The Antitype said:"It's not a SHMUP!"
I don't believe you.
It's just a different kind. There can be different kinds. The OP should mellow out.
The Antitype said:"It's not a SHMUP!"
I don't believe you.
I'm glad for that. I'm not keen on buying the same game twice.Mike M said:It's definitely a different experience from Spirits, what with the drastically altered dash and freeze mechanics and all.
I do miss several things though, like the ability to combine weapons for instance. I'm not a fan of the time limit either.
jooey said:It's just a different kind. There can be different kinds. The OP should mellow out.
entrement said:How is this comparable to the DS game? I loved that version.
Not only do you get your own replays, but you can watch/download the replays of the top 10 ranked players on the leaderboards on each stage.d0c_zaius said:yea is there a way to record and playback replays?
I'd say Ikaruga was worth it just for the same feature--download replays of the best players. Plus, you get the game. I have an arcade stick for 360 so that was sweet too.Shalashaska161 said:Also somewhat unrelated, but how is Ikaruga XBLA? Is it worth it for someone who owns the Gamecube version?
Despite the thread title it looks like a shmup on the surface. Average gamers were weeded out of that genre decades ago. There's nothing left but battle hardened masochists.Gaspode_T said:I'm poking away at Ikaruga here and there and I pretty much suck at shmups, but it has a nice feature that is rewarding me for persistence: for every hour you put into it, you get an extra life and after a while it becomes unlimited I think. So you can't cheat until you prove you truly suck and need the help, I love that! It's quite possible by the time you unlock unlimited lives you won't need the help anymore, and you also have discovered the true fun of shooting games.
Bangai-O I jumped in a co-op game and some Japanese name tag guy proceeded to be owning Stage 9 only 30 mins after the download went up, so in my head I am thinking it's some dev from Treasure...but maybe just some hardcore gamer. The co-op is weird, if you fall off the side of the stage it doesn't do anything but leave you there, and it is even more hectic and insane, but maybe fun to jump in with some of the pros.
I worry that most average gamers will get stuck and not buy it...
That was your tutorial.KevinCow said:Huh.
So I download the demo, start playing.
My dude's standing there, alright, cool, I'm a robot. Well I'll start experimenting with my buttons now, see what everything--
And then suddenly there's eight thousand missiles on the screen and I die.
What the fuck.
KevinCow said:Huh.
So I download the demo, start playing.
My dude's standing there, alright, cool, I'm a robot. Well I'll start experimenting with my buttons now, see what everything--
And then suddenly there's eight thousand missiles on the screen and I die.
What the fuck.
daviyoung said:This game is the definition of bullet hell.
Gaspode_T said:I'm poking away at Ikaruga here and there and I pretty much suck at shmups, but it has a nice feature that is rewarding me for persistence: for every hour you put into it, you get an extra life and after a while it becomes unlimited I think. So you can't cheat until you prove you truly suck and need the help, I love that! It's quite possible by the time you unlock unlimited lives you won't need the help anymore, and you also have discovered the true fun of shooting games.
Bangai-O I jumped in a co-op game and some Japanese name tag guy proceeded to be owning Stage 9 only 30 mins after the download went up, so in my head I am thinking it's some dev from Treasure...but maybe just some hardcore gamer. The co-op is weird, if you fall off the side of the stage it doesn't do anything but leave you there, and it is even more hectic and insane, but maybe fun to jump in with some of the pros.
I worry that most average gamers will get stuck and not buy it...
daviyoung said:This game is the definition of bullet hell.
daviyoung said:This game is the definition of bullet hell.
Dachande said:Except you can send the hell right back to the enemies multiplied by 1000!
JKTrix said:Not only do you get your own replays, but you can watch/download the replays of the top 10 ranked players on the leaderboards on each stage.
