64bitmodels
Reverse groomer.
Exactly one of the things i was thinking of. AI would make stuff like this much easier to implement in games, when it gets good.Hopefully this is where AI will be utilized in gaming.
Exactly one of the things i was thinking of. AI would make stuff like this much easier to implement in games, when it gets good.Hopefully this is where AI will be utilized in gaming.
This is also why i specifically cited Square as they are THE JRPG company with the biggest budget out of all of them. FFXVI would not have the production values it does if it were made by anyone else.since we all know jrpgs are heavily restricted by budget
Agree actually. Their AA lineup is way better than any FF entry.Would prefer Square made games with a AA budget instead of AAA budget. Or at least focused on engaging gameplay and decent writers that can tell a good story. Quality games over quantity of money.
Don't insult my man Danjin, we may disagree on stuff but he isn't some weirdo.They’re in the fuck around and find out phase, they’ll inevitably have to change something, there’s not enough [IMG alt="Danjin44"]https://www.neogaf.com/data/avatars/s/655/655970.jpg?1691440514[/IMG] Danjin44 around to sustain that market
That's a thing available in BG3 as well..... You're not sacrificing combat complexity for the sake of story complexity. You simply get both.So there’s immense freedom in who I select to be in my party and how I arrange their equipment/quartz setup. That’s what I like about JRPGs.
While I didn't hate FF7 Remake, (I thought the writing was fairly bad, not awful, just not great), the combat was definitely fun. I agree with there being lots of room for different styles and genres, and the last thing thing this industry needs is any more homogenizing, as there are already far too many Ubisoft style experiences so I'd hate to see that mindset extrapolated towards making RPG experiences somewhat ubiquitous as well.FFXVI is arguably more of a character action game with a lot of filler than a proper JRPG. Its problems are less of a problem with JRPGs than a bunch of specific bad design decisions. Looking at more typical genre fare, FF7R was great and I'm looking forward to Rebirth. I'll set aside FromSoft since they're the enlightened god-kings of gaming and don't need to improve on what they're doing, essentially creating their own subgenre with hundreds of pretenders. I don't want FromSoft games to be more like BG3. Beyond that, everyone's been encouraging me to try the Trails series recently too and that seems like a JRPG series playing to the genre's strengths.
It's a big industry, there's room for many different flavors. BG3 does show just how incredible a CRPG can be with ambition, care, talent, and sufficient resources. It's a crowning achievement of the genre and I can only hope that other CRPG devs shed their tears and get over the pity party, then attempt new ambitious titles in the genre. But instead we'll probably mostly get shovelware like Avowed, because the suits think that dumbing down games for the broadest possible lowest common denominator audience is always the path to victory.
I agree, and by that same token of sharing, WRPGs could learn some things from traditional JRPGs, like better looking female characters, more colorful everything, less "I am the chosen special person that died, but is reborn" generic stories, generic classes like orc, elf, wizard, for instance.There is a weird hypocritical argument some people are making that "it is fine if JRPGs and WRPGs are different, let them focus on their own things". But by that same token, it is perfectly, equally fine if some JRPG devs actually attempt to make player agency driven games, if they want to do that, because "JRPG" is not monolith and it could encapsulate more types of design than single rigid one.
I don't see a reason why there couldn't be RPGs made in Japan with those japanese sensibilities that also focus on nonlinearity and branching. I do not consider these things to be inherently "western" or whatever.
Those are actually aspects i appreciatte in BG3 over other WRPGs too. Women don't necessarely look like ogres, and the scenarios aren't all grim dark stuff.I agree, and by that same token of sharing, WRPGs could learn some things from traditional JRPGs, like better looking female characters, more colorful everything, less "I am the chosen special person that died, but is reborn" generic stories, generic classes like orc, elf, wizard, for instance.
Elf ears are one thing, but I ain't ever going for a girl with any kind of horns.Those are actually aspects i appreciatte in BG3 over other WRPGs too. Women don't necessarely look like ogres, and the scenarios aren't all grim dark stuff.
The Premise of the narrative is also fairly simple and relateable, you have a weird worm in your brain and you don't want to die/turn into a monster, with many others like you.
Horns? You mean handlesElf ears are one thing, but I ain't ever going for a girl with any kind of horns.
the better "love handles"Horns? You mean handles
I think it would be totally cool to see a JRPG try to incorporate lots of freedom and player choice if that’s what the designers want to do.There is a weird hypocritical argument some people are making that "it is fine if JRPGs and WRPGs are different, let them focus on their own things". But by that same token, it is perfectly, equally fine if some JRPG devs actually attempt to make player agency driven games, if they want to do that, because "JRPG" is not monolith and it could encapsulate more types of design than single rigid one.
I don't see a reason why there couldn't be RPGs made in Japan with those japanese sensibilities that also focus on nonlinearity and branching. I do not consider these things to be inherently "western" or whatever.
Thats the thing. There isn't. Not a single bit.Is the game really 100 hours?
If so, that's way too long. There must be a ton of bloat/boring content in ther.
Baldur's Gate 3 is how JRPGs should evolve, adding more choice and player expression rather than more flashy action oriented combat. Looking at you FFXVI
I mean, I have not played it obviously, so I can't comment.Thats the thing. There isn't. Not a single bit.
You can talk with a random cow in a settlement as a animal-turned druid and suddenly you're having a philosophical discussion with it.
