry more about the physics.. like jumping out of grass back into the tarmac and keeping instant grip for an inside turn and stuff. yet people that have access to runtime say that pcars physics are very good.
I guess videos can be sometimes deceiving..
I am a financial member of CARS and I can happily inform you that SMS have created some great handling cars and some utter shite ones. The problem with judging CARS is nothing so far has been finalised 8) The tyre model and individual vehicle physics are constantly changing/evolving for the better.

It is the same situation for Assetto Corsa - we've no idea what the build status is with the Ferrari. All we do know from what was posted by the author of the YT video regarding the instrumentation and driving animations being not completed. Most of the AC videos aren't 'official', rather it's a member of the dev team posting videos for his own enjoyment. All I can state is those most people who've played the TP have enjoyed driving the Lotus and are positive about the graphics and physics of Assetto Corsa.

More info about the video here: https://twitter.com/Aristotelis (quotes below borrowed from Race Department)

ecko ‏@D_Schollmayer 16h
@Aristotelis Can I ask you a question? Isn't the downshifting way too rapid bc of too late breaking? Would this drivingstyle damage the car?

@D_Schollmayer compare the real thing. Rev limiter at 8300, but power ends at 7000. You upshift 7000, downshift 8000 http://www.youtube.com/watch?v=Hvxndrm-TSc

gecko ‏@D_Schollmayer 16h
@Aristotelis yeah, I've been looking at excactly this vid for reference. Also the revs on the sim's display seem fine...

gecko ‏@D_Schollmayer 16h
@Aristotelis I guess i'm just struggling with the extra grip that allows the gte to break so much later than the gt3. Thanks for the respons

AristotelisVasilakos ‏@Aristotelis 16h
@D_Schollmayer consider very low fuel, soft tyres, not taking care of tyres. In RL you have full fuel 130l medium or hard tyres at Monza etc
 
I am a financial member of CARS and I can happily inform you that SMS have created some great handling cars and some utter shite ones.
well, that makes perfect sense. it also makes sense that since it is still under development, what today is blue tomorrow might be red etc.
so after all, maybe I wasn't so deceived by those videos.
More info about the video here: https://twitter.com/Aristotelis (quotes below borrowed from Race Department)
AristotelisVasilakos ‏@Aristotelis
this guy must be Greek, judging from the name.
I will try contacting him, thanks a lot
 
well, that makes perfect sense. it also makes sense that since it is still under development, what today is blue tomorrow might be red etc.
so after all, maybe I wasn't so deceived by those videos.
CARS will be a great sim and I have no doubts that Assetto Corsa will be sublime too. We sim racing enthusiasts will benefit from the 'competition' between the various simulation development teams.

this guy must be Greek, judging from the name.
I will try contacting him, thanks a lot
He is indeed Greek and is apparently a very nice guy and happy to answer questions when he can; he's been quite active in the past on Race Department and NoGrip. Ask about vehicle and tyre physics 8)
 
A lot of racing games struggle to synchronise the gear shifting animation with the actual shift itself. I guess it must be hard to achieve, but it really ruins the immersion. The game needs to anticipate the shift and get the driver's hand ready in position so there's less delay. Doesn't GT5 do this?
And it looks terrible, specially in race cars they way gearing in those cars is set-up (lot of hand hoovering back/for ward quickly anticipating shifts that never come)

There really is no good solution, they all have weird looking downsides, so we will have to wait untilll are real hands are tracked by a device and mimicked in game.
 
I went back and watched the video muted, and it seemed to help my perception. I don't know if it was just the shift animation, or something else within the sound, but my brain was getting tripped up by something.
 
I find it quite amusing that people want to look at another set of arms and another wheel from a correctly-positioned cockpit view, and then complain that the shifting animation isn't synced... you know what's synced? Your actual arms!

There is no good solution? The solution has been there all the time (in most PC sims) - no visible wheel or arms in cockpit view. It seems very strange to want a really accurate shifting animation, to point where you're tracking your own arms... and then you play the sim looking at an completely innaccurate view of two sets of arms and wheels.

Having said that... if you introduce the Rift into the mix, then you might want to be looking at the virtual wheel and arms as you can't see your own. But with any non-VR setup it makes zero sense...
 