I think the homing fruit thing was the biggest difference to me playing the demo, no more balancing time, kills and fruit collecting for scores.Mike M said:-No melee weapons
-No weapon combinations
-Pre-assigned weapon loadouts for each level
-Weapon pick ups within levels
-New weapons: Fast shot and wide attack
-Napalm seems MUCH more powerful, but fires really slow
-Fruit recharges your EX meter AND your health
-Fruit homes in on you
-Dashing makes you invincible, but it depletes a meter that recharges after 3 seconds
-Freeze is no longer an EX move, it uses one level of your Dash meter and only effects enemies within your yellow circle and only lasts 1.5 seconds
-New reticule system: Homing won't target anything outside the blue circle, bounce won't reflect off a wall outside the blue circle, break won't travel past the blue circle. Any enemies targeted within the blue circle get a X2 sized shot sent at them. Any enemies within the yellow circle get a X3 shot sent at them, and are susceptible to being frozen.
-Revamped EX system: You're invincible while charging your EX attack until you hit 100 missiles. You can hit RT up to three more times to use extra EX levels to boost the size of your missiles and reset the charge, prolonging your invulnerability. The more missiles within your yellow circle, the more you fire, that hasn't changed. You can still direct with the right stick too.
Think that covers most of the differences.
daviyoung said:This game is the definition of bullet hell.
Daigoro said:The only thing this game has in common with a bullet hell game is the fact that there are a lot of bullets on screen. The differences between the two are vast. Also, not all shmups are "bullet hell" games.
I'm all for new mechanics and all, but just compounding crap on top of crap isn't what I expected, especially when talking about Treasure, who knows how to be fresh without being sloppy.
Mr. B Natural said:Well, as someone that very much loved the fun clever simplicity of dreamcast version, I tried to play the demo then realized things were very different (and far more obnoxious) than I remembered. So, I did the right thing and looked at the instructions. Well, after reading the first 5 pages of some of the worst instructions I've ever read out of 29(29 for Bangai-O!?) pages of that crap, I uninstalled the demo. I'm all for new mechanics and all, but just compounding crap on top of crap isn't what I expected, especially when talking about Treasure, who knows how to be fresh without being sloppy.
Oh well.
If they ever do a Ikaruga 2, it better not have more than 2 pages of instructions...let alone 29...15 or so mechanic based. Sorry Treasure, you missed the point of your own game.
I guess this game was for fans of the ds version? I dunno.
Mr. B Natural said:Well, as someone that very much loved the fun clever simplicity of dreamcast version, I tried to play the demo then realized things were very different (and far more obnoxious) than I remembered. So, I did the right thing and looked at the instructions. Well, after reading the first 5 pages of some of the worst instructions I've ever read out of 29(29 for Bangai-O!?) pages of that crap, I uninstalled the demo. I'm all for new mechanics and all, but just compounding crap on top of crap isn't what I expected, especially when talking about Treasure, who knows how to be fresh without being sloppy.
Oh well.
If they ever do a Ikaruga 2, it better not have more than 2 pages of instructions...let alone 29...15 or so mechanic based. Sorry Treasure, you missed the point of your own game.
I guess this game was for fans of the ds version? I dunno.
depths20XX said:I thought people were saying there is a tutorial mode in the full game where it takes you through stuff and you actually get to try it?
The End said:Ok, dumb question time:
Is there couch co-op?
Kafel said:Then I went in the menu and read the first 4-5 pages of How To Play (29 pages!? wtf, give me a tutorial!)
daviyoung said:I never said it was a shmup, I played it like GeoWars, which is a walk in a 18th Century public park compared to this.
jiji said:I need to get this. It sounds more focused than Spirits. All that trial and error for finding effective weapon combinations bogged down the game and didn't sit well with me.
Label said:They really should have included the tutorial in the demo.. It covers everything you will ever need to know.
Kafel said:There's a tutorial in the full game?
...
KevinCow said:Huh.
So I download the demo, start playing.
My dude's standing there, alright, cool, I'm a robot. Well I'll start experimenting with my buttons now, see what everything--
And then suddenly there's eight thousand missiles on the screen and I die.
What the fuck.
jiji said:I need to get this. It sounds more focused than Spirits. All that trial and error for finding effective weapon combinations bogged down the game and didn't sit well with me.
Label said:That's one of the things I love about this game! With Spirits I was able to beat near enough every level with the same weapon combination with enough brute force, this is not an option in this game which gets me to play every level a bit differently.
Kafel said:There's a tutorial in the full game?
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