Cornbread78
Member
How is it that the mini-boses are so OP in this game, WTF? That
and the giant slime thingy..?
Jewell Element
If I remember correctly, there are spoilers for Totori's True Ending in Meruru.
They'd pretty much have to be, yeah.
I just achieved the True Ending just the other day, it was a nice surprise!
It was my first Atelier game, and though I did enjoy it, I'd be lying if I said that I wasn't frustrated by how a lot of narrative elements are locked behind obtuse triggers.
I finally at least made it to thebut I'm nowhere near strong enough! How the hell do you get strong enough in this game with very limited time to work with.........Flauschtraut
It's more to do with equipment that levels. What particular aspect of the fight are you struggling with? Healing?
It's an instance where your lack of good provisions will really have a bearing on the outcome of the battle.
More so of getting any damage on him outside of Sterk..
Everyone else is useless....... I have the strongest weapons that are not made with the dragon tusks, because, hell, I can't beat that thing elther....
What are you levels? I was around 40, and I didn't even battle all that much.
It was just a case of making sure I travelled to new regions, usually because those sub-bosses are a good gauge of where you are at.
What are you levels? I was around 40, and I didn't even battle all that much.
It was just a case of making sure I travelled to new regions, usually because those sub-bosses are a good gauge of where you are at.
Totori at 35
Rorona at 35
Sterk at 37
I'm using S Rank medical creams and B Ranked Mind waters....
I didn't even had to use mind waters, try to make some equipment with that property that lowers the MP requirement for each skill MP -20% or something like that. Make sure to make accessories too.
If I remember correctly, there are spoilers for Totori's True Ending in Meruru.
StupidHow is the battle even fair? I'm almost at Adv. lvl50 and have pretty much maxed weapons and armor, but there is just no wait to defeat him. What's worse is that if Totori dies, there is no way to heal anyone or use items.... WTF.. I guess I'll have to try a 3rd playthrough, that I'm sure I'll screw up somehow on the dates and flags......Evil Smile
Unmissable dialog in Meruru spoils Totori true end so don't play Meruru before Totori if you are concerned with spoilers.
Totori true end is easy to get with a guide. If you play it the "right" way (no guide first time, guide on replay) there's pretty much no way you'll get true end, so you're looking at 1-3 playthroughs. I platinumed with 2 plays, had normal end on first game.
The optional bosses in Totori and Meruru are designed to be pretty much unbeatable until you seriously break the game with creative and smart use of alchemy. That's what's so fun about them. Levels help but they won't win you those fights. Meruru is more fresh in my mind than Totori, but generally in both games what you need to win those tough battles is an accumulation of things along the way done with an understanding of the alchemy system and all of the recipes and ingredients (specifically, and very importantly, item traits) available to you.
You need to use tonics when gathering. You need to be smart and plan ahead with registering items for wholesale. You need to use the right accessories to farm HQ enemy drops. You need to make sure to use Chims to duplicate exceptional raw materials or synthed items that you can't easily make more of (or actually can't make more of at all). Perhaps most importantly, you need to experiment with ways to stick powerful traits on items by using created items as ingredients in multi-synth projects rather than relying just on raw material (in Meruru, I probably spent a good 3 hours just experimenting with synths trying to make some really powerful accessories for the last bosses--it paid off!). You need auto-activating heal/revive/buff items to not waste turns using them manually. For the top-end bosses in both games, you especially need speed--as in the stat, or buffs from items like the Dimension Egg made with high quality and good traits.
It all comes back to the alchemy and it feels so good once you synth up those good pieces of equipment and consumables and go whomp those bosses.
One of the big problems I've run into is the stats are not carrying over to the items (-30%MP) +10 All stats, etc... They just will not appear on the trait list when I synth..
On the note of having Totori dying, have you made good auto-heal/auto-revive items like Elixirs or Auto Alarms? What about making very high quality Ankhs?
Or having rorona with you.
Atelier Rorona may not have been the best game (or even a good game compared to the other Arland games), but not having either of these rules made equipment making hilarious.For example, you can only put +10 stats on an accessory, not weapon or armor, and you can only have a trait once on an item.
Atelier Rorona may not have been the best game (or even a good game compared to the other Arland games), but not having either of these rules made equipment making hilarious.
By hilarious you mean awesome, right?
Though in either case, if you have cash you don't even need equipment after like the first year in Rorona if you know how to make good bombs. As fun as one-shotting every boss with Tera Bombs and exploding trash mobs with dynamite or BARREL!s is, I'm glad there is more emphasis on making equipment and using party members for more than just meat sheilds in Totori/Meruru.
Lol. Looking back, I'm so glad Totori turned out the way it did. What a massive leap in a lot of aspects.
Finally bought this last night. So far it seems better than Rorona, but I only played up to getting quests.
Should I play blind the first time? Or are there some important things I should know beforehand.
You're always going to be missing out on character specific stuff. The only way to feasibly know all of that , is by referring to a guide. If you're a completionist, it's something you'll want to consider before starting. Using one will really affect your play style.
Try and craft the gathering gloves, warp gate, and secret bag as soon as possible. They all cut down on time spent, both in terms of travelling, as well as gathering.
Should I play blind the first time? Or are there some important things I should know beforehand.
Do they show up at the same time for everyone in the crafting list or is there a prerequisite to fulfill for them to appear.
I worked hard an tonight I obtained the normal ending! True might've been in my reach (but still prolly not) had I won the cookoff. Seriously what the heck does winning that have to do with anything o.o?
