I am absolutely loving this game on PC so far, about 12 hours in. It is very much inspired by God of War, only with ghosts, in my opinion from the way the semi-open world is designed, including gaps to squeeze through, cliffs with yellow markings to climb and hidden paths to secrets to find, to the always-interesting banter between the two leads, Red and Antea, and similar combat. The visuals are also excellent as is music, the dialogue and voice performances. The menus are also pretty slick and stylish. It's a very polished game. I would say the combat is perhaps the game's weakness element, not because it is bad, but because the enemy variety is limited to basically possessed wolves, humans and ghosts/spectres. I have only encountered boss fight so far (The Beast) but that was really well-done with the creature design being a real highlight.
What elevates this game beyond just being a clone, albeit one that is very good, are the hauntings and the way you can decide the outcomes of these. It makes it very intriguing for me. Do you ascend the ghost (peacefully), banish it (to oblivion) or do you blame the person who is being haunted (where they will die)? This choice can help Antea, Red's dead ghost wife, either ascend herself or be resurrected. It really is an interesting concept that gives the game more depth than I expected and makes me carefully analyse the evidence before making my decision for each haunting. The hauntings themselves are not that difficult to solve but they are fun so far.
It's a great game and deserves to do well but I fear it will be overlooked by many.