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Atari acquires Implicit Conversions emulation studio that takes classic games to new platforms

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Or is it just one of Phil's balls in my throat?

Atari announced the acquisition of Implicit Conversions, an emulation studio that specializes in bringing classic console games to modern platforms.

The addition of the studio and its proprietary technology expands Atari's leadership position in the retro market.

The Implicit Conversions team has reintroduced more than 100 classic games to modern platforms. The studio's proprietary emulation technology enables the team to bring retro games to modern consoles with or without source code.

"Implicit Conversions' ability to work with 32-bit era games using their proprietary Syrup engine complements our existing expertise with 8 and 16-bit era games," said Atari CEO Wade Rosen, in a statement. "Alongside the Bakesale Engine (Digital Eclipse) and the Kex Engine (Nightdive), we now have an enviable suite of proprietary tools, and more engineering talent that will enable us to continue to expand our capabilities across our own catalog as well as the back catalogs of our IP partners."

Alongside a well-earned reputation for treating retro IP with care and respect, Atari has built a growing business leveraging expertise in emulation, porting, publishing and distribution, the company said.

"Implicit Conversions, Atari and their amazing studios have a shared passion for retro games, and a shared belief that accessibility is the cornerstone of preservation," said Implicit Conversions cofounder Robin Lavallée, in a statement. "We look forward to sharing our expertise and introducing even more important classic titles to new audiences."

"When you combine our large portfolio of owned-IP and our strong relationships with major IP holders, we have a lot of opportunity in front of us," said Rosen. "We look forward to working with even more owners of classic-IP to fully take advantage of these exciting technologies."
 
Yes Yes Yes GIF
 
Implicit Conversions is the company responsible for the emulators of the original PlayStation, PS2, and PSP that Sony uses for the PS4 and PS5.

I hope that Atari's acquisition of Implicit Conversions doesn't throw a wrench into future plans for PS1/PS2/PSP games being offered on PS4/PS5. I fear that this will add extra layers of complexity to the process. It will certainly affect the process from a business perspective, and possibly from a technical perspective, too. This highkights the need for Sony to develop a true in-house emulation solution for their older generation games.
 
Atari's ancient proprietary HW would cost next to nothing to put into a modern console.
Using software emulation is a short sided way to milk a dying brand.
 
Starting with Driver '76

Driver Parallel Lines


Allah Pray GIF

I just had a read about this one, I didn't know much about it, I'd heard the name but I thought it was Driver 2 actually. I thought Driver SF was effectively Driver 4.

Seems interesting, might emulated it soon, pressure sensitive buttons seem to be an issue, I suppose I can put accelerate on a trigger to fix that.

Can you give me a handful of sentences about why you like it?
 
I just had a read about this one, I didn't know much about it, I'd heard the name but I thought it was Driver 2 actually. I thought Driver SF was effectively Driver 4.

Seems interesting, might emulated it soon, pressure sensitive buttons seem to be an issue, I suppose I can put accelerate on a trigger to fix that.

Can you give me a handful of sentences about why you like it?


It's one of the better GTA clones of the time, along with other games like Scarface etc.

The one interesting thing about it is that it's a game set in two timelines, you play some part of the game in the 70's and some part in the 2000's, so its' very interesting to see the entire game world 'change' according to the times.

One nostalgically cool thing the game does, since it's set in NY, you can see and go right up to the Twin Towers when playing in the 70's but in the 2000's the towers are gone.
 
Implicit Conversions posted a blog post on their site about the company's sale to Atari. See the following link:


There is a Q&A on that page which addresses the company's plans for the future. Here's one excerpt which could be very interesting (and reassuring) to people playing on Sony's systems (blue text is my emphasis):

Implicit Conversions said:
Will the focus shift away from PS1/PS2 emulation toward Atari's own legacy catalog?

One of the main reasons Atari was interested in our company was due to our PlayStation experience and our ongoing work with Waffle. While we will likely expand our repertoire and assist with projects in the broader scope of Atari's longterm vision, our primary focus remains with continuing to develop for Pancake (PS1), developing Waffle (PS2), and then setting our eyes to the future with Benedict (PS3).

I hope that the Atari acquisition gives them access to additional resources and the opportunity to grow the team. I would like to see PS1/PS2/PSP games brought to PS4/PS5 at a quicker pace. I also look forward to seeing what these people can do with PS3 emulation.
 
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