"Assetto Corsa welcomes Mercedes!"


Pebb775.jpg


https://www.facebook.com/photo.php?...4048409.110832.305504559475869&type=1&theater
 
I find it quite amusing that people want to look at another set of arms and another wheel from a correctly-positioned cockpit view, and then complain that the shifting animation isn't synced... you know what's synced? Your actual arms!

There is no good solution? The solution has been there all the time (in most PC sims) - no visible wheel or arms in cockpit view. It seems very strange to want a really accurate shifting animation, to point where you're tracking your own arms... and then you play the sim looking at an completely innaccurate view of two sets of arms and wheels.
I find the FOV I use for PC games doesn't really have room for arms (barely the wheel) so I'm usually set in that regard.

Having said that... if you introduce the Rift into the mix, then you might want to be looking at the virtual wheel and arms as you can't see your own. But with any non-VR setup it makes zero sense...
Or go with my idea: Oculus Rift, plus a Kinect for arm/limb tracking (maybe, if it can see past the wheel). I had the idea for something like Rez/Child of Eden, but it could probably work pretty damn well with a racing game.
 
Loving the W196, but with the comparatively small list of cars in AC and pCARS I'm hoping there won't be too many overlapping cars from now on. The new SLS' would be a welcome addition, but from there on I'm hoping there will be more cars exclusive to AC.

That said, the amount of Ferrari's in the game are enough to make me drool as are the two Mclarens.
 
Or go with my idea: Oculus Rift, plus a Kinect for arm/limb tracking (maybe, if it can see past the wheel). I had the idea for something like Rez/Child of Eden, but it could probably work pretty damn well with a racing game.
The first concept of Oculus Consumer Version had stereo cams, so there is really no need for Kinect to track your arms and hands if Oculus get it´s own cams.

 
Aristotelis Vasilakos on the 458 GT2 video: 'Decisions, decisions… should I trust the actual technical manual of the car, or some data posted on a website to make simracers happy? :P'

Latest FB pic:
 
Aristotelis Vasilakos on the 458 GT2 video: 'Decisions, decisions… should I trust the actual technical manual of the car, or some data posted on a website to make simracers happy? :P'
I love that he doesn't talk like a PR guy, but someone who could well be any of us that just happens to be working on a game.
 
I love that he doesn't talk like a PR guy, but someone who could well be any of us that just happens to be working on a game.
Stefano Casillo: 'So do normal people (normal is the key here) really believe that a team DEVELOPING a simulator cant google for "Ferrari 458 GT"? Do they?' - It appears some of the responses to the Ferrari video really pissed off a few of the dev team at Kunos.
 
Stefano Casillo: 'So do normal people (normal is the key here) really believe that a team DEVELOPING a simulator cant google for "Ferrari 458 GT"? Do they?' - It appears some of the responses to the Ferrari video really pissed off a few of the dev team at Kunos.
I'mma go out on a limb here and say that these are the exact same people who voted "No" for AC to be accepted on Greenlight. I guess they're still bitter as hell (why? I have absolutely no idea).
 
I'mma go out on a limb here and say that these are the exact same people who voted "No" for AC to be accepted on Greenlight. I guess they're still bitter as hell (why? I have absolutely no idea).
Tribalism is sadly alive and well in our little niche genre. Apparently it's comments on VirtualR that caused Aristotelis to post his comment and a thread or two on Race Department for Stefano. On RD, a member (who was banned for 14 days) accused Kunos Simulazioni of being 'lazy Italians' which earnt another funny response on Twitter about Kunos being against racsim as they hired Aristotelis despite him being Greek. A HDD has died in the Kunos office and the guys are discussing if it's the Assetto Corsa cars or a po*n repository so they've retained their senses of humour!
 
Tribalism is sadly alive and well in our little niche genre. Apparently it's comments on VirtualR that caused Aristotelis to post his comment and a thread or two on Race Department for Stefano. On RD, a member (who was banned for 14 days) accused Kunos Simulazioni of being 'lazy Italians' which earnt another funny response on Twitter about Kunos being against racsim as they hired Aristotelis despite him being Greek. A HDD has died in the Kunos office and the guys are discussing if it's the Assetto Corsa cars or a po*n repository so they've retained their senses of humour!
Ahhh, some of those tweets make sense now!

