Banjo character design is pretty much shit but I remain optimistic.McDragon said:![]()
Kazooie looking sexy there.
KTallguy said:When you introduce procedural physics and customization, you take the focus away from the mechanics and place it on the player's creativity. This is a double edged sword: You can use your head to figure out logical ways to approach problems, however the whole "proceduralness" of it may not provide a very consistently fun experience, because the physics are not consistent and you can't possibly polish the mechanics for every combination of parts.
So, yes it seems very experimental and it could be fun, but I feel like they'll need to be careful with it and ensure that it doesn't become some kind of game debug mode where you fuck with the mechanics and physics. Unless...that's where they're trying to go... but that's more like Pain than a platformer that allows the player to learn a smaller set of polished mechanics.
Graphic style, etc. looks great, but the framerate needs to be locked.
KTallguy said:I agree that this is a platformer, but it's more of a platformer where you create the tools you need to get what you want.
So instead of mastering the double jump to get an item, you use the parts available to build something that allows you to get an equivalent ability.
I guess the only problem I have with this concept is that maybe people don't want to muck around in menus.
I see a lot of creative stuff coming from this game, but at the same time, I think part of the charm of a platformer is mastering very refined and polished mechanics and getting good at moving around the environment with those mechanics in a speedy yet controlled fashion.
Brashnir said:one thing I've noticed about the physics is that they seem very simple and cartoon-like. They're not realistic at all. If you want to fly, you stick a propeller on yop of any vehicle and it flies. It doesn't look like you need to worry about aerodynamics, lift or anything complicated. Everything works in very simple terms that even Wile E. Coyote could make work.
I don't think there will be much experimenting with physics, so much as experiments with building a better mousetrap, in very simple (Incredible Machine-style) terms.
KTallguy said:I guess the only problem I have with this concept is that maybe people don't want to muck around in menus.
Brashnir said:one thing I've noticed about the physics is that they seem very simple and cartoon-like. They're not realistic at all. If you want to fly, you stick a propeller on yop of any vehicle and it flies. It doesn't look like you need to worry about aerodynamics, lift or anything complicated. Everything works in very simple terms that even Wile E. Coyote could make work.
I don't think there will be much experimenting with physics, so much as experiments with building a better mousetrap, in very simple (Incredible Machine-style) terms.
Ventrue said:Hrm, they've said that your vehicle can be too heavy or lopsided to work properly, or efficiently.
watkinzez said:I'm not sure everyone noticed this one. Rare doing a little console commentary, perhaps. :lol
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Innotech said:Banjo character design is pretty much shit but I remain optimistic.
KTallguy said:Yes, and I totally get the Incredible Machine analogy.
But there will be inconsistency between how high you fly with a certain # of boosters on your back, how easy it is for your truck to overturn and spill out the items you've carefully collected, etc.
If the game is somehow able to inform the player why their design isn't working for any specific task, it may work. But this is the player deciding how high they can jump in Mario, basically. I have a feeling that everything will be too easy or too hard.
KTallguy said:Yes, and I totally get the Incredible Machine analogy.
But there will be inconsistency between how high you fly with a certain # of boosters on your back, how easy it is for your truck to overturn and spill out the items you've carefully collected, etc.
If the game is somehow able to inform the player why their design isn't working for any specific task, it may work. But this is the player deciding how high they can jump in Mario, basically. I have a feeling that everything will be too easy or too hard.
i dunno, i think it looks better than the old design, at least the eyes.Innotech said:Banjo character design is pretty much shit but I remain optimistic.
HK-47 said:I wouldnt put it past them to have the play emporium red ring for lulz
McDragon said:i dunno, i think it looks better than the old design, at least the eyes.
that's Gregg Mayles btw.
