Atlus JP puts up Persona related teaser site counting down to November 24

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The only reason the party members can't switch personas is probably because it would remove any difficulty possible with the "1 More!" system. I mean, don't get me wrong, if you're smart with the MCs personas you can accomplish much the same thing, but they probably make sure you can only switch a persona once per round of combat for a reason....



Now, if they make it kind of like how Persona 1 had it with "groups" of tarots being the best for each person, but made sure that all personas of those groups had the same elemental strengths/weaknesses, it could probably work better. A lot of the arcana specialize in elemental types anyway(though 4 really worked hard to break this up for some reason). As an example, Chie could specialize in Chariot and Strength arcanas(though I think Tower also used a lot of physicals), so keep the same elemental weaknesses for those. Of course, that's kind of what they already did with each of the character's personas anyway in terms of skillset.
 
Was Press Turn what Digital Devil Saga had ? The only other SMT game I have played besides Persona is that, and I feel as if I have seen this expression before.
 
Was Press Turn what Digital Devil Saga had ? The only other SMT game I have played besides Persona is that, and I feel as if I have seen this expression before.

Yeah, DDS uses it. Fewer things would use up icons in DDS if I remember right, but it was otherwise the same system as SMT3.
 
I'm watching it as I type this. It's amazing. The production values, for an anime broadcasted on TV, are very high. The plot is the same and you'll recognize most of the scenes, but they play a little differently and it's very refreshing. It's also funny as shit.

I recommend it to everyone who's a fan of the game and then some.

Ghost Chie says hi.

lsen2nP.jpg
 
Looking at first week Japan sales (main entries are bolded):

[PS2] Persona 4 (Atlus) - 193,000
[3DS] Shin Megami Tensei IV (Atlus) - 188,562
[PS2] Shin Megami Tensei III (Atlus) - 151,203
(Famitsu)
[PSV] Persona 4 Golden (Atlus) - 137,076
[PS2] Persona 3 - 116,682
[NDS] Shin Megami Tensei: Strange Journey (Atlus Co.) - 97,221
[PSP] Persona 3 Portable (Atlus Co.) - 94,287
[PS2] Persona 3: Fes (Atlus) - 90,369

It's not obvious that Persona is much more popular than SMT. Also note that both series sell more in Japan than in other territories.

Why just first weeks? Why not LTD's? Persona as a franchise is far larger (movies, anime whatever SEGA is going to do etc).

There aren't great numbers for the US, but the best I can dig up is:

SMT4: 65k-70k after 2 weeks
Persona 4: 110k after 1 year

I think it's safe to say both games sold roughly the same amount of copies in the US as well.

Iirc P4G is over 100k without digital and thats on a much smaller userbase.

Yeah, no.

SMTIV did 188k on the most dominant platform in Japan in a long while.

P4 did 190 on a legacy platform years after the next generation came out, and THEN did 135 on a very low-selling platform. And you want to tell me they're equal?

Quoting sales numbers is nice, but if you look at them out of context, it's a problem.

And that doesn't take into account shit like worldwide numbers and the like. I also don't really see them leveraging SMT much anymore for side things, much more stuff like P4 Arena and the anime/movies.

If we're going to go all 'but Golden was on sale!' too, then I want to bring up the Club Nintendo deal for SMT IV/Fire Emblem, because that's the only reason I bought SMT IV.

tldr; sales numbers are even, but clearly being taken out of context to support the argument. But P4 started the boom for Atlus and Persona is clearly the number one franchise for them now.

Persona's increase in popularity may also (and I think it has) help the SMT series. Theres no doubt Persona is the larger franchise but the two can help each other.

Persona 5 should give us an idea on how much the franchise has really grown.

I'm going to take a wild guess and say these are 3 games:
- Persona 4 Ultimate 2 ~ Console version
- Persona 3 FES Portable + Girl MC
- Persona 5

Hmm, I don't see why three boxes mean three games.
 
... I don't remember that thing having legs. I thought it was just a blob.

5c13.jpg


You can keep ranking it up and are able to summon better and better demons. I ended up with the same form as this guy, and was able to summon Izanami. Female Angel form gets to summon Lucifer Frost.
 
