Dirk Benedict
Gold Member
Been following this for years. After being so quiet… they finally have something to show. This is actually the one I am waiting for the most, out of all the games shown.
Well you can see why, game just on a tech level is blowing AAA games away.so this is a real game afterall?
It was just an animation years ago and dev threw a tantrum at me when I told him he is bulshitting... like 5 years ago lol
Their deformation tech on the bodies/flesh look miles apart from the new Dead Space or Callisto Protocol.Fucking finally, i followed this thing since the first trailer and it was worth.
Hey capcom, this is how you make first person shooting in an horror game, watch and learn.
Haha wtf is this movie? Gotta see this.Looks insane. It is like a playable body horror movie.
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Callisto gore is pretty shit, not even worth a mention, dead space was infinitely better gore tech wise.Their deformation tech on the bodies/flesh look miles apart from the new Dead Space or Callisto Protocol.
They were radio silent, but I read bits and pieces that they were fully committed to refining that tech. This was like 3-5 years ago?
Callisto was alright, it had the overall graphics presentation looking more than stellar... God, why couldn't they have just done a Dead Space clone with the mechanics?Callisto gore is pretty shit, not even worth a mention, dead space was infinitely better gore tech wise.
Dead island 2 Is current king but ill look even better.
Graphic was great, gore was literally average with no high point whatsoever, even rdr2 dismantle the gore of that game without being an horror game.Callisto was alright, it had the overall graphics presentation looking more than stellar... God, why couldn't they have just done a Dead Space clone with the mechanics?
It was 'Viscerals' Return to form and.. fuck. It was like hyping myself to the ends of the Earth, only to meet a fucking disappointing wall.
It came at a time when I was kind of starved for horror and gore. But, ultimately, I agree.Graphic was great, gore was literally average with no high point whatsoever, even rdr2 dismantle the gore of that game without being an horror game.
I'm a sucker for good gore even in bad games, and i don't remember to ever been impressed by the gore of callisto once.
Finishers from enemies were cute, nothing more.
That movie is called Society.Haha wtf is this movie? Gotta see this.
Anyway, game looks very interesting. Always down for some good horror. Hopefully it can create a proper vibe without too many cheap jumpscares.
Oh yeahSound very ambitious, please don't be vaporware:
"There are four founders of Team Clout," ILL's game director and studio co-founder Max Verehin says. "We had an idea to make a brutal horror game with physics and decided to make a few videos that could represent our vision. It was a really small development to begin with. The road was bumpy. There were a lot of issues with location, team, and stuff like that.
"And then we sat and thought 'hey, we should really start developing seriously, full time.' In summer 2023 we got together with Mundfish Powerhouse, and that was the moment when actual serious production started. We built the team. We finished the playable internal demo."
You might recognize that name Mundfish – it's the studio that developed Atomic Heart. Powerhouse is a spin-off, boutique label built to find, publish, and co-create, in the studio's own words, the "next generation of standout games". With Powerhouse's backing, Team Clout has been able to grow into a studio of some 50 full-time developers and work on ILL in earnest. No longer the stuff of concept videos, everything that we've seen since 2023 has been captured in game.
"ILL is something that all four founders wanted to play in the future," Verehin continues. "We're inspired a bit by Half-Life 2, specifically the pacing, and how the story is told. It's that feeling that the whole journey is in front of you, that you start here and you need to get there. And that feeling that the world is alive. We're trying to bring a piece of that into our game. We're also pushing the physics-based elements. This could just be stuff in the levels – objects, breakable stuff. When you enter a room in ILL and there's a fight, after the fight, you'll see the room has changed because stuff isn't glued to the floor.
"We're also trying to push physics with enemies as well. I'm not saying our enemies are going to be procedural, but we are pushing the feeling. When you shoot an enemy, you feel that it's physics based, even though we're using some cheat codes and it's partly animated. You shoot an enemy, he falls, hits another enemy, and they react."
"Gore is really important," Verehin explains. "Maybe you remember Soldier of Fortune, where when you killed an enemy, you just wanted to see how the gore would work. We want players to be excited to explore this system. It's about how the enemy reacts to being hit – we want you to be able to see how the enemy's behavior changes if you shoot off their body parts. In one of the trailers, you might remember there's an enemy who loses its hand and then looks down to look at where its hand should be. This is part of our gore.
"But it's not just about the visuals. We also want you to feel the sound. If you shoot a revolver in a corridor, you'll feel like it's in a corridor. The sound of the shot itself is brutal and impactful. And our enemies are not regular zombie-like monsters. They do really sadistic stuff. This dismemberment system will change them, too. If they lose a limb, another enemy can be born from that limb."