Keep in mind a lot of the time from BG3 is spent in fairly length combat scenarios, exploring, sidequests, etc. There's a ton of engaging and well made dialogue that certainly isn't bloat but there's also not going to be 100 hours of "story" in a single playthrough (for most people, maybe completionists)., Anecdotally, a LOT of the play time (especially on your first run) will also be attributed to replaying certain sections (especially some of the bigger fights where shit can go wrong quick).I mean, I have not played it obviously, so I can't comment.
But from what I've seen you spend a fair amount of time dice rolling and in the inventory... but that probably doesn't count as bloat.
But beside that - how can a story be engaging past 30-50 hours? No matter what game I play, with the best story ever, it never holds my attention for this long.
Elden Ring is different because that's 70+ hours of pure gameplay.
Baldurs Gate 3 is a story game. How can a story be 100 hours long and still be coherent ?
And if I am not side quests completionist - how long it will be ?Keep in mind a lot of the time from BG3 is spent in fairly length combat scenarios, exploring, sidequests, etc. There's a ton of engaging and well made dialogue that certainly isn't bloat but there's also not going to be 100 hours of "story" in a single playthrough (for most people, maybe completionists)., Anecdotally, a LOT of the play time (especially on your first run) will also be attributed to replaying certain sections (especially some of the bigger fights where shit can go wrong quick).
I'm about 60 hours in and just finished act 2. My Steam playtime is about 10-15 hours more than my actual in game save as a result of replaying certain sections (not a knock, btw, that's CRPGs for you).
She horny af tohElf ears are one thing, but I ain't ever going for a girl with any kind of horns.
JRPGs and CRPGs are a different genre. Neither have to be like each other.
It's also very good to take cues from games that were wildly successful and influential. I think the gaming industry would be in a much worse place if people decided to ignore the innovations to 3D camera and control Nintendo made with Mario 64 and OOT because "variety is good for the industry"
Dice rolling is just a few seconds, far from taking up too much time. But as the other guy said its not 100% story, there's also plenty of exploration and combat, or just reloading a save for experimentation.I mean, I have not played it obviously, so I can't comment.
But from what I've seen you spend a fair amount of time dice rolling and in the inventory... but that probably doesn't count as bloat.
But beside that - how can a story be engaging past 30-50 hours? No matter what game I play, with the best story ever, it never holds my attention for this long.
Elden Ring is different because that's 70+ hours of pure gameplay.
Baldurs Gate 3 is a story game. How can a story be 100 hours long and still be coherent ?
Haven't played either but Triangle Strategy's been in my wishlist for a long while now. If true though, we could do with more games like thatTriangle strategy and Tactics ogre both have choice, consequence and branching storylines that emerge from those decisions.
Hard to say since I'm not done. It's also a game that can vary quite a bit based on the choices you make (which can add or take away significant time from the critical path). I'd say if you were to absolutely mainline the game, you could probably do it in 50-60? You'd probably run into some challenges on the combat side of things as a result of being lower levelled, levels are more significant in this game than more traditional WRPGs.And if I am not side quests completionist - how long it will be ?
That's a thing available in BG3 as well..... You're not sacrificing combat complexity for the sake of story complexity. You simply get both.
Yeah JRPG's have been pretty healthy for a while this is more a return to form for WRPG's.One good WRPG and we see 2007 era headlines again.
Another point i could add is regarding the animation. One criticism i saw for FFXVI was that dialogue outside of story cutscenes all felt stiff, with characters just standing there moving their mouths, expressing minimal robotic movements. With such a large budget, why can't they give more life to their interactions?
This is something BG3 - and The Witcher 3 for that matter - do very well. Every character, no matter how small or unimportant, are still properly animated, even if not the highest quality still at least showing natural movements and proper expressions to accompany their dialogue lines.
Like here, just one small, completely missable interaction in the game:
Not ultra high quality, but still animated enough to give them character
Now compare with a side-dialogue in FFXVI
Many older jp games did. Original yakuza games had side-quest cutscenes with the same quality as main story ones, unlike the ones you see in modern yakuzas, even the remakes.FFXII had better non-main story cutscenes.
Beyond that, everyone's been encouraging me to try the Trails series recently too and that seems like a JRPG series playing to the genre's strengths.
Will do. I don’t have 1000 gaming hours available for a huge binge regardless!If you ever get around to starting these, take it slow. It definitely plays to the genre's strengths and taking your time to soak it in in is mostly a good thing. It also helps prevent burnout because, honestly, there's a good chance that might happen if you ever get to the Cold Steel games. Those take a big dip in overall quality. They're still good games but the difference is pretty stark.
Will do. I don’t have 1000 gaming hours available for a huge binge regardless!
Interesting that Mass Effect is an example where it tries to be a Western RPG but ended up with a Japanese RPG narrative ending with the third installment. And it explains the dissatisfaction. What fans wanted in the first game gets betrayed in the third. With only one real ending. If you never got to make a choice and Sheppard being independent from the player, there would not be as much backlash that the game made the choices for you.I think it would be totally cool to see a JRPG try to incorporate lots of freedom and player choice if that’s what the designers want to do.
What I disagree with is the implication that JRPGs and CRPGs are trying to achieve the same thing + that CRPGs are just better at it.
They’re different genres that serve different niches. Might as well say that Final Fantasy shows CRPGs that they need to make protagonists like Cloud, Tidus, and Lightning.