I've never seen this youtube reported on anywhere but it seems to have a lot of legit Persona 5 info.

Has potential character art including the English VA actor for each character, some arcana stuff, and some spoilery looking videos that I've avoided. Figured GAF should know about it, though.

http://www.youtube.com/user/ATLUSxP5/feed?filter=2

That is so old. Its all fan made. Most of the characters are form certain manga and that guy with his palm on his face is dojima.
 
That is so old. Its all fan made. Most of the characters are form certain manga and that guy with his palm on his face is dojima.

Dojima is Protagonist of P5 confirmed, Prequel Status

WE'LL FINALLY FIND OUT P4 Spoilers
WHO KILLED HIS WIFE

It was me
In the hall
With the revolver

Now if you'll excuse me, I'm going to go home and sleep with my wife
/rollcredits
 
Press Turn = you hit a weakness, you get extra turns. 50% per successful hit. So you can get as many as four extra turns since it rounds up.

In P4 you get extra turns for every enemy you hit, so you could technically knock out the entire party with just one person, then use the rush down to kill them all.

And although shadows can do this too, they can't get a rush once they knock your entire team down. The enemies can use Press Turn just as effectively as you can.

So is SMTIV press turn then? Because that game is way easier than P4. It's so easy to exploit bosses even if you are under levelled because you can just throw in demons that absorb or reflect what they are using, and bam they lose all their turns. At least in P4 bosses feel like more of a challenge. Your party, aside from you, has fixed weaknesses, bosses generally do not have weaknesses and thus don't grant you the one more, you can't sap a bosses turns just by absorbing an attack etc. Just feels way more balanced.
 
So is SMTIV press turn then? Because that game is way easier than P4. It's so easy to exploit bosses even if you are under levelled because you can just throw in demons that absorb or reflect what they are using, and bam they lose all their turns. At least in P4 bosses feel like more of a challenge. Your party, aside from you, has fixed weaknesses, bosses generally do not have weaknesses and thus don't grant you the one more, you can't sap a bosses turns just by absorbing an attack etc. Just feels way more balanced.

Nocturne, IV and DDS games all have Press Turn.
 
Dojima is Protagonist of P5 confirmed, Prequel Status

WE'LL FINALLY FIND OUT P4 Spoilers
WHO KILLED HIS WIFE

It was me
In the hall
With the revolver

Now if you'll excuse me, I'm going to go home and sleep with my wife
/rollcredits


That you actually made a movie Clue reference warms my heart. <3



Dojima is the p5 protag, but Dojima's beta version is in Persona: Trinity Soul.



Therefore, Persona 5 is the story of Persona: Trinity Soul! CASE CLOSED.


Yukiko has the best everything.

Just putting that out there. :)


Ok, so we've moved from the Platform wars discussion, to the SMT vs Persona discussion, and now we're moving onto waifu wars.


Yep, it's certainly a Persona topic now. :D
 
So is SMTIV press turn then? Because that game is way easier than P4. It's so easy to exploit bosses even if you are under levelled because you can just throw in demons that absorb or reflect what they are using, and bam they lose all their turns. At least in P4 bosses feel like more of a challenge. Your party, aside from you, has fixed weaknesses, bosses generally do not have weaknesses and thus don't grant you the one more, you can't sap a bosses turns just by absorbing an attack etc. Just feels way more balanced.

Is it possible to imbue a demon that's immune to all attack types (in SMT4)? Seems like it would be, 8 types for 8 defense abilities not counting a demon's innate resistances.

Of course, it wouldn't work on most main story bosses since they're programmed to use Megidola if they find you immune to their regular abilities.

Ok, so we've moved from the Platform wars discussion, to the SMT vs Persona discussion, and now we're moving onto waifu wars.


Yep, it's certainly a Persona topic now. :D

November 24 is a really long time away, like 2 months away. Still don't think it's P5 though.
 