But I truly, honestly don't get it. It strikes me as incredibly peculiar, as there's nothing stopping anyone from enjoying both... no gate that has to be passed for one to enjoy it when they already have access to the other (a la GT vs. Forza and having to buy a new console/wheel to see how the other half lives). Same platform. Same hardware.

Am I right in thinking that it only seems to happen with iRacing fans? Perhaps it's because they're paying for a subscription model where they could've dropped literally hundreds of dollars over a period for an experience that could soon be closely replicated (to an extent) in a package with a once-off outlay of cash. That's the only possible explanation I can think of.

Otherwise, they literally have no other reason to be upset. If Kunos makes a better sim, THEY CAN JUST PLAY IT. Ugh. I like that the internet gives us access to such projects so damn easily, but I hate that everyone feels entitled to why their opinion is the only one that matters and everyone else's is wrong (and should know about it).
 
Ahhh, some of those tweets make sense now!

But I truly, honestly don't get it. It strikes me as incredibly peculiar, as there's nothing stopping anyone from enjoying both... no gate that has to be passed for one to enjoy it when they already have access to the other (a la GT vs. Forza and having to buy a new console/wheel to see how the other half lives). Same platform. Same hardware.

Am I right in thinking that it only seems to happen with iRacing fans? Perhaps it's because they're paying for a subscription model where they could've dropped literally hundreds of dollars over a period for an experience that could soon be closely replicated (to an extent) in a package with a once-off outlay of cash. That's the only possible explanation I can think of.

Otherwise, they literally have no other reason to be upset. If Kunos makes a better sim, THEY CAN JUST PLAY IT. Ugh. I like that the internet gives us access to such projects so damn easily, but I hate that everyone feels entitled to why their opinion is the only one that matters and everyone else's is wrong (and should know about it).

hahah no, iracing is the most trolled sim out there by far, no idea why they would get upset over virtualr comments which are even worse than youtube comments
 
Ahhh, some of those tweets make sense now!

But I truly, honestly don't get it. It strikes me as incredibly peculiar, as there's nothing stopping anyone from enjoying both... no gate that has to be passed for one to enjoy it when they already have access to the other (a la GT vs. Forza and having to buy a new console/wheel to see how the other half lives). Same platform. Same hardware.

Am I right in thinking that it only seems to happen with iRacing fans? Perhaps it's because they're paying for a subscription model where they could've dropped literally hundreds of dollars over a period for an experience that could soon be closely replicated (to an extent) in a package with a once-off outlay of cash. That's the only possible explanation I can think of.

Otherwise, they literally have no other reason to be upset. If Kunos makes a better sim, THEY CAN JUST PLAY IT. Ugh. I like that the internet gives us access to such projects so damn easily, but I hate that everyone feels entitled to why their opinion is the only one that matters and everyone else's is wrong (and should know about it).
You only need to read the Forza and GT threads here where the fanboys take great delight in trolling each other and it can be the same for PC sims. iRacing has its ardent fans but it also cops a lot of justified and unjustifed criticism too. iRacing has a lot of issues that almost all sims have in that the tyre model and physics could be better - and in iRacing it's always evoloving at a speed that suits Dave Kaemmer - and is missing features that other sims have such as changable weather. On the flip side it has all laser scanned tracks, looks quite good for rather average hardware requirements and the mulitplayer is the best available on the PC.

I tried iRacing for 3 months and couldn't understand why people called it 'ice racing' as all the cars felt fine and I seldom got a spin that wasn't deserved. I certainly didn't experience any 'WTF?' moments, even in the largely hated Cadillac. If I was more time rich, I'd happily pour money into iRacing.

In regards to Kunos, I think at times the weight of community expectation gets to them at times. It is their own fault in that screenshots and videos are released and people want more and become impatient.

Aristotelis Vasilakos posted the following on FB on the 18th:

"I have to get this weight out of my back.

