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Awesome Games Done Quick 2016: January 3rd - 10th.

They're probably not reliable at this level.
You' ll be surprised.

Something like DK: Returns has super high level play and this is a game with somewhat forced motion controls, yet runs have about the same amount of mistakes you would see in a nrun controlled with more traditional means.

So far for the runs i' ve seen where there is the option for motion controls, the runner seems to prefer the use of motion aiming. For example the Wind Waker HD run.
 
You' ll be surprised.

Something like DK: Returns has super high level play and this is a game with somewhat forced motion controls, yet runs have about the same amount of mistakes you would see in a nrun controlled with more traditional means.

So far for the runs i' ve seen where there is the option for motion controls, the runner seems to prefer the use of motion aiming. For example the Wind Waker HD run.

Some DKC:TF runners actually prefer the Wiimote controls with the waggle over the button controls. It blows my mind since I do somewhat decent speed runs of levels in TF and can't imagine not using the regular controls haha.
 
So how do prizes work? Are you just put into a poll for the donation tier if you donate that amount? So if you donate $10, you get put into the entire pool?

Or is it only during the specific game?
 
i taught he wasn't using motion controls because of the minimal hand movements he's making. The sensitivity most be adjusted really high. i wonder in what setting he has it.

i don't remeber but can you even play single player withouth motion aiming?

He was playing on a fresh file and didn't touch controller settings. The motion controls don't require broad movements.
 
Some DKC:TF runners actually prefer the Wiimote controls with the waggle over the button controls. It blows my mind since I do somewhat decent speed runs of levels in TF and can't imagine not using the regular controls haha.
What in the ????????? i can't belive this.

Not because there's anything wrong with the responsiveness of DK: Returns motion controls but they do require extra effort. So it's surprising that there are TF runners that prefere them @_@!

Sorry, to repeat my question:

Does anyone knows the command to view just the Twitch player? It was / something.
 
Some DKC:TF runners actually prefer the Wiimote controls with the waggle over the button controls. It blows my mind since I do somewhat decent speed runs of levels in TF and can't imagine not using the regular controls haha.

I actually like the Wii remote too. I found myself doing better with it and just a quick shake, not having to worry about another button to dash or roll so I can focus on the buttons that matter more like jumping.
 
Motion control typically offers more precision at the cost of ease of use, so it's not surprising at all that many speed runners would prefer them when available. Look at all the runners that do crazy hand contortions like the claw grip.
 
Motion control typically offers more precision at the cost of ease of use, so it's not surprising at all that many speed runners would prefer them when available. Look at all the runners that do crazy hand contortions like the claw grip.

I disagree. Motion controls are usually more intuitive and therefor easier to use. Rather than using a finger you move your hands, and gross motor movement is a bit easier. Of course, this frees up your fingers to do other things at the same time, so depending on the game that could make things more complex.
 
Motion control Monkey Ball sounds like a nightmare

Fallouts starting off great already
Mostly because of the jumps, not necessairly the motion controls.

Banana Blitz is not the best example of great motion control coding anyway, it was put together rather quick to make launch day.

Have you played any of the Odama games? The motions sensors with that game are more precise than any thumbstick.
 
He was playing on a fresh file and didn't touch controller settings. The motion controls don't require broad movements.
Don't get me wrong, im not one of those guys that don't uderstand motion gaming. i know even going back to the Wii days that subtle stuff worked great XD

Like i said, it was almost imperceptible, it looked like it was a typical play session with a normal controller. Really hard to notice.
 
Okay that last SMB level with skipping multiple parts of the loop-de-loop, the level before the gorilla boss, was pretty amazing!!

I mean all the parts I watched were terrifically done but that in particular was astounding.
 
ball size
1.0
 
Don't get me wrong, im not one of those guys that don't uderstand motion gaming. i know even going back to the Wii days that subtle stuff worked great XD

Like i said, it was almost imperceptible, it looked like it was a typical play session with a normal controller. Really hard to notice.

I know. I'm just confirming that that's how subtle the controls are. I personally turn the sensitivity up even higher so I can aim even quicker.
 
Don't get me wrong, im not one of those guys that don't uderstand motion gaming. i know even going back to the Wii days that subtle stuff worked great XD

Like i said, it was almost imperceptible, it looked like it was a typical play session with a normal controller. Really hard to notice.

Back in the Wii days I always wondered WTF people thought you had to do to use motion controls. People talked about having to play games standing up and wearing out their wrists, or making big motions, when the big motions were always a bad idea and you didn't have to be positioned any different than you would for any other game. As someone who PC games for FPS' exclusively, motion controls (and IR controls in MP3's case) were a boon for opening up the option of console shooters. They were the first thing remotely close to M/K level controls.

On this run: Monkey Ball speedruns never get old. So many failures back when I was playing those games reduced to a single 10 second sprint.
 
I disagree. Motion controls are usually more intuitive and therefor easier to use. Rather than using a finger you move your hands, and gross motor movement is a bit easier. Of course, this frees up your fingers to do other things at the same time, so depending on the game that could make things more complex.

I almost always prefer motion controls, but there is typically a significant increase in difficulty in using them when it requires you to avoid unwanted hand gestures like twitches or tilting the controller down to rest your hands.
 
Back in the Wii days I always wondered WTF people thought you had to do to use motion controls. People talked about having to play games standing up and wearing out their wrists, or making big motions, when the big motions were always a bad idea and you didn't have to be positioned any different than you would for any other game. As someone who PC games for FPS' exclusively, motion controls (and IR controls in MP3's case) were a boon for opening up the option of console shooters. They were the first thing remotely close to M/K level controls.

On this run: Monkey Ball speedruns never get old. So many failures back when I was playing those games reduced to a single 10 second sprint.

Think about what game was bundled with the Wii
 
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