WrikaWrek said:
I think you bring good points, but i disagree that PS1 didn't revolutionize gaming, as it brought a new dawn of games to us, it was the sort of games possible on it, that clearly brought gaming into a whole different plate, games like MGS, Gran Turismo, etc, that completely changed what kind of gamers the market restricted itself to.
To be honest, my criterion for measuring how revolutionizing something is is how much opinions are polarized. While I wasn't arguing on the forums at the time, I don't remember the Playstation being decried as a regression. I don't remember it being shunned by SNES and Genesis/MD gamers (except for the occasional Nintendo/Sega loyal fans and those who doubted Sony on the sole basis of its being a new entrant). I myself embraced the Playstation without thinking twice about it (and I only owned Nintendo systems at the time), and never looked back.
Don't be mistaken. I still think the Playstation achieved something significant, especially for developers. But I don't think it was revolutionary
per se. Revolution is a strong word, it's about changing the name of the game, upsetting the order, what was usually accepted without giving it a thought. And, in that sense, the Playstation wasn't a revolution, and wasn't intended to be one. It was a linear evolution on the same terms than before, the only significant difference being that it was optimized for 3D graphics. Orchestrated music and content were the next logical step, a step that was made easier by the dramatic improvement in storage space allowed by the CD. Noticed what I typed? "Dramatic improvement", as opposed to "revolution". I may sound harsh, but that doesn't sound like revolution to me, just a huge step in a direction the industry was already actively heading towards. The Playstation was a dramatic/radical improvement, a technological leap, but that leap was in the same direction than that of the SNES and the MD relative to the NES and the MS.
And while i certainly agree that the Wii is a great method of control that allows anyone to have an easier time with games, as the fun starts at the moment you are point the controller to the screen, i call shenanigans on the whole visuals thing.
Fact is gaming isn't just about hitting a ball with a remote, that is just one part of gaming, that's one style of gaming, and then there's the other style of gaming where visuals suddenly matter a whole lot.
You're focusing too much on the example I used. Wii Sports 2 is the most prominent example in my opinion, but that doesn't mean every game must strive to be like WS. Simplicity and motion controls can be applied in an infinity of ways, not just in the "hit-the-ball" kind of way.
Sure people didn't have a problem with RES graphics last gen, nobody is saying that, but as developers strive to be able to deliver these experiences, these feelings that transcend the mere act of puzzle solving or the instant gratification of a bat hitting a ball, we are talking about experiences that involve immersing the player in a world for example.
And that kind of experience can't be sold just because you have motion controls. And if these new gamers start getting into gaming and suddenly start seeing how games can be more than that, then they will appreciate the vistas created by more powerful hardware.
A system like the wii plays a major role in this though, and hopefully the market will expand enough where the rise in development cost is sustainable. And it's not like there's not a big demand for these "bigger" experiences, clearly, by looking at sales numbers.
I'll start with the end of your post.
Of course, right now, there still is a demand for "bigger" experiences as you call them, I would be in denial if I asserted otherwise. Some games pull huge numbers on the PS360, and the systems themselves, while nowhere near PS2 levels (which we mustn't forget), still manage decently to well. Hell, there will always be demand for that, if you ask me... But who's to say this type of demand won't decline? The question is half-rhetoric, half-food for thought. I believe it will decline, but tossing what I believe aside, just imagine, for a minute, that the demand could indeed decline, even if you yourself still want those bigger experiences (which is fine, to each his own).
Motion controls are one aspect. Why did I choose to talk about them specifically? Because they're the most obvious aspect, it's as simple as that. Everyone acknowledges their key role in the Wii's success (although they alone couldn't do much for Nintendo). Also, they go well with my example, which was WSR. Don't overanalyze thing, I don't think motion controls can do much by themselves. They're just a catalyst to other values. In that case, they were just one simple illustration of my argument, because I feared it (the argument) wouldn't be clear enough without an example.
As for immersion, I think you'll acknowledge, like me, that new gamers discover games with things like Wii Sports and Wii Fit. My question, then, is this: what kind of immersion do these games offer? In these games, the characters are
us (as Miis), and the worlds are mere reflections of the real world (Wii Sports), or nonexistent (Wii Fit). At best, they're functional. Even compared to the very first Super Mario Bros., they're not experiences, and they're certainly not immersive. The whole experience in them resides in what you do in front of your TV, not what you do in a virtual world. Even for Mario Kart, as a new gamer, you're likely to have fun because you pretend to drive with a wheel and play with friends, not because you're saving the world. Remember what I said earlier in a long post, to which Brashnir replied? I said that Nintendo designed games to perform a job rather than target a specific audience with specific needs. Actively designing games to be immersive is what you do either because that's you want to do for yourself, or what you want to do for so-called hardcore gamers. Anyway, I'm not saying all of us will like those conceptions and embrace them, especially not on GAF, but that the majority of the market that was already playing games might embrace (let us not forget that GAF is a minority here). I don't know about you, since I don't know you. However, I know that that's what
I want eventually, even if I can like a good traditional game.
That last point being made, let me restate something I said in the previous post: I don't mean, nor think that some of the values will completely go away, at least not for a good number of years. Everyone can tolerate, or even like a story in a game, especially if it's not intrusive. However, they won't be in the foreground any more.
One more thing, regarding graphics: following what I said about the values not going completely away (and if you re-read my previous message, you'll see I already addressed that issue), graphics will certainly continue to improve, but as people have been able to accept the Wii's limited capabilities, and even marvel at games that are technologically outdated by next-gen standards (see Super Mario Galaxy), it can reasonably be thought that the
pace at which they improve is more and more seen as hasty. If that weren't enough, rising development costs will bring everyone to reason anyway, or doom those who remain too stubborn (more power to small developers, I say!).
Obviously we all like good graphics here, if aesthetically, and we bitch when publishers clearly aren't putting any effort (myself included), but if they were really THAT important, then let's stop right here and think for a second: on GAF of all places, how many people would own a Wii and like some of its games? Almost nobody. You might say I'm going out on a limb and that "ifs" aren't proper arguments, but really, think about it thoroughly for five minutes. Graphics have been held as one of the most important aspects of games for years now. Each generation saw noticeable improvements that were perceived as obvious and necessary. 8-bit, 16-bit, 32/64-bit, 128-bit. On GAF, w.h.o. would own a system that's barely above an XBox if they were still that important? You answer the question, but I sure wouldn't own one (and believe me, I used to fawn over Sonic Adventure and Soul Calibur, at the time
). And again, for the last time, I don't mean that graphics will never improve from now on, only that we're at a "good enough" spot that can last for a few years, and that further improvements won't be as dramatic as what we've known at the turn of every generation. Graphics technology is becoming secondary.
Of course, all will be answered in time. It's hard too see clearly what's going on, because we're right in the middle of it, but I wonder how we will look back on it in a few years. Most importantly, I wonder what the kids who are growing up today will have to say about this generation and about games in general when they're our age
.
[EDIT] By the way, I hope nobody will try to draw me in the RE5 debate, about which I couldn't care less right now
. WrikaWrek just happened to mention the RE series in his post and I responded, but that's it.