Atelier Yumia: The Alchemist of Memories & the Envisioned Land releases March 21, 2025 on PlayStation, Switch, Xbox and PC

Nobody playing this game here? i'm 10 hours in, there a lot of positives and negatives but i want to play more to see if the game becomes more enjoyable.

Anyway, here are some screenshots i took. looks better than previous games

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Started this tonight. The cut-scene direction seems hell bent on trying to get panty shots but her legs keep getting in the way 🤭

Playing on Series X in Quality Mode with reflections on High. It's either running really well or getting covered pretty well by VRR cause I can't notice any perceptible judder in the time I've played so far. Maybe later open areas will be different.
 
A little bit of a picture dump. The status screens and all the anime girls starting directly at you is half cute half creepy.

From Series X in the "Quality" mode.


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The battles are fast, which is good. But it'd kinda weird that you only fight one enemy at a time even if there's 3 enemies basically bunched together in the field.

And I wish there as an option to skip the post-battle animation. The battles are too frequent and you see that animation far too often that it being unskipable starts adding up.
 
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The battles are fast, which is good. But it'd kinda weird that you only fight one enemy at a time even if there's 3 enemies basically bunched together in the field.

And I wish there as an option to skip the post-battle animation. The battles are too frequent and you see that animation far too often that it being unskipable starts adding up.

Fwiw, the upcoming patch is supposed to add an option to skip the post-battle sequence and apparently will default to OFF (so if you like the animation, you'll have to manually turn it back on).
 
Fwiw, the upcoming patch is supposed to add an option to skip the post-battle sequence and apparently will default to OFF (so if you like the animation, you'll have to manually turn it back on).

Any ETA on the patch? I can hold on this for a few days if it's soon.
 
Nobody playing this game here? i'm 10 hours in, there a lot of positives and negatives but i want to play more to see if the game becomes more enjoyable.

Anyway, here are some screenshots i took. looks better than previous games

Atelier-Yumia-Screenshot-2025-03-24-11-16-23-13.png

Atelier-Yumia-Screenshot-2025-03-24-10-58-39-28.png

Atelier-Yumia-Screenshot-2025-03-23-08-01-40-69.png

Atelier-Yumia-Screenshot-2025-03-23-06-52-42-49.png

Atelier-Yumia-Screenshot-2025-03-23-06-34-07-78.png
SOLD

Edit: in all seriousness tho, been wanting to check this series out. Between this one and the ryza ones, are they somewhat similar? Your typical classic style jrpg gameplay?
 
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SOLD

Edit: in all seriousness tho, been wanting to check this series out. Between this one and the ryza ones, are they somewhat similar? Your typical classic style jrpg gameplay?

The combat is way faster in this one. Not turn based.

But there's also WAY too much shit littered in the world for gathering. Since the game's all about crafting, you'll basically want to be collecting everything.
 


sadly due to financial issues , i cannot get Yumia and Venus Vacation Prism but i will get it someday when i got my PS5
 
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And of-motherfucking-course the update that fixes my biggest issue with the game, the post battle animations, rolls out just as I'm done with the game.



david schwimmer middle finger GIF
 
The updates have really helped. This runs much better on Steam Deck now and there are more settings. I just started, but I am liking it so far. Seems they have expanded on base building. Definitely has a different feel than past games. Opening the map, and it is already populated with a bunch of icons. Hopefully Ubisoft is not rubbing off on this franchise.
 
Is anybody else playing this? It does not even feel like an Atelier game. I have played for about 10 hours and have done maybe 10 minutes of synthesizing. And when I do synthesize something, I have no idea what I am doing. There doesn't seem to be any rhyme or reason. Just add ingredients and poof, item. You no longer make items in an alchemy pot. You do a dance. Yeah, a dance. You dance and then poof, item. Unless I am missing something, it is hard to tell the level of enemies. I just start a fight and hope I win. Seems to be button mashing while waiting for skills to regenerate with the occasional dodge. Dodging doesn't do much good, as you are usually stuck in an animation and will get hit. The only fun so far has been just exploring. I thought there would be base building, and there is. You can seem to make bases all over the place, as well as camps. It is a bit too much really. Overall, I am kind of disappointed. Unless something changes, it is the worst Atelier game I have ever played, with maybe the exception of the recent mobile gacha "game", which I do not even consider to be an Atelier game. I guess I can always go back and play the older better games.
 
