I was about to post this in the MMAC thread but felt that this was an important enough issure to have its own. If any moderators feel it should be combined then feel free to.
This is taken from http://megaman.retrofaction.com
Edit: Text in bold is Atomic Planet's response.
My take? Complete bullshit. Looking at games like Wind Waker or Metroid Prime and all that they gave on one tiny disk and then this MMAC bullshit is just inexcusable.
This is taken from http://megaman.retrofaction.com
Edit: Text in bold is Atomic Planet's response.
Upon communicating with one of Atomic Planet's reps, this reply was recieved, it explains many issues about the GameCube version of the game MegaMan Anniversary Collection, it's worth a check (I know it's long):
Thank you for your email. Hopefully all of your questions will be answered below:
Also, it is my understanding that the remixed music found in Mega Man 1-3 was taken from the Mega Drive version, The Wily Wars....and that was a cartridge! The majority of the collection are old 8-bit NES titles ranging from 256KB to 4MB. Even if Mega Man 8 took up the entire PSOne disc of 650MB which I'm fairly positive it didn't, you should still have plenty of room.
Unfortunately the size of the original ROMs does not have any bearing on MMAC as non of the games emulated. All titles have been re-written for PS2 / GCN and this means that data size for graphics and sound has increased considerably when compared to the original game data. With 10 games on the package our emphasis was always on ensuring that the original games were as true to the originals as they could be on the target platforms. This means that frame rate, image quality and sound quality had to be of the highest standard. Ive listed the size of the PSX re-releases of Rockman 1,2,3,4,5,6 and 8 below to give you an insight into just how big these games were to begin with in the hope that you can understand where all the space went! Please bear in mind that the machines that originally ran these games had very different architecture to the PS2 and GCN and so when image and sound data is converted it invariably has to increase in size.
The ps2 version of MMAC runs to 3.52gb and the GCN has been compressed down to fit into 1.35gb.
As you can see the original PSX games alone (excluding all bonus content, MM7 and the fighting games that are also included with MMAC) come to over 3gb Thats twice the size of a GCN disk! This means we are already compressing the games down to under 50% of their original size before we even begin to add the new features..
Back to the music, why wasn't this mentioned sooner? Even on the promo video in retail stores it mentions the remixed music. As a huge Mega Man fan who was really looking forward to all that was promised in this title, you can understand my frustration. I do not own a PS2 sadly. And I really shouldn't have to because the GameCube media should be large enough.
Again, we are not emulating the original NES games. My points above hopefully answer this.
After all Factor 5 is able to fit an enormous amount of high quality video footage in games like Rogue Squadron III: Rebel Strike along with a ton of orchestrated music onto one disc in addition to the main game program. And it sounds superb.
It is my understanding that vast majority of the music in the rogue squadron games is actually chip music (sequenced tunes and not red book audio or any other type of compressed audio stream). If this is correct then this would explain why they can fit so much on a disc - You would have to check this with Factor 5 though! Unfortunately the remixed tunes in MMAC only exist as audio streams and so the option to play them back from much smaller sequenced data was not available to us during development.
My IT friends are laughing at this whole situation, they aren't buying the excuse either. It really sounds like you guys were just focusing on the PS2 version and when it came to crunch time to make the deadline, you bothered to not focus as much energy into the Cube version.
This is actually not true at all. Both versions were developed side by side and in fact the GameCube version was the first to be completed.
PS1 Rockman
Original Image size: 273mb
PS1 Rockman 2
Original Image Size: 384mb
PS1 Rockman 3
Original Image Size: 466mb
PS1 Rockman 4
Original Image Size: 591mb
PS1 Rockman 5
Original Image Size: 584mb
PS1 Rockman 6
Original Image Size: 488mb
PS1 Megaman 8
Original Image Size: 318mb
Total for MM1, 2, 3, 4, 5, 6 and 8 = 3.03gb
Regards
Barry Smith
QA Manager
Atomic Planet Entertainment Ltd
That, and knowing the problem with the music was the fact that they were streamed instead of sequenced, not even re-sequencing the music would've been enough, because of the fact that they are not emulating the original NES games.
My take? Complete bullshit. Looking at games like Wind Waker or Metroid Prime and all that they gave on one tiny disk and then this MMAC bullshit is just inexcusable.