I've been reading lately that we are very good at teasing, masters of marketing and other things, regarding Assetto Corsa. Now I'm a positive thinking guy and willing to believe that the word "teasing" is meant in a good way, but I'll explain a couple of things anyway, no offence given or taken. First of all, I'd like to remind that a team of 10 guys with very limited resources, is trying to do a project that normally requires a team of at least 40-50 persons. That means that everyone of us is working every day at least 10-14 hours. This doesn't mean we are sacrificing our lives for the simracing cause, not at all.

We really really love what we do and that's why we're doing it, so I'm not complaining. But it does mean that when you're behind a monitor for so many hours, for so many days, for so many months, the monitor and your FB or twitter or chat contacts become your friends. And as such, whenever you're excited for something you really want to share it. That's what we do, we share our everyday job with friends. We even try to not talk to much about it, because we feel the "agony" (lol) of people that still can't drive AC, so we can't really describe everything we do, it would be a torture. We also can't tell everything because of stupid contracts, NDAs and other various reasons, we don't even have the time to tell everything, but sometimes we are so full of excitement that we need to get it out somehow.

So no, I can't really accept the word teasing for anything I say about Assetto Corsa. I'm not taking it personal or whatever, but then again I wanted to make it clear that there is no teasing.

***

Regarding official screenshots and people that are "bored" from the ongoing "teasing" again… I'll give you something to consider. Our Facebook page has almost 10000 likes (yay! thank you!). Let's double that and say that we may have 20000 people knowing about Assetto Corsa but not all of them have clicked "like". Do you think that's enough people in terms of possible sales (if all 20k people are buying it)?

Well, count 10 people monthly pays, count the licenses, count taxes (italian taxes… ouch), count bills, count 3 years in the making etc and without not even going into details just think about it…I understand that informed simracers, probably know all there is to know about AC and are bored by the usual screenshots, but just have a look at the comments and see how many people still don't know nothing about it and asks questions that have been answered months ago. What should we do? Mainstream big video game websites and magazines won't even mention AC, we are nobody outside the small simracing community and even inside the simracing community still not everybody knows about AC. So how are we going to reach more people?

Are we doing everything perfectly? Of course not! Still, before thinking we're just teasing or before suggesting things like "put another car in the TP" or "get a demo out", or "release the game" and "stop the teasing I'm bored and my cat is angry" consider that we might have some very valid reasons for doing so… it's not too hard to imagine either.

Sorry for the long post, going back to my cave to try some more tweaking. Cheers everybody!"
 
I tried iRacing for 3 months and couldn't understand why people called it 'ice racing'
there are times at iracing that I thought my wheel had a problem, so my car would spinout so easily because of a h/w fault on my part...
but it is the game this way..what can you do... you can learn to play it like it likes, but just going in to drive I sure got my share of "wft happened here?" moments.




In regards to Kunos, I think at times the weight of community expectation gets to them at times. It is their own fault in that screenshots and videos are released and people want more and become impatient.
so they bring out some pics from time to time to raise awareness, and some guys from the few thousand people that are already set on buying it, accuse kunos of over-teasing?
:D
it doesnt work this way

this game needs a 1pic/day thing rolling at the very least, and it needs all the boost the community can give it.
it even needs an extensive demo of final (or near final) code,
if it is for them to have even a slight chance at commercial success, and not become one of these hidden niche thingies..

also it will definitely need good net code to be successful, so the most reasonable thing to do is not to ask to rush it.


it will be a big pity if AC dont make it and be successful, given that the small tech demo gives a lot of positive feelings.
worse thing will be if AC dont make it because it was kinda rushed.
and of course the worst of all, is to be rushed because of ..fan pressure. bah!

it is releasing inside this year. let them do the best they can, given their limits of resources.
that will be the best for everybody.
 
You can't talk about Kunos without mentioning the craziness of nKP though. It was so buggy, and support and communication were horrendous. Granted that was a long time ago, and the company has grown and become professional, but it doesn't erase their track record. If people want to get antsy with them, it's one of the few instances where I let it slide.

However long they need to make AC great right out of the box, they need to do it. Whatever trust they need to build with the community, they need to do that as well.
 
funny you should say that, because even though I installed netKar along with assetto,
for some strange reason netKar refuses to acknowledge if/when I depress the gas pedal :D
I am sure it was connected right and all, because I put nkp between some other racing games, and both pedals and wheel worked there :D
 
Reading above talk by Aristotelis (and complete Kunos crew) only one thing comes to mind.