HK-47 said:Basically I'll try and make a vehicle that is as verstitale as possible so I dont have to fuck around in the menus too much. I need me a boat/plane/car
Agent Icebeezy said:THe 1up vid is awesome if you haven't seen it. Talks about VP and BK
http://download.gamevideos.com/18830/gv.com.1upRareStudioNOMARIO_640x360.wmv
Agent Icebeezy said:How can you not love the bolded? Gregg has also said that there have been people that have had wheels on the roof to that when the vehicle has flipped over, you can still keep going.
run faster.SCReuter said:Says the guy with a NiGHTS avatar.
*Runs*
Shadowlink123 said:Besides the Trailer and Kotaku video, were there any other gameplay banjo levels released?
Rlan said:![]()
That doesn't look right at all :lol
It took me to the MGS trailer.Agent Icebeezy said:check out the vid I just posted.
Sorry, this is the correct oneShadowlink123 said:It took me to the MGS trailer.
Kazooie had no moves in the previous games? You had to haul Jiggys to some weird device in the originals?GauntletFan said:Classic gameplay is intact
The_Dude said:Kazooie had no moves in the previous games? You had to haul Jiggys to some weird device in the originals?
Gregg has also said that there have been people that have had wheels on the roof to that when the vehicle has flipped over, you can still keep going.
Sorry, I only went by what the person at Rare who is developing the game said in the movie you posted. Sounded like "we removed Kazooie's abilities" to me. I probably should have phrased it differently, but how can you say the classic gameplay is intact if that's the case?Agent Icebeezy said:![]()
You need to pay attention
APZonerunner said:Wow, GameVideos cut the mario decapitation from the video.
Does that footage still exist somewhere? GIF animate IT!!!APZonerunner said:Wow, GameVideos cut the mario decapitation from the video.
KTallguy said:And basically, that means that you're back to a single character that has a "move-set" that they utilize to overcome environmental obstacles. That's the definition of a platformer.
One thing is for sure. When this game comes out, they'll be youtube videos the next day showing a single design that just totally unbalances the game. Most games that let you customize heavily fall into this trap, because proper difficulty balance is nearly impossible.
i think every aspect of banjo's new design is superior. kazooie is not as strong, but not necessarily bad.McDragon said:i dunno, i think it looks better than the old design, at least the eyes.
APZonerunner said:Wow, GameVideos cut the mario decapitation from the video.
Kobold said:Does that footage still exist somewhere? GIF animate IT!!!
Thanks, VP 2 looks awesome and so does Banjo.Agent Icebeezy said:
Shadowlink123 said:Thanks, VP 2 looks awesome and so does Banjo.
So Basically they worked 18 months making the game before thinking about changing the game?
Agent Icebeezy said:Here is a pic
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I'm looking for video to gif.
True, like I said I probably should have phrased it differently.CowboyAstronaut said:Good point dude, but maybe he means they removed some of the abilities that would've made the vehicles less of a factor in the game. That doesn't necessarily mean he wasn't given some other abilities or maybe he has some basic offensive style abilities whereas everything Banjo could do has been placed around the game world to be discovered and added to vehicles.
CowboyAstronaut said:I think they might've been talking about the very first Banjo game?
Think he said something to the effect of they were making a game that only had Banjo in it then they decided to do something else and felt they could use the character and the result of scrapping that 18 month old work was the Banjo Kazooie that people know and love today.
I believe that's what he said.
abacab driver said:So good.
Seriously..so good.
Rare is seriously opening up a whole new door that developers will undoubtedly walk through.
Pretty funny. I think he saw the video.Dreavus said:I'm not sold on the new character designs... I'm not really sure what look they're going for. This is going to sound bitter and nostalgic, but I really did like the simple style they had with the first two games. Oh well, maybe it'll grow on me. Otherwise though the vehicle building parts actually seem pretty sweet. If you can truly build whatever you want , like mount cannons facing downwards for extra vertical propulsion and crazy stuff like that, I think it could turn out to be pretty awesome.
And I don't know if this has been posted, but today's "Castle Vidcons" comic is startlingly relevant:
http://www.castle-vidcons.com/comics.html
:lol
HK-47 said: