Wait two weeks
Two weeks? Surely you mean two days?
The demo wasn't bad but it wasn't screaming "I'm worth $20+ dollars!" to me.
Wait two weeks
Two weeks? Surely you mean two days?
The demo wasn't bad but it wasn't screaming "I'm worth $20+ dollars!" to me.
The demo was so boring to me. The cutscenes were too frequent and long to hold my interest in the gameplay.
This thread is not for how little you liked the demo.
Good thing it's definitely being sold at twenty-plus dollars. Twenty plus forty, in fact!
You're right, I edited my post to make it more appropriate. I apologize.
You don't think the cutscenes broke the flow of the game?
If people aren't willing to do any research about something before they buy it, then it's kind of hard to give them anything more than a little sympathy.
I'm just saying this game is kind of misleading (as shown by the boxart). Some people might expect something else and get something entirely different. That doesn't apply to every game.
How is the box art any more misleading for this game than it is for the average game?
It's not technically incorrect. There is a fuckload of action. It's just your interaction is minimal.
The first half, okay I can see that. But not alot of people would expect a game with very minimal interaction; as Asura's Wrath is a very unique game.
The second half, what?
Will rent. Too bad about the gameplay. Imagine what this game would have been like with a Bayonetta-quality combat system.
Will rent. Too bad about the gameplay. Imagine what this game would have been like with a Bayonetta-quality combat system.
Will rent. Too bad about the gameplay. Imagine what this game would have been like with a Bayonetta-quality combat system.
It would be a game I'd have zero interest in playing, in that case.
Yeah, I would have loved another game that plays exactly like Bayonetta, Devil May Cry, Ninja Gaiden, God of War, etc...
I wanted the exact same game again, just different characters.
Will rent. Too bad about the gameplay. Imagine what this game would have been like with a Bayonetta-quality combat system.
Yeah, I would have loved another game that plays exactly like Bayonetta, Devil May Cry, Ninja Gaiden, God of War, etc...
I wanted the exact same game again, just different characters.
People like the game for what it is and enjoyed the demo?
Oh my.
Do people like it because of it's non-interactivity or despite it? Imagine the same game, but with a more sophisticated combat system between the QTEs. How could that not be definitively better?
It's fine to want this game, but do you really think it's perfect just the way it is? Could not the "experience" of an interactive anime involve a better quality of player interaction and still achieve the game's intended purpose?
Do people like it because of it's non-interactivity or despite it? Imagine the same game, but with a more sophisticated combat system between the QTEs. How could that not be definitively better?
It's fine to want this game, but do you really think it's perfect just the way it is?
I doubt the craziness of the gameplay (piercing planets with swords etc.) could be as well portrayed through actual gameplay than through QTEs and cutscenes.
I very much like the last Naruto game by the same dev and I thought the gameplay - QTE ratio was fine. From the Asura demo the QTE ratio seems higher, but everyone should realize what they are getting into.
If it was kinda like Ninja Blade (in terms of QTE:combat ratio) , I'd buy it day one.
I've had that on Steam for a while and still haven't played it. I should get on that!
This game will have difficulty levels, right? How will a higher difficulty affect the not-quite-QTEs?
I finished the full game already (including 'hidden' episode), loved every second of it. Will replay to plat probably.
Liked the fight with Augus the most... so epic...
"SALTY. SALTY. SALTY."
What did you think of the first 30 minutes?