PS4

Without going to console(s) ASAP and build the game around DLC post-release content integration the sales larger than aforementioned 20.000 will remain a dream.

Mainstream sales are on consoles and with presumption how PS3 wheels will work on PS4, that is the address where they should seek for the recogniton. Speaking with experience from my small community, everyone is equally impressed and excited with the AC, but every single person asked is it going to be released for PS4. Similar situation can be tracked on large communities such as GTP for example.

Plug-and-play, standardised network code, friendlist integration and already built communities over other mainstream console racers should be something Kunos should take as most important priority.

Judging from the current vertigo of pCARS and rFactor 2, I think how small studio such as Kunos should seek for going maximum mainstream as unprecedented step for some hard-core simulation and use extreme simplesness of proposed indie-model for the PS4 and interest of already established communities gathered over the platform(s) to reach their goal.

Word of mouth and comkunities will do the job for them, social media integration of the OS structure will help immensly. But they should find a way to finance it and publish it on PS4 as fast they can and take advantage of fact how many PS4 owners will crave for proper simulation because GT7 will not be released before 2015.

If I was them, I would pack up current state of content and fuctionalities and start building "cluster-based" foundation with possibilty to integrate content through DLC with plan to offer AC as 40$/euro title with clear notion of post-release support.

I appreciate the PC community immensly, but the chance they have through next 12 months where they can establish a crazy army of followers and gain sales-momentum before next-gen AAA titles start to pour through 2015 happens once in a decade. I would do whatever I can to take such leap.

All strictly IMO.
 
Another new picture:


It would be excellent for potential sales if Kunos could transition AC onto consoles but I fear a lack of resources will make this a very difficult task.
 
Yeah, it would be nice for ps4-only guys to have AC on the platform, given that xbox launches with forza guns blazing and pc is pc, while on ps4 we get driveclub.
I dont know how easy it is to happen, and also I dont know how many sales could kunos get in the first year of playstation even if it could happen, given that its a period of early adopters who will wrestle primarily with first party and third party big releases...
The money for them would be in ps3/360 most probably, but I'm happy they dont spend their resources there,
 
Another new picture:
Motion blur's not looking too hot (compression not helping though), but then again it's one of the lacking areas in pCARS too so I'm not surprised they haven't been able to pull any magic on it (yet). IQ's not very good at all either, but that's been known for quite a while and downsampling + In-game AA does produce better results than we've seen in their own shots. The materials and interior lighting from the outside look pretty damn convincing though.


It would be excellent for potential sales if Kunos could transition AC onto consoles but I fear a lack of resources will make this a very difficult task.
Yeah, money-wise it could certainly be pulled and might be very profitable for them in the end, but I can't see them doing it with their current team size. They do have quite a backlog of missing features and vehicles to work with too so outsourcing or getting help from another team (Milestone?) is the only way I can see where they'd get it on PS4 in a reasonable timeframe. Lot's of depends on their engine's architecture and you oughta keep in mind that (from what I understand) these guys have minimal experience with working on consoles. It could potentially be great from them, the users and the genre, however.
 
I dont know how easy it is to happen, and also I dont know how many sales could kunos get in the first year of playstation even if it could happen, given that its a period of early adopters who will wrestle primarily with first party and third party big releases...,
Amar's point is valid in that more platforms should equal greater sales I fear the effort and expense to port AC to consoles wouldn't match the return. Time will tell I guess and right now Kunos are 100% focused on getting version 1.0 onto Steam.
 
IQ's not very good at all either, but that's been known for quite a while and downsampling + In-game AA does produce better results than we've seen in their own shots.
From what I can tell comparing the TP and a few-months-old build of PCARS, AC has the better IQ and AA is more effective. Hurray for abbreviations! But they are both not as clean as the older graphics engines like iRacing and gMotor stuff. RaceRoom seems to have the best balance between clean IQ and using some modern effects, although I'm not sure it's quite as capable as the AC engine (does it have real-time time-of-day lighting? I can't remember).

