WrikaWrek said:
So casual has now become some sort of slur, and expanded audience is what we call to the people that Iwata described when he was talking about how games have become "complex".
Iwata described what it seemed like a restart of gaming, basically in philosophy going back in time and pick up all the people that hadn't hopped on the gaming train that was started all those years ago and was then revolutionized by Sony with the next step in gaming, and take them to a point where we were when the gamers today were introduced to gaming.
It was that sort of philosophy. Which means that this expanded audience, should they become gamers, they will just, like us, lead to the kind of games that we are now already playing, these more complex games.
Which is funny, although it's clearly true that Nintendo had a great point, and it shows.
Your depiction of the situation, despite some points I don't agree with, is surprisingly accurate. Indeed, I too think that Nintendo's intent is, in a way, to start from scratch. After all, the Wii's codename was "Revolution" (in retrospect, I'm so glad it remained a codename, as it sounds so pretentious and aggressive
).
For me, their most difficult challenge for now is to design games that can appeal to traditional gamers and new gamers (ah, forgot about that. Nintendo also talks about "new gamers", and I think this expression goes well with what you say), and while there are not that many examples of games that achieve that, either at Nintendo or third parties, we do have games like Mario Kart Wii that, while keeping the core gameplay intact, manages to draw in more new customers than any installment before. For me, this game is one of Nintendo's most impressive achievements this generation. Mario Kart has always been big, but man, are they on fire with MKWii! Lucky me, it's also my favourite installment
.
Anyway, that brings me to my few gripes with your message. First, I wouldn't say Sony revolutionized gaming with the PS1. Not for the sake of being anti-Sony (the PS1 is one of my favourite systems, after all), but because it all came down, once again, to enhancements in graphics and sound technology, with a clearer emphasis on cinematic experiences. The lowering of royalties did the rest for developers. But from a technological standpoint, it never felt like a revolution, as the controllers gained more buttons, the systems were still better at processing 2D than their predecessors... You could call 3D a "radical sustaining technology" or something like that (does it show I read Christensen far too much? Yeah, probably
), and, because it's readical, it brought enough novelty and felt refreshing enough to grow into the success we all know, despite being in line with previous conceptions of progress. But that first point is irrelevant to the discussion at hand, I just wanted to voice my opinion on that, don't bother answering to that, that would derail the actual argument at hand ^^'.
Second, and that is my main gripe, is the end of your post. While the new gamers are indeed supposed to continue gaming and have more and more refined tastes and demands as you suggest, I don't think you should assume that they'll eventually come to like what most of us like right now. They don't play games for the graphics, nor for button-based controls, scenarios or long, drawn-out experiences. They also don't care much about online (I'll add a "yet", as I'm not sure), and when they do, I'd wager they don't necessarily need an incredibly feature-rich online service. Since Iwata applies the strategy of disruption, what he does with the Wii and the DS is supposed to be value-changing, or game-changing. What that means is that the common criteria on which most games and sequels tend to be judged today (graphics, length, more controls/moves for your character, scenario, etc.) are not the criteria of the new gamers, and that, should Nintendo apply the strategy with complete success (and so far, they've been quite successful, can't be denied), they won't be decisive criteria ever again. Some of them might still have some sort of relevance, but that's it. Of course, this is assuming Nintendo is able to keep the momentum going.
To give you a simple example of how Nintendo wants progress in terms of games to be based on other criteria, take a look at Wii Sports Resort. You would assume that a better Wii Sports, according to traditional standards (as in, what the industry and gamers have come to accept), would be a fully online-enabled, prettier Wii Sports, with far more sports, and more complex controls (like, say, being able to freely move around in Tennis, as it wasn't possible in WS, much to a lot of gamers' dismay
). While we do know that the game will have 9, maybe 10 games, and we don't know if it'll be online in some capacity, we do know that the emphasis is put on motion controls once again. You still don't have more options of control over your character (you still can't move it), it's still pick-up-and-play (not to mention that it's not dramatically prettier), but the motion controls, one of the key values brought forth by the Wii, are improved with the new accessory.
Does that mean that things like graphics won't evolve anymore? No. Well, at least that's not what I think. But if you put it in simple business terms, it's just that the pace at which graphics have been evolving is beginning to severely overshoot the market, and so Nintendo says "wow, maybe we should brake a little, nobody cares about that any more, save for a few". Graphics will evolve, but at a much more reasonable pace, because 1) most consumers think they've become good enough, 2) the industry is going into a wall with that line of thinking. Meanwhile, interface, among other things, will become king, if it isn't already. For now, it takes the form of motion controls that are an extension of the body.
I've overdone it again. I should punch myself in the face for being unable to make things shorter :/.