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Atelier Yumia: The Alchemist of Memories & the Envisioned Land releases March 21, 2025 on PlayStation, Switch, Xbox and PC

NanaMiku

Member
Premium Box for Switch/PS5/Xbox up for preorder at NIS America:


AYumia_PEB_NISA_PS5_Option1_3000x.jpg



I really want that bird stuffed animal, artbook, and Extra Tracks CD!
That green color reminded me of Miku
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I think this might be the oldest cast of characters in a new Atelier series (might be wrong though).


Alongside the latest trailer for the upcoming Atelier Yumia: The Alchemist of Memories & the Envisioned Land, Gust hosted an information broadcast delving into the newly unveiled facets.

A new graphic detailing the main cast’s ages, birthdays, and hobbies was revealed from the various avenues of information the hosts showcased.

The ages of the cast and their birthdays are listed below:
  • Yumia Liessfeldt – Age 21 – Birthday December 26
  • Viktor von Duerer – Age 25 – Birthday May 2
  • Isla von Duerer – Age – 21 – Birthday September 18
  • Nina Friede – Age ??? – Birthday February 4
  • Rutger Arendt – Age 23 – Birthday January 10
  • Lenja – Age ??? – Birthday July 16

HwCzAhU.png
 
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Skifi28

Member
Please don't botch the technical aspect of the game, everything else looks great.
 
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zokie

Member

Add to your personal world clock here

at the time of this post is 4pm aka 1600 Taipei Standard Time , thus 3 more hours to the stream at it starts at 7pm aka 1900
Please see thick thighs save lives 's post above for the youtube link

KT Taiwan did not list when the stream will end , it could be 1 to 2 hours duration
 
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Stafford

Member
Visually seems a bit underwhelming in the latest trailer, not very crisp either. Don't these games usually look very good?

And they say real-time combat, but it seems we cannot run around during combat?
 

Skifi28

Member
Visually seems a bit underwhelming in the latest trailer, not very crisp either. Don't these games usually look very good?

They do, but not in a technical sense, it's usually the art direction that shines. The studio just doesn't seem equipped to do good visuals or performance and I wonder if it's using the same engine as Ryza 2/3 which also had issues, at least on console. Personally, I'd be really happy if they can do 1440p60 on PS5/Xbox, but I wouldn't be surprised if the game is 1080p or even locked to 30fps. We'll find out soon enough, I guess
 
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JayK47

Member
They tend to dumb down the alchemy from game to game, but keep adding more unnecessary game mechanics. Still looks good, but I miss the shorter simpler older games. This looks like a 100 hour game.
 
They do, but not in a technical sense, it's usually the art direction that shines. The studio just doesn't seem equipped to do good visuals or performance and I wonder if it's using the same engine as Ryza 2/3 which also had issues, at least on console. Personally, I'd be really happy if they can do 1440p60 on PS5/Xbox, but I wouldn't be surprised if the game is 1080p or even locked to 30fps. We'll find out soon enough, I guess

I know Ryza 2 and 3 have 60 FPS so we should at least get that.
 

zokie

Member
the singapore videogame classification board has approved ATELIER YUMIA: for sale in the country on March 21st

The player can encounter female characters who have voluptuous body proportions and wear outfits such as bikinis and skirts that reveal cleavage or expose parts of their midriffs and buttocks. There are also hot-spring scenes showing characters bathing and engaging in conversation, but without explicit details being depicted. Under the ADV16 rating, “still or moving images which may be mildly suggestive e.g. scantily-clad women in bikinis or lingerie” are permitted.

 
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foamdino

Member


Uhh I was trying to hold off for later in the year and pick it up on sale, but this scratches so many brain itches. It basically ticks all the boxes for me. Backlog and wallet in a sorry state over the last few years
 


I really feel like they are trying to transition Atelier to being more of a mainstream JRPG with a "serious story" but as long as Atelier as a franchise keeps crafting as a core mechanic I don't see myself ever really being interested in it. Guess we'll see with this one how good the game will be
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Some good stuff here from Noisy Pixel interview with producer Junzo Hosoi.


From Firis to Yumia: The Evolution of an Open Field​

Hosoi-san admits that Atelier Firis was the studio’s first experiment with open-world concepts. While the team aimed to create a more expansive field, player feedback and technical limitations led them to temporarily abandon the idea. Still, that ambition never fully faded.

“When we first tried an open-world approach in Atelier Firis, we believed we could incorporate it effectively,” Hosoi-san said. “However, we quickly realized we hadn’t fully established the necessary concepts or settings for a truly open field.”

Subsequent titles like Atelier Ryza and Atelier Ryza 3 introduced larger, more cohesive map designs. Though not fully open-world, those entries demonstrated Gust’s evolving techniques for connecting environments into something more seamless. This incremental progress, driven by player feedback and improved technology, set the stage for Atelier Yumia—the series’ latest and largest endeavor yet.

The Oblivion Touch​

Despite borrowing cues from Western RPGs, Hosoi-san emphasized the importance of keeping the Atelier identity intact. He specifically referenced The Elder Scrolls IV: Oblivion as an ideal model for creating a sense of discovery and wonder within a vast landscape.

“Personally, I’ve always admired the open-world design in games like The Elder Scrolls IV: Oblivion and wanted to create a similar sense of exploration within a JRPG framework,” Hosoi-san said. “We’ve been refining that approach ever since Atelier Firis.”

Rather than aiming for pure sandbox freedom, Gust has blended open exploration with Atelier’s alchemy-driven gameplay and lighthearted storytelling. The result, based on Hosoi-san’s comments, is a more fluid experience that retains core JRPG elements like manageable quest progression and a greater emphasis on character interactions.

A Continuing Journey​

Hosoi-san also spoke openly about the team’s willingness to learn from each release. He stated that while Atelier Yumia aims to push boundaries—especially in map design—there are still areas for improvement, should the series continue beyond this entry.

“Since Atelier Yumia hasn’t been released yet, it’s hard to say we’ve fully achieved that vision,” Hosoi-san added. “We’ll keep refining [the open-world concept] in future titles if we get the chance.”

That said, fans concerned about a loss of traditional Atelier charm can likely rest easy. Gust’s track record with Ryza and beyond suggests a measured evolution, blending the new (action-oriented gameplay, more interconnected maps) with the beloved (alchemy, cozy slice-of-life elements).
 

JayK47

Member
Will likely be one of the few, if only, games I pre-order. Love the series and I now what to expect for quality. It is now up on Steam for pre-order.There are some pre-order bonuses.
 
It looks cool but damn, no English dub? This series will never break out in the West if they can't get that done, especially if they're asking premium price for it.
 

JayK47

Member
They dumped English dub a while ago. It sort of sucks, but I have stopped playing jRPGs with English dubs. I am currently playing Persona 5 in Japanese with subtitles. I prefer it.
 

Danjin44

The nicest person on this forum
I enjoyed Ryza series but this game is coming out in very bad time, it’s too close to Xenoblade X Definitive Edition and most of my attention is going to that game.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I need to mod that skirt ASAP.
IF shes gonna be flipping and kicking like that she should either have a much looser skirt or shorts.
Her DLC costumes are already shorts but T-shirts suck, so gonna have to do some clever modding with this one.
 
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