What happened with this picture btw?
persona-5-domain.jpg


Was it confirmed to be fake?
If it's legit then the 3 boxes could simply be the 3 main characters of Persona 5
 
Is it possible to imbue a demon that's immune to all attack types (in SMT4)? Seems like it would be, 8 types for 8 defense abilities not counting a demon's innate resistances.

Of course it is possible.
That's my main problem with the fact that you now choose the skill during fusion: you get far too powerfull far too easily.
The system in Nocturne (and all PS2 games) was frustrating, but at least it kept a semblance of balance in the difficulty of the game.

In SMT4 and P4: Golden on the other hand...

So is SMTIV press turn then? Because that game is way easier than P4. It's so easy to exploit bosses even if you are under levelled because you can just throw in demons that absorb or reflect what they are using, and bam they lose all their turns. At least in P4 bosses feel like more of a challenge. Your party, aside from you, has fixed weaknesses, bosses generally do not have weaknesses and thus don't grant you the one more, you can't sap a bosses turns just by absorbing an attack etc. Just feels way more balanced.

As mentioned above, the main problem is that you CAN easily fuse demons that don't have weaknesses and OP skills in SMT4.
Not the press turn system.

Try out Nocturne, you'll see if this system makes a game easy.
 
As mentioned above, the main problem is that you CAN easily fuse demons that don't have weaknesses and OP skills in SMT4.
Not the press turn system.

Try out Nocturne, you'll see if this system makes a game easy.

Nocturne really isn't difficult at all, and it's also easy to fuse demons with no weakness and op skills in Nocturne. It's just more time consuming having to back out of a fusion. Nocturne at the later parts are extremely easy since you can void quite a few attack with the main character. SMT IV you can't get that many voids on your main.

Persona 4 is beyond easy though.
 
Nocturne really isn't difficult at all, and it's also easy to fuse demons with no weakness and op skills in Nocturne. It's just more time consuming having to back out of a fusion. Nocturne at the later parts are extremely easy since you can void quite a few attack with the main character. SMT IV you can't get that many voids on your main.

Persona 4 is beyond easy though.

Yeah, people tend to make Nocturne like the ultimate hard game, which it is not.
It's still harder than SMT4 though.

However, if you spend 2h to make one OP demon (which is ouf course possible), or if you farm like crazy like a friend of mine did, I personnaly think you're playing the game wrong. The limitation on fusion wasn't there for nothing, and the game is manageable (and more interesting to play) without cheating your way out of the tough fights.

But well, that's a bit off topic.
 
Production values aren't really very high at all, as there's many mistakes or lazy animation use in it. Not saying it's bad, but eh.

The production values for Persona 4 The Animation are extremely low. Doesn't even seem like they put any effort in until the last five episodes of the TV broadcast.
 
^Hell, the production values for Persona: Trinity Soul, were astronomical in comparison.

Always hoped for that kind of motif for P5. Orange would be nice.

And yeah, SMTIV is broken. Nocturne bosses seldom had weaknesses. Even the final boss had them! The early game is pretty nasty, though.

It is strange cuz despite how broken SMTIV was, it was still one hell of a game, my favorite game of the year so far.
 
The production values for Persona 4 The Animation are extremely low. Doesn't even seem like they put any effort in until the last five episodes of the TV broadcast.

Well there was news of the staff not getting paid after episodes already were completed and aired so it probably didn't inspire work ethic either.
 
Well there was news of the staff not getting paid after episodes already were completed and aired so it probably didn't inspire work ethic either.

Yeah. Poor director + staff not getting paid = lousy effort. It's a miracle that it turned out as good as it was. The best stuff (music and script) came from the Atlus side of things.
 
The production values for Persona 4 The Animation are extremely low. Doesn't even seem like they put any effort in until the last five episodes of the TV broadcast.

Well, at least it was better than the first Persona anime.
Man was that a letdown for me... The last couple episodes were cool though. I see a pattern here.

It is strange cuz despite how broken SMTIV was, it was still one hell of a game, my favorite game of the year so far.

Maybe because hard doesn't necessarly mean good and easy doesn't necessarly mean bad ?
I just personally rated that as a minor flaw, because I rather enjoyed the rather present (but not impossible) challenge of Nocturne.
 
