The Xtortionist
Member
Top of the world Extreme was one of my favorites and so damn hard.
*traumatic flashbacks*
Top of the world Extreme was one of my favorites and so damn hard.
L1 then hold l3
The number of enemies in the predator sections are fine. My issue is that the vast majority of enemies lack gimmicks (jamming, drones, etc) and can immediately get taken down with no issue. That would be fine for NG, but the issue persists in NG+ and AR challenges. I mean, I would be fine with the disruptor if certain encounters had, say, six medics to deal with. Then you could disrupt four of them and still have to deal with two, on top of having no disruptor ammo for anything else.
Batmobile fights are great to me when the enemies hit hard and their compositions are varied. Most of the early game fights are too simplistic to be interesting imo.
AR challenges are fucked in general and are my main issue with the game. I mean, I think many of them are fine, or even great, but there's so little of them and their difficulty (combat and predator specifically) is mostly a letdown.
The combat and predator AR challenges were so easy. I think I did all the combat ones first try. Batmobile races and stealth challenges were pretty stupid. Nothing on par with City's extreme Predator maps, but at least those were fun. The Batmobile challenges have far less room for mistake than the combat and predator ones for some reason. Like a huge gap in difficulty.
I did have some very minor issues with those due to some glitches. One of the challenges involved doing a multitakedown through a wall and for some reason it took quite a few tries to get screen prompt. Yes, my fear bar was full.
The wooden wall one? I don't think it's glitched, it's just that the targeting radius for fear takedowns is really finnicky sometimes. Same with the environmental takedowns.I did have some very minor issues with those due to some glitches. One of the challenges involved doing a multitakedown through a wall and for some reason it took quite a few tries to get screen prompt. Yes, my fear bar was full.
I did have some very minor issues with those due to some glitches. One of the challenges involved doing a multitakedown through a wall and for some reason it took quite a few tries to get screen prompt. Yes, my fear bar was full.
*traumatic flashbacks*
I know that. It still was glitchy.I thought it was a glitch too at first, particularly with that challenge. But fear takedowns can ONLY be performed with two or more enemies in proximity to one another.
I have actually made quite a few posts on why the combat in this game isn't as good. The combat camera is irritating and zooms in a little too close in some encounters making it such that I can't see enemies that are attacking enabling a cheap hit.
Batman frequently will attack air despite an enemy in close proximity causing the freeflow to end.
Another issue I find is that far more in this game than in AC or AO, Batman will inexplicably target the wrong enemy.
One thing I will say is that compared to AC, AK very much encourages you to use your weapons in the Powered form, which are active after 5X instead of during freeflow focus in AC.
Anybody know if there is a guide that shows you which riddler trophy they are going after on the in-game ridder screen?
I only have 5 trophies that I still need and I cant remember which ones Ive done and which ones I havent. Ive tried scanning through the videos but I must keep missing the ones that Im looking for.
I don't think this post is all that accurate. Asylum had Stun guys, City introduced ninjas, brutes, and shield guys. The only new enemy class is the medic who is just a regular guy to fight except he will run off and revive someone. Oh and he will electrify someone occasionally too.
Feel free to spoil this for me.
To fight the Riddler, I have to collect all 250-whatever trophies?
Just finished the game and my overall feeling is captured almost entirely by:
I'm glad Rocksteady finally gave us the Batman series the character deserved but it's absolutely time to move on. They have no more fresh ideas, nothing that improves the game, and the product seems tired now.
The plot overall was incredibly forgettable.Just your standard Scarecrow spray gas everywhere drek. No imagination or anything. I was bored of him within minutes after the game started. The ending was also complete garbage and entirely out of character for Batman as he just shrugged, said fuck it, and let Scarecrow win. It's pretty clear Rocksteady was just making sure the door was absolutely slammed shut as they finished their last Batman game.
For the Arkham Knight:My god, Jason Todd? That's what they fucking went with? From the first trailer, 99% of people probably assumed it was him and that's what they went with in the least surprising, least interesting plotline possible. It's mind-boggling.
The combat, although mechanically better than Origins felt janky because they simply added too much. There was no freedom or style to fights as, by the end, there seemed to be like a dozen enemy types that all had to be taken out in incredibly specific ways. You just robotically hammer out the appropriate combo.
By the end, I hated the fucking Batmobile. Whoever came up with this should have been shot down in the concept stages. It's not much faster than grappling and gliding for general transport and the battles are the absolute nadir of gameplay.The combat sections feel entirely like filler and detract from the Batman experience. So many hours are spent just escorting your car around or shooting bland drones.When I showed up to take down the Cloudburst and the 7 time-waster tanks appeared, I nearly turned the game right off.
Incredibly, every Arkham game was worse than the one that came before. Origins was mostly forgettable and had issues, but at least the plot was interesting with a few twists and there wasn't abominable filler like the Batmobile fights. I'm looking forward to what Rocksteady does next. I'm also curious as to what WB will do with Batman next. Whatever it is, it's probably already got DLC covered, I guess.
This version of Batman is a straight up dick. Sometimes I wonder if even likes his allies.
Holy crap this game is so good. It's my first Arkham game since I skipped last generation. I'm really surprised at just how much I'm liking it.