Dude is speaking to my soul with that sof\gore bitOh yeah
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This is one of those fake looking games. Looks too good to be true, we'll see
Looks insane. It is like a playable body horror movie.
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To be fair Atomic Heart was getting the exact same "looks fake" reactions for years, only for the game to come out and be awesome.This is one of those fake looking games. Looks too good to be true, we'll see
The game release is set for "sometimes in the future".Question is, was the trailer running off a high end PC or console was it in game footage or cgi these are questions i must have answers to !!!
OhhThe game release is set for "sometimes in the future".
Safe to say this is a ps6 game.
Better this way, i'm happy to wait 3-5 years if the game is gonna look like this trailer.
Sound very ambitious, please don't be vaporware:
"There are four founders of Team Clout," ILL's game director and studio co-founder Max Verehin says. "We had an idea to make a brutal horror game with physics and decided to make a few videos that could represent our vision. It was a really small development to begin with. The road was bumpy. There were a lot of issues with location, team, and stuff like that.
"And then we sat and thought 'hey, we should really start developing seriously, full time.' In summer 2023 we got together with Mundfish Powerhouse, and that was the moment when actual serious production started. We built the team. We finished the playable internal demo."
You might recognize that name Mundfish – it's the studio that developed Atomic Heart. Powerhouse is a spin-off, boutique label built to find, publish, and co-create, in the studio's own words, the "next generation of standout games". With Powerhouse's backing, Team Clout has been able to grow into a studio of some 50 full-time developers and work on ILL in earnest. No longer the stuff of concept videos, everything that we've seen since 2023 has been captured in game.
"ILL is something that all four founders wanted to play in the future," Verehin continues. "We're inspired a bit by Half-Life 2, specifically the pacing, and how the story is told. It's that feeling that the whole journey is in front of you, that you start here and you need to get there. And that feeling that the world is alive. We're trying to bring a piece of that into our game. We're also pushing the physics-based elements. This could just be stuff in the levels – objects, breakable stuff. When you enter a room in ILL and there's a fight, after the fight, you'll see the room has changed because stuff isn't glued to the floor.
"We're also trying to push physics with enemies as well. I'm not saying our enemies are going to be procedural, but we are pushing the feeling. When you shoot an enemy, you feel that it's physics based, even though we're using some cheat codes and it's partly animated. You shoot an enemy, he falls, hits another enemy, and they react."
"Gore is really important," Verehin explains. "Maybe you remember Soldier of Fortune, where when you killed an enemy, you just wanted to see how the gore would work. We want players to be excited to explore this system. It's about how the enemy reacts to being hit – we want you to be able to see how the enemy's behavior changes if you shoot off their body parts. In one of the trailers, you might remember there's an enemy who loses its hand and then looks down to look at where its hand should be. This is part of our gore.
"But it's not just about the visuals. We also want you to feel the sound. If you shoot a revolver in a corridor, you'll feel like it's in a corridor. The sound of the shot itself is brutal and impactful. And our enemies are not regular zombie-like monsters. They do really sadistic stuff. This dismemberment system will change them, too. If they lose a limb, another enemy can be born from that limb."
Was going to post this.Looks too good to be true. I say fake
I'm still pissed that Capcom went balls deep in RE2R with the damage models and gore only to drop it instantly. The way ripping the zombies apart felt in that was a big part of the game feel imo.Fucking finally, i followed this thing since the first trailer and it was worth.
Hey capcom, this is how you make first person shooting in an horror game, watch and learn.
Yeah what film is that?wtf show is this?
is that spiderman?
Yep, Dark Ages should have been what you say, being a current gen only title, yet it looks worse in many ways than the previous games…I'd like doom to have realistic graphics like this but still keep the rip and tear over the top gameplay.
I hope this will be as good as the trailer makes it look as it looks amazing.
Try dead island 2 or half sword demo on steam.Best game I've seen so far. I'm happy about games finally having location based damage(Onimusha to a lesser degree) that matters. Looks amazing. I'm not so hot on first person games but the star of the show is the damage and the monsters, so I don't mind here. Finally. Been waiting since Soldier of Fortune.
The guy behind this game (Max Verehin) has two interesting Instagram pages filled to the brim with creepy art and (AI) videos. With the stuff he comes up with during the day, I bet his nightmares are pure relaxation.
Yeah what film is that?
Looks right fooked up.
Try dead island 2 or half sword demo on steam.
I'll have to check that outPretty sure it's from Society, great film.