I've always assumed the not getting paid thing was a rumor because it didn't end up like everyone thought it was.

Guys, guys. Let's wait for Persona 5 to settle this. Then we'll settle it for good.

The thing that makes me curious about P5's sales is that its not on the PS2 anymore and it won't exactly have the PSP/Vita and to lesser importance 3DS audience on it.
 
The overwhelming red theme of the game makes me think this will be about anger.

Blue = Sorrow/Fear
Yellow = Interest/Intrigue
Red = Passion/Anger
Green = Joy/Happiness

Going by the old P2 contact system. Perhaps P6 will be green.
 
I've always assumed the not getting paid thing was a rumor because it didn't end up like everyone thought it was.



The thing that makes me curious about P5's sales is that its not on the PS2 anymore and it won't exactly have the PSP/Vita and to lesser importance 3DS audience on it.

Would you guys agree that the Persona fanbase has grown more after Persona 4's release window? I mean, just today PersonaGAF got like two or three newly activated members. I personally got into Persona in late 2012 on the recommendation of a friend, and only played Persona 4 Golden/Arena in August. I also got two more friends into the Persona franchise, and that was this year. You can also find tons of posts by people on this forum who discovered Persona games post-P4. I feel like the more time you give the Persona franchise, the bigger it will keep getting because most everybody that plays the games loves it. There's no basis for this, but Persona 5(assuming it's as good as 3 and 4 have been) may just be a media darling that results in a relative breakout hit. The hype and rabid fanbase to spread the good word is there. I'd say that it's in a good position to blow up(relative to past game sales).

Realtalk: I think Persona 5 might break a million in Japan LTD if it's a PS3 game.
 
Yeah. Poor director + staff not getting paid = lousy effort. It's a miracle that it turned out as good as it was. The best stuff (music and script) came from the Atlus side of things.
To be fair, whoever decided to include the houndstooth patterns should be punched in the face. One of many missteps to make the series more ambitious than the budget would allow it to do.

I know I'm in the minority but I loved the anime. It falters pretty hard at the end, but that final bonus episode was pretty clever.
 
Would you guys agree that the Persona fanbase has grown more after Persona 4's release window? I mean, just today PersonaGAF got like two or three newly activated members. I personally got into Persona in late 2012 on the recommendation of a friend, and only played Persona 4 Golden/Arena in August. I also got two more friends into the Persona franchise, and that was this year. You can also find tons of posts by people on this forum who discovered Persona games post-P4. I feel like the more time you give the Persona franchise, the bigger it will keep getting because most everybody that plays the games loves it. There's no basis for this, but Persona 5(assuming it's as good as 3 and 4 have been) may just be a media darling that results in a relative breakout hit. The hype and rabid fanbase to spread the good word is there. I'd say that it's in a good position to blow up(relative to past game sales).

Realtalk: I think Persona 5 might break a million in Japan LTD if it's a PS3 game.

I think Persona has grown but the fanbase was on the PS2 and PSP/PSV with the SMT(counting spinoffs obviously) fanbase being on the DS/3DS so there's no way to tell how it will sell on the PS3 and whether it will be similar to the old numbers or a lot bigger than it was before.
 
*shrug*

My perspective obviously paints a rosy picture, because from my perspective it's growing pretty rapidly for what it is. As for why it'd break a million LTD, I dunno. I've got this weird feeling about it. If Persona 4 Golden, a re-release, managed to work as a Vita killer app for the month it released and had a surprisingly good LTD by Atlus' standards, I think we may be pleasantly surprised with how many copies Persona 5 may end up selling. Maybe not quite a million, but I'm expect it to be closer to that number than 500k LTD.

Again, gut feeling.
 
You guys know what sold better than SMT IV and all the Persona games?

Catherine, aka their flagship title because it has the highest sales, because that's how it works, right?
 
You guys know what sold better than SMT IV and all the Persona games?

Catherine, aka their flagship title because it has the highest sales, because that's how it works, right?

:O What if one of the boxes is Catherine 2 with online multiplayer? That'd be great. :D
 
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