Wildebeest
Member
Final Fantasy is an entrenched brand of games, and people who go back to it expect a fixed story with a lot of silly anime nonsense. That's what they want, If anything what publishers should learn from something like BG3 and FF16 is that most people are more flexible than you would expect when it comes to things like mechanics if they see the game world seeming to be crafted with some care and delivering something they are interested in. The FF16 dev saying that people would not buy FF16 if it was turn based is just wrong, like Larian would be wrong if they said nobody would buy Baldur's Gate 3 if it had some shitty real time MMO combat. Developers have more flexibility than it seems to make combat systems that are either true to the turn based legacy of the genre, custom-made for just that game, or totally missing in action. As long as the game world is well written and well realised. With that freedom comes responsibility, and I'm glad that Larian making something faithful to table-top gaming is a winning formula, as I think that adds something valuable which modern FF or Disco Elysium do not have. I also think that reactivity adds something really excellent to game worlds, but others think that just a ton of unreactive bombastic anime crap adds more.