Speaking with experience from my small community, everyone is equally impressed and excited with the AC, but every single person asked is it going to be released for PS4. Similar situation can be tracked on large communities such as GTP for example.
I would suggest that the enthusiasts who have been closely following AC's progress are fully prepared for the sim to run on their PCs, as they are likely to play a number of sims on PC already. Why would they care about a PS4 version? I can think of a couple of reasons...

1) They currently play older sims on PC and will need to upgrade to run AC, and they would consider buying a PS4 as an alternative to a PC upgrade. I'm not sure there are too many PC users thinking this - it is likely that they already enjoy the freedom of the platform, running tweaks and mods on their existing sims, and this will be limited to some extent on a console (even if it did have a system in place to allow mods)... so most would chose to upgrade their PCs.

2) they are already planning to get AC on PC, but they're also planning to own a PS4 for their second setup, or for the living room, etc, and it would be nice to run the game on PS4 occasionally for the ease-of-use, maybe on a bigger screen, etc. This sounds reasonable - a lot of sim racers have a dedicated PC rig as well as more relaxed console setup, but again, this is not a huge number of people who will buy the game twice.

So I would imagine the vast majority of interest in a console version would come from console gamers - users who have an interest in realism but have only gone as far as a Forza or Gran Turismo, maybe with a wheel, maybe not. Chances are many have been attracted to the similarities of AC to a console sim - a bunch of licensed cars, and some sweet graphics. If you saw a screenshot from AC and knew nothing about it, you'd think it was from a game like Forza or GT. But if that is the expectation, I think many will be disappointed. It will not be able to offer the staggering amount of content of those games - the sheer number of cars and tracks plus all the customisation, 'tuning', single player modes, a long career progression, etc. Of course, there are many knowledgeable gamers on sites like GTP who are asking for a console version and know exactly what they're in for. But surely the majority of those guys fall into option 2)?
 
From what I can tell comparing the TP and a few-months-old build of PCARS, AC has the better IQ and AA is more effective. Hurray for abbreviations! But they are both not as clean as the older graphics engines like iRacing and gMotor stuff. RaceRoom seems to have the best balance between clean IQ and using some modern effects, although I'm not sure it's quite as capable as the AC engine (does it have real-time time-of-day lighting? I can't remember).
Yeah, that's been my observation from some the screens I've seen posted from the Tech Demo. Not sure why the IQ seems to be rather crappy at times in the official shots, but generally I believe AC has better IQ more easily (DS9X on pCARS is getting very close to absolute bullshot quality, but it does have very severe effect on performance). I'd say part of that comes down to fixed time despite the engine being capable of doing real-time ToD. pCARS definitely has some catching up to do in some areas, but Griff is still doing a lot of missing features so I'd expect it to catch up before the release.

RRE however seems to be running on fixed ToD (you can have different times of day, but not dynamic time running so you'll be limited to pre-determined time and weather) with some pre-baked lighting so whilst it can made to look better because you can pre-bake and tweak the lighting you do lose the capability to run endurance races and changing weather. The game does look pretty nice and the content selection is pretty good, but the pricing has been enough to push me away for time being.

For now it looks like AC and pCARS will be my games with GT6 satisfying my diversity and collecting needs. 2014 will definitely be the year of simracers :)

EDIT: In my rambling I totally forgot to ask my question; does the AC Tech Demo have any X360 controller support (included settings/configuration for a pad)? Everytime I arse to setup my Momo I get frustrated and ready to throw it out of the window in like 10 minutes of trying to drive with it.
 
Strange, it's one of the very sims I haven't had problems setting up. Run the controller setup again.

Are your pedals connected through the wheel or USB?

oops! I didnt see this in the morning. sorry my friend :)

I run the setup two or three times when I wanted to try it. everything is found and calibrated correctly, but then, in game. throttle is dead :D
and no, its just a regular logitech gt, nothing fancy in my connections.
maybe during the weekend I will make myself pull the fanatec to try on the pc.
 
