MAX PAYMENT
Member
It's definitely fun, but the lack of content and variety is abysmal.Game continues to be really fucking good
It's definitely fun, but the lack of content and variety is abysmal.Game continues to be really fucking good
Pretty interesting theory/easter egg some dude found in the game:
I guess it ties into the fact that the JL are a bit "off" in the story and a lot of things could drastically change with the upcoming seasons.
That's all fine I guess, but what's not fine is these tiny changes prompted a patch that 32gb in size....the game is only 48gb big.BUG FIXES:
CHANGES IN THIS RELEASE:
- Fixed a bug that was causing Burning damage to scale with both player damage buffs and enemy debuffs. Burning damage should only be scaling via enemy debuffs.
- Fixed a bug that allowed Toyman to stack multiple of the same Augment on your gear.
- Fixed a bug that sometimes prevented modifications to Augments on your gear from saving after exiting a multi-player session and joining a single-player session.
- Heat Wave's Molten Skin & The Turtle's Shell have had their damage reduction reduced from 100% to 90%.
- Due to some players exploiting certain mission mechanics, vehicle kills during Gizmo’s Support Squad missions no longer grant XP. You are still awarded XP for mission completion.
- With the fix to Burning damage, players will be less likely to get to the same Mastery Level as before. As a result, we will be creating new Leaderboards in the interest of fairness. Fear not though, as we will be archiving the existing Leaderboards, so those currently atop the rankings will live on in infamy!
- With the fix coming to Burning damage scaling and hearing the concerns around hitting a wall when climbing Mastery levels, we have reduced enemy health scaling for Mastery levels 46 and above.
- To keep things challenging, enemies at Mastery level 46 and above will now deal more damage.
it's very fun yeah. I have no ties to comic book anything, haven't seen a comic book movie since Guardians of Galaxy volume 1 ten years ago, but this game really fun and EXTREMELY fucking polished. The scores in general, and many in this thread, are out to lunch.I did get this on a valentines sale from my gf and man I am loving this game. I'm not tied to needing a huge end game, loving the traversal, story and it's so damn fun.
That's my feelings, I never really read suicide squad comics myself, my friend has and I even convinced him to either watch the game or get it. the little I know falls in line with the characters mostly boomerang was done properly as in the comic, according to my friend. the character models are insane. While doing the story, I've been bouncing around doing side missions and I'm close to 15hours which have been fun. I think the whole back and forth comms chat the team has keeps it funny. But, I do understand the rinse and repeat gameplay, it's one of those situations you just jump in and play some and jump out.it's very fun yeah. I have no ties to comic book anything, haven't seen a comic book movie since Guardians of Galaxy volume 1 ten years ago, but this game really fun and EXTREMELY fucking polished. The scores in general, and many in this thread, are out to lunch.
For sure. It's got its flaws but they feel similar to Vanilla Destiny. Feels similar to that honestly, critical reception and all. The amount of people in this thread who probably enjoyed Vanilla Destiny (or fucking Crackdown for that matter) who have decided this game is terrible without even playing is what I still find hard to accept.That's my feelings, I never really read suicide squad comics myself, my friend has and I even convinced him to either watch the game or get it. the little I know falls in line with the characters mostly boomerang was done properly as in the comic, according to my friend. the character models are insane. While doing the story, I've been bouncing around doing side missions and I'm close to 15hours which have been fun. I think the whole back and forth comms chat the team has keeps it funny. But, I do understand the rinse and repeat gameplay, it's one of those situations you just jump in and play some and jump out.
You figure out which one you like best in tutorial. Spend more time if you have to. Then stick to that one for long.I'm in the tutorial where you learn in the moves of the characters. Got the feeling I'm going to have to relearn each character every time I play as a new one. Not sure I'm digging this.
I played boomerang start to finish.I'm in the tutorial where you learn in the moves of the characters. Got the feeling I'm going to have to relearn each character every time I play as a new one. Not sure I'm digging this.
I played boomerang start to finish.
You figure out which one you like best in tutorial. Spend more time if you have to. Then stick to that one for long.
Then work on git gud with that character. At some point you will start seeing buildings you need to latch to, to keep up momentum without falling to the ground. If you keep falling to the ground you are not playing it well.
Am not sure if game is made for quickly switching the characters. I like King Shark the best.
I think Boomrang is hardest of the lot.I like boomerang a lot. Think I’ll do the same.
The trick is to always hit something with the boomerang. Never teleport to it in the air.I think Boomrang is hardest of the lot.
You have to keep track of tiny boomerang at distance before you teleport. I teleport to wrong locations a lot.
It must be best one to use if you learn it.