Two long games on rental. Say goodbye to all your free time, lol!![]()
Game locked.
This week's Famitsu review scores are in.
- Alter Age (PS5, Xbox Series, PS4, Xbox One, Switch) – 8/7/7/7 [29/40]
- Atelier Yumia: The Alchemist of Memories & the Envisioned Land (PS5, Xbox Series, PS4, Xbox One, Switch) – 9/8/8/9 [34/40]
- The game takes around 50 hours to clear, or 80 hours with side activities.
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Two long games on rental. Say goodbye to all your free time, lol!
this is demo gameplay , at least you can pet cats and dogs in the demo unlike some other game which is glitchy as hell
They sure know how to sell a game.
Looks like they'll be making a collab with Tekken 8.
One thing I hate is after every battle, the camera swings in front of Yumia while she grabs her foot, then swings rapidly behind her when environments allow. Are they trying to give me motion sickness?
This sounds like a leftover remnant of a former turn-based developer. Hopefully they'll patch the game over time. I'm looking forward to whatever this becomes next year.One thing I hate is after every battle, the camera swings in front of Yumia while she grabs her foot, then swings rapidly behind her when environments allow. Are they trying to give me motion sickness?
Few things: camera is jerky as fuck all in close quarters, no English dub
The tune after battles reminds me of Persona 4, and the little menu dings sound like old FF.I like what they're trying to do with all the "dynamic" portraits. I love the pause menu animation of everyone walking into the scene actually; I think it's really adorable.
Let us know if this changes later in the game. Sometimes normal mode in JP games will trick players by being too easy at the start and then having a difficulty spike after a certain amount of time.Heartily recommend trying Hard mode. It definitely makes the battles take longer which at least means there's a chance to interact with the mechanics. Feels pretty good compared to the Normal mode where everything just insta-dies before you can even get a combo off.
Let us know if this changes later in the game. Sometimes normal mode in JP games will trick players by being too easy at the start and then having a difficulty spike after a certain amount of time.
To celebrate the release of "Atelier Yumia,"we are releasing celebratory illustrations by six past illustrators of the Atelier series! We will be releasing special illustrations of Yumia and the previous protagonists every day.
So as expected, I broke down and got the full game lol.
Started on Hard this time. It's definitely a better experience. It's not just about damage sponging; mobs now chain cast the tankbuster/dodge-required attacks so it feels a bit like We-Have-Bayonetta-At-Home. Spamming your own abilities will leave you on cooldowns at critical times so you need to pace yourself. I didn't really understand how to equip Support Items from the demo playthrough (need to equip them in the Party menu, not the Battle menu but you can only do it in the base).
Enjoying it a lot actually. If it gets too grindy later I can always change the difficulty whenever, which I'll probably do for steamdeck cozy material-gathering and turn it back up for actual combat when I'm at the PC.
The demo was very enjoyable despite some issues, definitely buying with my next paycheck. It's also the kind of game that doesn't seem to get big price cuts so there's little point waiting.