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August 2005 OXM

Chi-Town

Member
The Disc

Demos

Battlefield 2:Modern Combat: This is Xbox Live multiplayer only so I can't give you any impressions. 24 players are supported.

Pirates: They just have the multiplayer ship battle(none of the meat of the main game)but it is fun. Reminds me of an old 8-bit computer game I used to play back on the Atari 800 called Broadsides. 2 people can play the demo or 1 can go against the CPU.

Darkwatch: It's a new Darkwatch demo with 2 Xbox live multiplayer levels and a new single player level. Played it briefly and it's okay but the demo doesn't support Progressive Scan(don't know about the full game) and that always annoys me.

They have a 360 montage which is okay(hard to get the hi-def feel in 480P video)but the coolest stuff are 4 developer interviews which have a ton of footage of their games.

Dead Rising
Elder Scrolls:Oblivion
Full Auto
Condemned

The Oblivion and Full Auto vids are great. Great footage and good info from the developers.

The Magazine

5 pages on the cover game Project Gotham Racing 3.

18 pages on Xbox and 360 games at E3. One goof up, they have Capcom's Beat Down:Fists of Vengence listed as a 360 game.

They also have several pages on the Making of Xbox 360 and something that annoys the hell out of me. They mention the Nvidia licensing deal and state "but this likely means that most Xbox 1 games should play fine on the new box". 2 pages later in a vs. article they have "Xbox 360 will play some current Xbox titles, described by Chief Xbox Officer Robbie Bach as "the top selling titles"." They couldn't take the time and update the VS. article with the current info?

Reviews

GTA:San Andreas: 9.5
Destroy All Humans: 8.5
Sid Meier's Pirates: 6.0
MOH:European Assault: 7.7
Conker: 8.0
Flatout: 7.2
Special Forces:Nemesis Strike: 5.5
KOF:Maximum Impact-Maniax: 8.2
NCAA Football 2006: 9.1
 
op_ivy said:
more pgr3 info... please!

I thought this quote was interesting...

"for PGR 3, with 40,000 polygons in the interior alone [it] means that just one car takes about 6 weeks to create,"
 
I'm all over that interview/gameplay footage of Condemned. My most anticipated title next to the (so-far) nonexistant Rallisport Challenge 3.
 
triste said:
Sid Meier's Pirates: 6.0

^ = wtf?


Screw this magazine. IGN has played it several times over, and they've improved on the PC version. Read their impressions.

Also, dying to try Battlefield. Heard good things.
 
Soul4ger said:
WHAT. HAPPENED?
I loved the PC version for about 6 hours, and then it started to get boring and extremely repetitive. I can't think of anything they could have done to make it more fun later in the game for the Xbox version.
 
Chi-Town said:
I thought this quote was interesting...

"for PGR 3, with 40,000 polygons in the interior alone [it] means that just one car takes about 6 weeks to create,"

Yay for 30fps!
 
Gek54 said:
Yay for 30fps!

What`s your favorite racer Gek? Richard Burns Rally was it? What framerate is that game Gek? You were bashing Forza all the time for being 30fps yet your favourite racer, on PS2 ofcourse, is also 30fps?

While I agree 30fps sucks, your trolling is a little too obvious.
 
Pirates gets old fast. Real fast.

Step 1) Chase guy around map who kidnaps random family member
Step 2) Defeat him
Step 3) Get piece of map to family member
Step 4) If its the last piece go find family member and goto Step 1 for a new family member, otherwise goto Step 1

Theres maybe 3 or 4 other things to do on the side but they're equally repetitive. Story? Not in this game. Seriously, its a real fun game for a few days but after that... Maybe I was just too addicted to it so I burned out fast, who knows.


btw, who listens to OXM reviews anyway :lol

disclaimer: above is based on PC version
 
Gregory said:
What`s your favorite racer Gek? Richard Burns Rally was it? What framerate is that game Gek? You were bashing Forza all the time for being 30fps yet your favourite racer, on PS2 ofcourse, is also 30fps?

While I agree 30fps sucks, your trolling is a little too obvious.

I play RBR on PC at 90+fps. My favorite racer on PS2 is GT4. Even though its 30fps is a blurry mess that I HATE HATE HATE, Forza is currently my all time favorite racer.

