I finally wound up getting this game, and I generally don't like MOBAs. Any recommendations for characters to start out with for beginners? Or conversely characters to avoid when just starting out?
I finally wound up getting this game, and I generally don't like MOBAs. Any recommendations for characters to start out with for beginners? Or conversely characters to avoid when just starting out?
Okay, I've played a couple of matches so far, and it's been pretty fun. Played one as Lonestar and the other as Froggy G. Died a few times in the first game due to newbieness, and once in the second match from being to aggressive trying to destroy the main drill / base / thingie at the enemy base, but I've been going for a fairly conservative play style since then. I'll try and destroy the enemy creep to clear a path for my own team's, blast enemy turrets when my creep is tanking them, and only really engage enemy players long enough to shoo them away from a given area. Also, lots of running away to the safety of my own turrets when my health is low.
Nothing really exciting, and I'm not exactly going to rack up the kills on enemy players, but I don't want to die a lot and consequently contribute to the other team, while hopefully whittling down enemy turrets whenever possible. Maybe I'll get a little more aggressive when I'm more used to the game, but for now I'm happy doing this in order to contribute without slowing down my teammates too much (I hope!).
But yeah, it's a surprisingly fun game. I like the pacing of it quite a bit, as I've always found other MOBAs like LoL a bit too slow for my tastes.
Stupid newbie question, but when checking a current game's stats for kills, deaths, creep kills, turret kills, etc, what does the little green chart like symbol mean?
Stupid newbie question, but when checking a current game's stats for kills, deaths, creep kills, turret kills, etc, what does the little green chart like symbol mean?
Latency.
Patch 1.3
22-8-2012
New Features
- New Playable Character: Gnaw.
Gnaw's highly adaptable physiology allows him to thrive in almost any athmosphere. Gnaw was trained by a band of Amphibian cosmic bikerpirates, that rent him to any war general that is desperate enough to set loose the rabid, chitinous menace upon the battlefield.
Abilities:
Acid spit - Spit out a sticky spray of acid goo that damages enemies over time.
Grow Weedlings - Bite enemies to gather growth parts, then use those to grow a weedling.
Bite - Gnaw bites his enemies with his filthy maw, dealing damage over time.
Jump - Skroggles have a strong single jump.
- Added several songs to the downloadable Soundtrack (DLC). New tracks include Character Themes and Killing Spree theme for all characters, including Gnaw.
Character balance/fixes
- Med-I-can price decreased from 150 Solar to 120 Solar.
- Health increase from Power Pills has been increased from 30 health to 40 health.
- Solar Tree price decreased from 125 Solar to 100 Solar.
- The speed at which players are healed while in the base has been decreased from 1 health per 0.1 sec to 1 health per 0.2 sec.
- The visual effect of Blind now follows your character when you jump.
Clunk
- NEW! Cash Container (Life Bite) has been removed and is replaced with Power Converter. Power Converter decreases damage of Life Bite by 10, but increases lifesteal to 200% of damage dealt.
- The second stage of Multi Hose (Life Bite) has been removed.
Coco
- Cooldown of Ball Lightning has been increased from 5.5 sec to 7 sec.
- Blind Duration of Flashing Lights (Ball Lightning) has been reduced from 3 sec to 2 sec.
- Damage increase from Voltage Amplifier (Ball Lightning) has been increased from 5 to 7.
Derpl
- Force Field (Siege Mode) and Brim Force Field (Siege Mode) no longer protect Derpl from status effects.
Froggy G.
- Ice Cubes (Splash Dash) price has been increased from 140 Solar to 160 Solar.
Lonestar
- Blind Duration of Dark Matter Flashbang (Dynamite Throw) has been reduced from 3 sec to 2.5 sec.
- Fixed a bug with Dynamite Throw that would sometimes cause thrown Dynamite to disappear mid-air.
- Detonate-on-contact has been reverted to its original form: Dynamite will now always detonate on contact when the Rubber Sleeve upgrade has been purchased, and no longer detonates on contact without this upgrade.
Yuri
- Speed Increase from Flash Forward (Time Warp) has been reduced from 130% to 120%.
- Damage of individual Carpet Bombs (Mine Deploying) has been reduced from 14 to 13.
