From what I understand, that's basically what the first 7 or so games of the series (counting spinoffs, excluding Iris and Mana Khemia) were like. I even stumbled across a TV Tropes page a while back that insisted that Atelier Elie was probably the most progressive, feminist, and positive portrayal of a female in video games. Iirc, only the very first game, Atelier Marie, sold anywhere near as well as any in the Arland trilogy.Because I like the premise? Because I enjoy the idea of games that actually reward creativity above killing stuff? Because I like the character designs, just not the way certain characters are treated? Because I like a lot of what the game has to offer, I just get really bothered by certain elements?
Again, we're talking the teacher of your teacher. By nature of the time it would take for that progression to happen, Rorona should be due more than being a token loli.
I just find it weird that you seem to be so against my suggestion that toning down the pandering a bit and making the games more accessibly to more people. I'm not looking to ruin what this franchise is about, because frankly, it isn't about that. It does server (to me) as an example of the moe-fication of Japan, and it bothers me to see elements like those in games that could be great examples of games with strong, respectable heroines.
I love that the next game seems to be skewing to an older main female. Maybe just slightly older, but still older.
Just to make myself clear, I'd much rather they get rid of the creepy pandering bits. It's just that greatly increased sales happened to coincide with the creepy pandering bits. I think it's the hugely improved graphics and near total lack of competition on the PS3 that's made the difference. On the other hand, adding some moe at the height of the craze might be what gave them the confidence to make the jump to PS3, rather than moving the old engine to handhelds like most of the rest of the Japanese industry.