Anyways it seemed ta me like the normal ending was sadder / more depressing than the bad ending;_;ya know with the mom being dead, an Totori going on to be an adventurer of little fame, etc
Gonna finally start up Meruru in abit after leaving it sit unopened for very close to a year! I guess it'll spoil me silly but barring some huge twist I think I can kinda guess at the gist of Totori's true ending. Hopefully with my newfound experience I won't get Meruru's bad end my first time through but I'll prolly find a way~
Cools! Now thats what I call progress! I'll only have myself ta blame if I fail this time! Now that I've checked out the manual I'ma start it up in 3... 2... 1... now!Don't worry. It's a lot easier to get good endings in Meruru, especially because they basically tell you how to get different endings (they don't tell you that it's for different endings, but it's kinda obvious).
So I just beatand got nothing.... Wow, I was expecting at least a friggen' trophy....Evil Face
What should I do now? I can't get the true ending because I can't get teh 500K in 6 months.... this is just wrong....
What else can I do for the next 6 months?
You get trophies for events and endings, some of which you need to kill bosses for to get. That's where the trophy will be.
I'm pretty sure you can get 500k in the next 6 months using Spring Cups pretty easily plus offloading any spare junk in your storage, can't you? If that's all you need for the ending, that's all you need to do. Find something to listen to like a podcast or something to take the edge off the menu monotony, and watch the cash flow.
I can't find a clear answer in any of the walkthrough's, but do you have to trigger all the events int he same playthrough to get teh true ending, or do you get everyone right before their final flags?
http://www.gamefaqs.com/ps3/991771-atelier-totori-the-adventurer-of-arland/faqs/63157#section31
Not sure it can be any more clear. That means you have to do those events in the same playthrough, ignoring the restrictions (things to NOT do) for those specific endings listed as requirements (for example, Chim ending is lower priority than character endings, so to get Chim ending you don't finish any character ending requirements, but for true ending you do both, and obviously the character ending requirements preventing Chim ending are irrelevant because you're going for true ending).
Yes, of course. It's not the same game. Even PS3 games from different regions have separate trophy lists.does it have a separate trophy list from the PS3 version?
It's been a while since I played Totori, but you can usually buy books with new recipes from merchants or find them in chests in dungeons.Yeah, I'm in the same boat. To add to what the above poster is saying: Um, how do I get recipes for alchemy? It seems like I can't make much, if anything at all...
I wish I could answer your questions, but when I played the game I mostly just winged it. You don't need to level low level characters unless you want to unlock all the trophies or get a specific ending.One question I have is about the quests. Should I always be trying to do them as quickly as possible? Should I try to do as many as I can as well? Is there any type of real penalty if I don't complete them other than not getting the items? Also at this point it seems pretty unreasonable to get any of the S rank rewards, but I'm sure that will change later on.
And should I be trying to catch up my lower party members to the higher ones?
Ahh, so many questions! I hope this gets noticed lol. Thanks.
Late but, you definitely won't get a bad end if you end up finishing the main goal of the game.
Just starting this one after trying to make my way through P4G to no avail, any tips for a newcomer/first timer to the series?
Plan your trips in advance. You cannot afford to waste a lot of time making multiple trips to places because travel takes up so much time.
Do not go out of your way to do sidequests from the bar on your first game. What I mean by this is if 4 are offered and 3 are easy and 1 requires a 2 week trip, do the 3 easy ones and ignore the other one. They will reset later.
Leave no stone unturned--new areas typically open up at "appropriate" times in the game and you should make an effort to explore every location at least once.
Use the in-game menu to find ways you can earn more adventurer rank points at where ever you are in the game. Things like "kill X of this monster" or "gather all the spots in this location" or stuff like that.
Create multiple save files.
If you find you enjoy battling more than alchemy, do not neglect your alchemy levels. The reverse is also true.
Be sure to use the wholesale (register your items at shops) feature; it is key to making good items.
Read my posts on this page (and possibly previous depending on your PPP setting) about exploring and some advanced synthesis tips.
Oh, one more: In regards to Chims, they can duplicate raw materials. If you have a really good (high quality or good traits or both) raw material and only have 1 left and want to use it to synth, you can send Chim to get more of that item and then use it up and Chim will continue to gather that exact same item even if you use your last one.
Will do, about how long are playthroughs generally?
First one will be longest. If you NGP you get to carry stuff over that helps you shortcut some things for subsequent plays. I wanna say my first play was somewhere in the 40-50 hour range because I did a lot of alchemy, but since I cleaned up my multiple saves after getting platinum I can't say for sure. You can "just finish it" in probably 30 or less if you are in a hurry or following a guide and not figuring things out on your own (not recommended). I started with Rorona, though, so the basic gameplay and terminology wasn't new to me in Totori. After doing 2 full playthroughs for platinum and replaying the last portion of the game multiple times for different endings I think have around 100 hours in this game (around the same time in Rorona, but less than in Meruru). That number is with a bit of padding to account for having to load game to redo things which isn't reflected in the playtime count (not talking like game overs here, but like re-running dungeons because of bad gathering, reloading game after experimental synthesis, re-watching a skit, loading game to avoid a skit for the moment, etc.).
I can check when I get home if you'd like. My sister currently is borrowing my copy of Totori but I think I can still get the time played number from the save game manager area of PS3 XBM; failing that she told me she'd be bringing it back by tonight since she finished it and I could fire it up then and check.
Appreciate it, this game sounds far more overwhelming than enjoyable at the moment though...