Yeah, that's been my observation from some the screens I've seen posted from the Tech Demo. Not sure why the IQ seems to be rather crappy at times in the official shots, but generally I believe AC has better IQ more easily (DS9X on pCARS is getting very close to absolute bullshot quality, but it does have very severe effect on performance).
Both Assetto Corsa and pCARS look fantastic but I'd give pCARS the edge as of right now. DS9X in pCARS is a bullshot mode unless you have a monster PC - it brings my solo GTX 680 to a crawl. Assetto Corsa TP is just that - many of the features are either unchangable (e.g world detail and the image quality in the mirrors) and we are yet to play with a full grid of cars, weather etc. For me it is the quality of the physics that are the most important part of any sim and Kunos has a sublime back cataloge as do SMS with GTR and GTR 2.

RRE however seems to be running on fixed ToD (you can have different times of day, but not dynamic time running so you'll be limited to pre-determined time and weather) with some pre-baked lighting so whilst it can made to look better because you can pre-bake and tweak the lighting you do lose the capability to run endurance races and changing weather. The game does look pretty nice and the content selection is pretty good, but the pricing has been enough to push me away for time being.
SimBin have sacrificed eye candy to make sure the game is playable by a large number of gamers. I find RR sits in the middle between pCARS, Assetto Corsa and the older sims like Race 07/GTR Evo and GSC 2012. RR-RE graphics reminds me a lot of Shift/Unleashed. The only thing I hate is the damn braking markers!

EDIT: In my rambling I totally forgot to ask my question; does the AC Tech Demo have any X360 controller support (included settings/configuration for a pad)?
Yes, Xbox controller support is available as well as keyboard for the really crazy 8)
 
Without going to console(s) ASAP and build the game around DLC post-release content integration the sales larger than aforementioned 20.000 will remain a dream.
.

you think it will sell less than 20,000 when it's a steam only release? i think you're wrong, iracing has 40k active subscribers for example

it's not coming to ps4 anytime soon, they have the initial release still to work on then lots of dlc like cars, tracks, weather and they're a team of what 14 people? it's not happening until 2015 minimum, if at all
 
Interior shots look fantastic!

Words from Facebook:

"The BMW M3 E30 Group A wasn't planned to be included in the first release of the game, because of lack of available time. The delay of the main release has allowed the development team to work also on this model, that will be completed in time to be included in the first release of the game. Today we show you some details of the interior of this amazing racing car."
 
Interior shots look fantastic!

Words from Facebook:

"The BMW M3 E30 Group A wasn't planned to be included in the first release of the game, because of lack of available time. The delay of the main release has allowed the development team to work also on this model, that will be completed in time to be included in the first release of the game. Today we show you some details of the interior of this amazing racing car."
I've not been keeping a close eye on the intricacies of the game design itself, but do we know if any real-life series' will be included? Or a career mode or some such? It sounds weird, but the way the game's looking, it's taking on a very GT5/FM4 vibe if that makes sense. I think if they could get some kind of legitimate progression mode in there (even if it's incredibly basic... even to the point of something like PGR4) it'd go a long way in selling it to a much wider audience.
 
I seem to recall reading that a form of career mode was planned. They've shown drag and drift events, so they're not afraid of adding 'fun'. Their concept is to create a product that has the physics of a pro simulator, that can capture the attention of Forza/GT fans as well.
 
I've not been keeping a close eye on the intricacies of the game design itself, but do we know if any real-life series' will be included? Or a career mode or some such? It sounds weird, but the way the game's looking, it's taking on a very GT5/FM4 vibe if that makes sense. I think if they could get some kind of legitimate progression mode in there (even if it's incredibly basic... even to the point of something like PGR4) it'd go a long way in selling it to a much wider audience.
Kunos have taken on the feedback of journos etc and their licencing manager Marco has made strong hints on the Facebook page that a career mode is going to be included. A career mode makes a great selling point and Assetto Corsa, like rFactor 2, is open to modding so any holes in the licenced cars & tracks could easily be filled by modding teams or modders could recreate the various real world series in their entirety 8)

Good luck getting the official series licences on an indpendent sim developers budget; from memory the dev/publisher has to obtain licences for the series, each car and each of the tracks.

I'm hoping for a logical career progression, as seen in the Blimey!/SimBin titles of yore, beginning in something slow and progress to the top tier. We all know this is what SMS have planned for pCARS. A GTR 2 styled driving school would be an excellent addition too.
 
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