Atomic Heart II - Reveal Trailer | Summer Games Fest

Never bothered with the first one. But if this trailer is any indication then this will be one to watch. That they mentioned that they'd lean a bit more into choices and light RPG mechanics is just icing on the cake.
 
Never bothered with the first one. But if this trailer is any indication then this will be one to watch. That they mentioned that they'd lean a bit more into choices and light RPG mechanics is just icing on the cake.

The first game isn't nearly as 'bombastic' as this trailer looks like with its obviously-faked game play. The first one plays a lot more like a Bioshock with an open setting. Pretty good game, imo.
 
Looks like Bioshock on meth, to me. I'm in. I still haven't played the first one though, so maybe I should pick that up on sale.

One of the best trailers of the show, regardless.
 
First game was a solid Bioshock-like, but bro the story / cinematics actually hurt it imo. like stfu dude, environmental storytelling wouldve been fine there was plenty of atmosphere.
 
The first game isn't nearly as 'bombastic' as this trailer looks like with its obviously-faked game play. The first one plays a lot more like a Bioshock with an open setting. Pretty good game, imo.
Fake or not, it sure made an impression. I'll see if I can grab a cheap copy of the first one and give it a whirl.
 
Mick Gordon OST is a highlight.
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I really enjoyed the first one but it had a lot of flaws. I think it went on a little too long and the outdoor environments felt pretty meh. The world was very cool though.

The first DLC was almost controller breaking it was so difficult. I heard the third DLC is excellent t so I need to get that done before this hits.

I definitely will be preordering it to show them support. I loved the trailer I thought it looked fantastic.
 
It's great that they're making another one. Plenty of things to fix and improve. Haven't had the time or was in the mood to play DLCs, hopefully by the time they'll release the last one.
 
It looks like they AI generated ideas then created in game models based on them, or created a tool to automatically do the two together.

But AI is making me question everything. This could just be a normally developed game and any questioning of the development practices could be insulting to the hard working team.
 
Sure saw lot of robot ass and ultra violence. Pretty cool style all of it in good impression. Will be keeping an eye for sure!
 
Looked nuts!

But… How??
The first one was released just 2 years ago!

The big devs says that it takes 5+ years to make a game these days and then these guys come out doing it in half that time with probably a fraction of the work force.
 
I watched the trailer again and it didn't mention a release date. Is there any chance we'll see this in the next 18 months or so? If it does show up soon that's an amazing turnaround and it looks like huge step up from the first game. I really hope they deliver the bombastic balls to the wall fun in that trailer as I'll be all over it.

There was also another game by mundfish on a rotating cube that looked interesting. Definitely a developer to keep an eye on.
 
This looked rad. If it's as good as the trailer makes it seem, it'll be a blast. I love the look of it too. How was the first game?
First game is somewhat misunderstood.

Some people think it is your standard open world game, but it has respawning enemy robots and so it is bad.

But that is not correct. The open world only serves as an immersive connective tissue between interior levels (which are all fantastic) in lieu of loading screens.

Respawning robots can be disabled via ingame hacking mechanic (that many people miss).

Another complaint is about "dudebro" main protagonist and writing. But he only sounds unfitting and lame in english VO. I played in Russian with Czech subtitles and thoroughly enjoyed the story and characters.

The main star of the show is super creative visual design nad punchy weapons and powers (i.e. gameplay). I played the game at launch via gamepass and thoroughly enjoyed it. Runs brilliantly, too.
 
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First game is somewhat misunderstood.

Some people think it is your standard open world game, but it has respawning enemy robots and so it is bad.

But that is not correct. The open world only serves as an immersive connective tissue between interior levels (which are all fantastic) in lieu of loading screens.

Respawning robots can be disabled via ingame hacking mechanic (that many people miss).

Another complaint is about "dudebro" main protagonist and writing. But he only sounds unfitting and lame in english VO. I played in Russian with Czech subtitles and thoroughly enjoyed the story and characters.

The main star of the show is super creative visual design nad punchy weapons and powers (i.e. gameplay). I played the game at launch via gamepass and thoroughly enjoyed it. Runs brilliantly, too.


Imagine how stupid someone needs to be to criticize a russian for making a dudebro game.
 
The first one had sexy robots, but I thought the story was mostly rather lame despite the interesting setting.

You can't get by on sexiness alone in my book (unless that is the whole game to begin with). Hopefully they're improving the writing here.
 
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Mundfish is a Russian company, and they've been coy about their ties to the Russian government. I'm not an era guy by any stretch of the imagination, but I have to admit I have my own ethical issues with this considering, among other things, I have a Ukrainian refugee living under my roof.
 
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The first would have been great if it weren't for a few really weird and bad decisions at the core of its design. Did a lot of things so well, if the sequel doesn't fall into the same traps, it could be incredible. Keeping my eye on this one
 
First game is somewhat misunderstood.

Some people think it is your standard open world game, but it has respawning enemy robots and so it is bad.

But that is not correct. The open world only serves as an immersive connective tissue between interior levels (which are all fantastic) in lieu of loading screens.

Respawning robots can be disabled via ingame hacking mechanic (that many people miss).

Another complaint is about "dudebro" main protagonist and writing. But he only sounds unfitting and lame in english VO. I played in Russian with Czech subtitles and thoroughly enjoyed the story and characters.

The main star of the show is super creative visual design nad punchy weapons and powers (i.e. gameplay). I played the game at launch via gamepass and thoroughly enjoyed it. Runs brilliantly, too.
I do like the look of the first game and hearing your positive impressions means it's now on my backlog/wishlist.
 
I enjoyed the first game even though it leaned too much on combat imo. That open world with robots popping everywhere also pissed me off.
 
Another complaint is about "dudebro" main protagonist and writing. But he only sounds unfitting and lame in english VO. I played in Russian with Czech subtitles and thoroughly enjoyed the story and characters.
Yep, the first game is absolutely, thoroughly Russian. It's crammed full of Soviet era (and contemporary Russia) references to movies, music, cartoons, people etc.(the cartoon that is played on TV in Save Rooms is a famous Soviet cartoon, for example, "Ну, погоди!").

That "crusty critters" line in English sounds absolutely normal in Russian, sort of a very rude swearing (Ёбаные пироги)


The Russian VO is great and the whole thing could only be fully enjoyed by knowing the Russian culture.

Simply put 90% of the game (atmosphere, flavour, lore, story) flew over most everyone's (except Russians and post-Soviet countries) heads
 
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This does look pretty damn good. Hope they deliver a tighter game play experience. Bring back the twins….
 
Is there a lore reason why the Arkham Asylum purple forum are triggered by this game?

Are they mentally imbalance?
 
Munfish It's proving itself to be a very competent and capable studio. Having released several games and supporting third-party studios in just three years is something very rare to see these days.
 
While the game kind of mocks and satirises certain aspects of Soviet Union, it also romanticises many others. I wish it just downright admitted that this awful cesspool regime was a cause of so much tragedy and suffering. But I enjoyed the game for what it was, I had a very unique look and art-style and the interior levels were very well designed.
 
While the game kind of mocks and satirises certain aspects of Soviet Union, it also romanticises many others. I wish it just downright admitted that this awful cesspool regime was a cause of so much tragedy and suffering. But I enjoyed the game for what it was, I had a very unique look and art-style and the interior levels were very well designed.
The thing is that Soviet Union had good and bad parts. Just like everything. 🤷‍♂️
 
Looked nuts!

But… How??
The first one was released just 2 years ago!

The big devs says that it takes 5+ years to make a game these days and then these guys come out doing it in half that time with probably a fraction of the work force.
Was there a release year that I missed?
 
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