Actually leveling all synth items is not a problem, aside of weapons, armours and accessories, you are forced to make most of them so many times that leveling is insignificant part of that. Most of my synth items are at max level, and I haven't made even half of what I need at 999 quality and with required traits, not to mention that those I made will be gone in an instant and I'll need to repeat that process again... and gather all needed materials again... and it takes forever!
I'm now taking a break and got back to guesswork for recipes and character sidequests.
BTW I somehow never had money to stay at inns, so I missed a lot of side events, catching now on those.
so much this! at least after all hard work in previous games we were rewarded with awesome powers, in Firis even
, what I found out after I went out of my way to add it to all my mass attack bombs.
They should rename it to
I so miss rainbow powers too...
please don't! We are so few here
I'm now taking a break and got back to guesswork for recipes and character sidequests.
BTW I somehow never had money to stay at inns, so I missed a lot of side events, catching now on those.
It sorta makes sense to have item registration and purchase in the time limited ones, but it's such a simple QOL improvement that I really can't see why they took it away in this iteration.
I like that the Atelier series does try new things, but they keep backpedaling on stuff that actually worked. Give me item registration back, give me 2D portraits back, and stop nerfing alchemy traits.
so much this! at least after all hard work in previous games we were rewarded with awesome powers, in Firis even
one hit kill almost never kills!
They should rename it to
one hit random kill
I so miss rainbow powers too...
Also, I should really stop posting in here, I just realized half the posts on the last page are mine...
please don't! We are so few here