- Damage increase from Uranium Spikes (Mine Deploying) while Carpet Bombs (Mine Deploying) is active has been reduced 9 to 8.
Voltar
- NEW! Healing Wave has been redesigned and now heals targets for 3 health and applies an additional Healing over Time effect that heals targets for 10 health over 10 sec.
- NEW! Twisted Nightmares (Healing Wave) has been redesigned and now increases the Healing over Time effect of Healing Wave.
- Cooldown of Healing Wave has been increased from 0.9 sec to 1 sec.
- Damage increase from Weaponised Hull (Summon Drones) has been reduced from 10 damage to 5 damage.
- Weaponised Hull (Summon Drones) price has been increased from 210 Solar to 250 Solar.
- Drone Army (Summon Drones) price has been increased from 175 Solar to 200 Solar.
- Cooldown reduction from Drone Gateway (Summon Drones) has been increased from 4 sec to 6 sec.
- Drone Gateway (Summon Drones) price has been increased from 145 Solar to 190 Solar.
- Summoned Drones now display a proper graphic when detonated or destroyed.
General fixes: major fixes
- Fixed a crash in character select with a specific control scheme configuration.
- Added beta DirectX support, which should fix issues for some people who could not start the game at all, or only on Low despite having a new videocard. Known issues with DirectX: no full-screen, no VSync, controls configuration menu shows overlapping buttons (click above to select them), water too blurry.
- A number of cheaters have been banned. Cheaters can now only play against each other in their own private matchmaking.
- If your save-file is somehow lost, you will now still keep your profile level and prestige level. If you lost your save-file before this patch, your prestige level will now be restored by this patch.
- Alt+tab should work better now (switched to SDL 1.2.15 for that).
General fixes: minor fixes
- Matchmaker will now always prefer 2vs2 over 3vs1. 3vs1 can still sometimes happen if someone leaves a match, or leaves during character select.
- Mouse-button 6 now also works.
- Text-chat button can now be re-assigned.
- Master of the Universe achievement is now also given if you are already max level, instead of only when you reach highest level. Only after finishing a match.
- You can now never lose ranking points for winning a match.
- Fixed an error with scrolling in the leaderboards.
- Couple of textfixes.
Voltar never should be doing too much damage with his drones. He is primarily a support character and tower pusher. Lets face it, good Voltar players are like 10-15 levels higher than everybody else end game so a price increase on some skills isn't that much of a nerf.
Going to doubledip and buy the Steam version today as well.
Patch 1.4
Character balance/fixes
Froggy G
-Splash dash cooldown increased from 6 sec to 7 sec
-Mutant Worms price reduced from 165 Solar to 110 Solar
-Thorn Fish price increased from 280 Solar to 450 Solar
-Can't touch this will no longer protect from status effects such as blind, stun and snare.
Coco Nebulon
-Lightning ball, Conducting gel price increased from 180 Solar to 210 Solar.
-NEW! Lightning ball, Heavenly fire now adds a blaze effect to lightning ball instead of increasing explosion size.
-Blaze, Time travel turbine price reduced from 165 Solar to 100 Solar.
-NEW! Electrify, Super conductor now adds homing electricity particles to your attack instead of increasing damage against turrets. Dealing 3 damage per particle.
-Blaze, Damage duration decreased from 2.5 sec to 2 sec and the ticktime decreased from 0.5 sec to 0.4 sec.
-Base health decreased from 135 to 125
Voltar
-Healbot, range increased from 6,6 to 8
-Healbot, Turret add-on attack rate increased from 30 to 240
-Healbot, Turret add-on damage decreased from 20 to 2
-Drones, Health increased from 15 to 20
-Drones, cooldown reduced from 12 sec to 11 sec
Derpl
-Catshot, Hoovercats now fly straight
-NEW! Siege mode, Iron fist bullets now give a chance to stun the target instead of doing knockback.
-Siege mode, Iron fist bullets stun duration 0.5 sec with a stun chance of 10%
-Siege mode, Derpl is now unable to jump during the transformation.
-Siege mode, base damage 9 > 10, Hollow point bullet upgrade split into two upgrades adding 2 damage each.