Point is that if they can get away with 40k poly interiors at 60fps then that would be awesome but it sounds like a huge waste geometry and I will piss and moan till the cows come home if the fps is low.
 
sangreal said:
Pirates gets old fast. Real fast.

Step 1) Chase guy around map who kidnaps random family member
Step 2) Defeat him
Step 3) Get piece of map to family member
Step 4) If its the last piece go find family member and goto Step 1 for a new family member, otherwise goto Step 1

Theres maybe 3 or 4 other things to do on the side but they're equally repetitive. Story? Not in this game. Seriously, its a real fun game for a few days but after that... Maybe I was just too addicted to it so I burned out fast, who knows.


btw, who listens to OXM reviews anyway :lol

disclaimer: above is based on PC version

This man is 100% correct. After a few hours it feels like the whole thing could be slipped into a Mario Party minigame or a Shenmue arcade game. It's great for the first two hours - and then you realise you've done everything there is to do in that two hours.
 
The Pirates ship battle demo is reminiscent of the ancient Atari game, Combat. Unfortunately, the gameplay is not a tremendous evolution over the Atari version from around 1978.

I am not a fan of arcadish elements in strategy games. This ship battle, with all of its power-ups, is very much on the arcadish side of gaming.
 
Gek54 said:
I play RBR on PC at 90+fps. My favorite racer on PS2 is GT4. Even though its 30fps is a blurry mess that I HATE HATE HATE, Forza is currently my all time favorite racer.

Point is that if they can get away with 40k poly interiors at 60fps then that would be awesome but it sounds like a huge waste geometry and I will piss and moan till the cows come home if the fps is low.


Well, you probably know my take on the whole 30fps vs. 60fps racer thingy- I don't think it's a big deal as long as it's a solid 30fps..

However...

40K seems like a helluva' lot of overkill for the freaking interior. So on that count I agree with you. I'd rather they spend that excess interior polygon budget on other things.
 
Chi-Town said:
I thought this quote was interesting...

"for PGR 3, with 40,000 polygons in the interior alone [it] means that just one car takes about 6 weeks to create,"
What are they doing? Building the interiors one poly at a time? :P
 
Man, you guys are nuts. I loved Pirates. I still would if the patch support was a little better than it is.

Did you just play it on the easiest difficulty level? The game is a lot more interesting if you actually have to think through what you're doing. I mean, yeah, I can see the game being boring if you can take any ship in the game with the little swoop you get in the beginning and without putting any thought into it. That's just not the case in the higher difficulties.
 
I'm going to through out some really stupid numbes here because I have nothing better to do. As for the 40K polys for the interior, that really gets me excited, especially since a lot of gamers have wanted a fully realized interior on racing games. I mean it may not be totally pracitcal to race in, but nice to have if one wants.

Also I was thinking if a next-gen racing game has say 1.5mio polys per frame at 60 frames a second that is like what 90mio pps? Well considering the XBox360 is rated at 500pps with non trivial shaders, I think that is more than likely doable. Let's say that the 360 in real world numbers, again just BSing really here but hear me out, is say 35-40% of that 500mio figure, we could see game in the 200mio pps range.

I don't know, I am a network engineer and surely no programer but at this point I have no idea why some would think PGR3 has to be 30fps even with 40k poly interiors.

Just my opinion as always. :)

DAVEW
 
echoshifting said:
Man, you guys are nuts. I loved Pirates. I still would if the patch support was a little better than it is.

Did you just play it on the easiest difficulty level? The game is a lot more interesting if you actually have to think through what you're doing. I mean, yeah, I can see the game being boring if you can take any ship in the game with the little swoop you get in the beginning and without putting any thought into it. That's just not the case in the higher difficulties.



The ship battles are the only thing that improve when you go up the difficulty levels, all the other mini-games are exactly the same, just made harder by reducing the amount of time you have to react. Which has the effect of making you feel as though you are actually getting worse as you move through the levels. Something i found extremely frustrating.

I can forgive Sid for it because its a pretty faithful port of how Pirates! originally worked but these days i expect to be challenged through new situations as I go through the game not just put into the same situation again and again with less chance of winning each time.
 
kaching said:
What are they doing? Building the interiors one poly at a time? :P

My memory might be hazy, but I thought had read somewhere before that each car in GT4 took ~3 months to make (that presumably was from start to completion, including the car's physics model etc.). I'm sure different processes are in place at the different companies, so comparison might be difficult, but evidently creating cars for games takes some time.
 
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