Hard agree. Its the least Atelier game thats released so far, besides that civilization management one. Really hoping the series returns to form, but its highly unlikely to do so for the trilogy. Yumia is not a real alchemist, shes the equivalent of asking ChatGPT to do everything for you while you spin like a top
 
Ryza series was my first Atelier game I enjoyed those games, I was interested picking this up but unfortunately this game came in a very bad time....too close Xenoblade X DE release.
 
Enjoying it a little more now. Definitely an exploration game. The alchemy is still not that great and I am not a fan of how it is done. In some of the older games, it was downright addictive. In this game, it is tedious. Combat is ok, but doesn't seem to last long enough to matter. The story and characters are decent enough. The base building is pretty awful. It just doesn't work that well. Really feels last minute addition. Also I do not see the point. There doesn't seem to be any benefit to it. It is just simply there.
 
Still absolutely bored by alchemy and combat. I will seriously fall asleep playing this game. Great for insomnia.

Other annoyances. I can find better equipment than I can make. In previous titles, I could make much better gear than what I could find or buy. There are way too many systems in the game. There are about 5 ways to open chests. There is a ton of base building, but I do not see the point. There is not really any reward for fixing anything up. It feels like this game was made by people who are all working from home and not working together. Such a mess of a game. It looks pretty in screenshots, but doesn't work well together. The only thing I can say good about the game so far is the characters are pretty decent and the world is interesting to explore. The story is so far ok. There is some interesting mystery, but mainly you are just tasked with exploring the area for some surveyors.

They did completely overhaul the alchemy with almost all new items. The enemies are mostly new as well. New is not necessarily better though. You just add mostly random items to make things, where in previous games the alchemy made more sense and flowed better.

If they do not improve the series going forward, I will not likely continue to buy the games. This game looked so great and has been such a disappointment so far. I feel like they are trying too hard to make it a mainstream game and in the end they are alienating their core fans and not really enticing any new ones. Such a dumb thing that so many developers do.
 
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Clearly nobody is playing this game and have moved on to better things. Below is a my review that I posted elsewhere. This is the first Atelier game I have ever been disappointed in, unless you include that stupid gocha game. Between that gocha game and this game, I am not sure I am on board with what the developers are trying to do with the series. I will approach any future games with caution.

Yumia is a decent jRPG, but it is an awful Atelier game. I have been playing every Atelier games since the PS3 and this one is the worst by far. I would not even call it an Atelier game. It is Atelier in name only.

Pros:
1. Interesting world to explore.
2. Interesting characters, for what little you get to talk to them.
3. Pretty cool story and boss battles.

Cons:
1. The map will remind you of Assassin's Creed with a million points of interest, each one a copy and paste of the last.
2. The game has camping, but it feels very last minute. There are barely any places to camp, the camping scenes are not voiced, and there is very little point in even camping. A clear example of scope creep.
3. I hit the level cap of 100 about a third of the way through the game. In the beginning of the game, you gain a level after every battle and sometimes gain 2 levels. The only way to improve yourself in the end game is to make better items.
4. Combat is pretty awful and your characters is just jumping around like a lunatic. It all happens so fast you can barely keep up. Just mash buttons while your powers cool down and you do it again.
5. Alchemy, if you can even call it that, is the worst of the series by far. It in no way resembles alchemy from previous games. You character makes items by dancing. The game gives you a way to auto synthesize, which is highly recommended, as synthesis is horribly boring and tedious. This is coming from a person who was addicted to synthesizing in previous games and I enjoyed doing the alchemy.
6. In order to make better items, you need to level up each item by spending energy that you collect throughout the game world. So you need to explore and grind to level up items. Then auto synthesize to get high level items.
7. To make an item, you only need a single unique ingredient to make it. The remaining items can be just about anything. It is just about quality of the ingredients to get better gear. It doesn't make much sense, but neither does dancing to synthesize.
8. You have an annoying assistant that follows you around for the entire game helping you. It looks like a floating bong. Not something interesting like a cat, but a bong. A bong holds your hand throughout the whole game. Thanks, but no thanks.
9. The game just copies other games. Clearly they wanted this series to go mainstream and they are doing so by copying every game like Assassin's Creed and every other game that has base building. Everything that has made Atelier games unique is gone. The games I fell in love with have sold out to be mainstream.

Overall I am pretty disappointed with this game and cannot recommend it to fans of the previous Atelier games. I had high hopes for this game and was very much looking forward to it. I pre-ordered the game like I have for the last dozen or so and regretted it for the first time. I will not be pre-ordering the next game and I may skip it entirely unless the developers make some changes to make the combat and alchemy better.
 
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