Leon
-Tongue pull, Cheese & Garlic mints silence duration increased from 0.5 sec to 0.75 sec
Yuri
-Laser, Flyswatter price reduced from 270 Solar to 165 Solar
Gnaw
-Acid Spit will no longer disappear when fired close to a wall.
-Acid Spit, Feather ball price reduced from 220 Solar to 180 Solar
Patch 1.6.1 "leagues"
05-10-2012
New features
-Leagues are now visible in the leaderboards, scoreboard and main menu. There are 9 different leagues:
Players are now split into 9 leagues, from lowest ranked players to highest ranked players. The game will connect you to games from your own league and one below and one above. If you are in the bottom league you will be able to join games 2 leagues up and if you are in the top then you will be connected to 2 leagues down.
1 Awesomantium
2 Crimsonite
3 Thorium
4 Plutonium
5 Gold
6 Silver
7 Bronze
8 Iron
9 Copper
-Added Skølldir to the loading screen
Character balance/fixes
Lonestar
-Dynamite throw, incendiary grenades now correctly apply damage over time.
Skølldir
-Perfumed white flowers crit damage is halved against turrets.
-Mighty throw, homeless gnome damage is halved against turrets.
-Mighty throw, fixed a graphical bug
General Fixes
-Fixed overlapping texts in leaderboards
-Chat now works correctly at the end of the game (opponents often did not see what you typed)
Awesomenauts
We are working on a new map and want your feedback! It is playable right now in a special beta version of Awesomenauts!
Go here to check how to participate!
http://www.awesomenauts.com/forum/viewtopic.php?f=14&t=5985
New map coming.
I miss when this game was "A MOBA for consoles", and not "A Computer game, with console as second priority!"
I understand why it's happening, sure, but that doesn't make it any less enjoyable to watch. Love playing this game with brother with local Co-Op VS the online world, yet we're SOOO far behind, compared to PC version...
I miss when this game was "A MOBA for consoles", and not "A Computer game, with console as second priority!"
I understand why it's happening, sure, but that doesn't make it any less enjoyable to watch. Love playing this game with brother with local Co-Op VS the online world, yet we're SOOO far behind, compared to PC version...
I miss when this game was "A MOBA for consoles", and not "A Computer game, with console as second priority!"
I understand why it's happening, sure, but that doesn't make it any less enjoyable to watch. Love playing this game with brother with local Co-Op VS the online world, yet we're SOOO far behind, compared to PC version...
How many of the new characters besides Coco and Derpl have been released on console? I had no idea there were even characters after those two.
New character fully revealed.
Out next week.Is she playable, or is it just a reveal for now? I can't launch the game atm.
Patch 1.8
Release next week!
New Playable Character: Raelynn
Raelynn loves big guns. After highschool she went straight into the E.L.F. army to fight against the invading robots, just before the first AI war. She was trained by the best and excelled in long range weaponary. Within a year she was given the honor of joining an elite squad called the SkyCrows, where she met the love of her life: her Pulserifle "Cuddles". For years they did covert missions together as a team to disrupt robot production and steal robot technologies. They were feared by all robots (well...the ones with emo-chips). Until that one deep space mission to AI station 404 in the year 3009, where she ran into a robot ambush, and "Cuddles" was brutally taken away from her. Raelynn was put into cryostasis. Decades passed until a small mercenary team found her hidden on the planet. There she was rejoined with "Cuddles" and many warm 'hugs' were given that day to all robots on 404.
Abilities:
Snipe- Take aim and deal a powerful and very long shot, that pierces through enemies.
Time rift- Throw a deployable verticle rift that slows time.
Pulserifle - Raelynn fires her pulserifle Cuddles.
Jump - Normal human jump
patchnotes 1.8 not complete, rest will follow soon!
Patch 1.7.3
25-10-2012
-Added an image of Raelynn, the new character that will come soon.
-Sorona, Ribit IV and AI Station 404 have been given a spooky overhaul for Halloween!
Patch 1.7.2
18-10-2012
-Added a teaser for a little something...
I like the design, hopefully her voice won't be as annoying as Coco's.
Out next week.
The patch notes from the Ronimo forums:
I like the design, hopefully her voice won't be as annoying as Coco's.