The Joker hallucination stuff is done so damn well. It scared the crap out of me the first time and since then has just been really well implemented. The flashback of him shooting Barbara from The Killing Joke was really disturbing.
I also almost peed my pants when I was gliding around Gotham, hooked onto a rooftop and got jump scared by fucking Man-Bat! Was not expecting that.
Just finished the game and my overall feeling is captured almost entirely by:
I'm glad Rocksteady finally gave us the Batman series the character deserved but it's absolutely time to move on. They have no more fresh ideas, nothing that improves the game, and the product seems tired now.
The plot overall was incredibly forgettable.Just your standard Scarecrow spray gas everywhere drek. No imagination or anything. I was bored of him within minutes after the game started. The ending was also complete garbage and entirely out of character for Batman as he just shrugged, said fuck it, and let Scarecrow win. It's pretty clear Rocksteady was just making sure the door was absolutely slammed shut as they finished their last Batman game.
For the Arkham Knight:My god, Jason Todd? That's what they fucking went with? From the first trailer, 99% of people probably assumed it was him and that's what they went with in the least surprising, least interesting plotline possible. It's mind-boggling.
The combat, although mechanically better than Origins felt janky because they simply added too much. There was no freedom or style to fights as, by the end, there seemed to be like a dozen enemy types that all had to be taken out in incredibly specific ways. You just robotically hammer out the appropriate combo.
By the end, I hated the fucking Batmobile. Whoever came up with this should have been shot down in the concept stages. It's not much faster than grappling and gliding for general transport and the battles are the absolute nadir of gameplay.The combat sections feel entirely like filler and detract from the Batman experience. So many hours are spent just escorting your car around or shooting bland drones.When I showed up to take down the Cloudburst and the 7 time-waster tanks appeared, I nearly turned the game right off.
Incredibly, every Arkham game was worse than the one that came before. Origins was mostly forgettable and had issues, but at least the plot was interesting with a few twists and there wasn't abominable filler like the Batmobile fights. I'm looking forward to what Rocksteady does next. I'm also curious as to what WB will do with Batman next. Whatever it is, it's probably already got DLC covered, I guess.
Is the collection confirmed? I really hope so because I'm definitely keen to give them a shot after this one. Always wanted to play them but never had the means to. If the collection comes to PS4 I'll be there Day 1.Wait until the Arkham collection comes out and play the first 2, you'll miss the batmobile, but you'll love the hell out of them. They're better in just about every aspect.
The game is supposed to unlock Knightfall protocol after enough Most Wanted objectives are complete. My game bugged out, and I had to complete them all. So the last 10 hours of gameplay were completing the objectives I had skipped and hated most (involving tanks and Militia clean up). I thought I would get some much needed variety from completing the Penguin and Two Face side quests, but there was no memorable boss fight for them. I didn't even know I beat Two Face, because I got him with a fucking escalator kill while in Detective mode. The predictable Arkham Knight plot line was a joke, and the many iterations of Tank battle to bring him down tested my patience. Deathstroke was a rinse and repeat of that shitty Cloudburst battle! The ending (100% version included) resolves nothing. It was so abrupt, and lazy, that I'll credit Rocksteady for trolling me good. It's like they just stopped caring at a certain point. I wish I had stopped playing after the movie studios.
Dang, I'm sorry you didn't enjoy it, but also kind of stunned at how radically different of an opinion I have lol. This was like the only Arkham game I thought was great, although I thought Asylum was good. To me Arkham City isn't even near as good as Arkham Knight.
Wait until the Arkham collection comes out and play the first 2, you'll miss the batmobile, but you'll love the hell out of them. They're better in just about every aspect.
You're no longer invincible while doing redirects over enemy heads? I haven't run into this yet, and I really cheese the shit out of this move too.They simply changed the timing of many moves: you are no longer invincible while vaulting over enemies, batarangs don't take out close threats anymore, and there's a big pause to wait through after using enhanced gadget attacks.
They made fantastic changes.
You're no longer invincible while doing redirects over enemy heads? I haven't run into this yet, and I really cheese the shit out of this move too.
Is the collection confirmed? I really hope so because I'm definitely keen to give them a shot after this one. Always wanted to play them but never had the means to. If the collection comes to PS4 I'll be there Day 1.
Well I agree that they are amazing games but I think Knight is the best in the size by a fair margin.
Brutes attack as fast but probably have more reach and aren't on the same 'rhythm' as regular enemies, which is probably why they sometimes come out of nowhere and before you can really react. I'll have to test it some more but I don't remember getting hit by a brute when a redirect was already going off, even at the last minute. Almost always got hit coming out of an evade or recovery frame for another move though, sure.I have only gotten hit out of it by brutes. They seem to have a really quick punch attack that can hit you(probably vulnerable in the start up), but yeah I abuse it too and it seemed pretty similar.
The game is amazing. The Batmobile is amazing, and so is Gotham and it's size but it has the weakest story, weakest missions, weakest characters, weakest boss battles, weakest and almost non existent interior designs, almost no new music, 90% re-used music and the rest is just ominous tones, weakest challenges.
The plot has its peaks and valleys but I thought the ending was easily the game's strength. It's the one time they really step out of the box with it and I loved how they doubled down on the psychological angle of the game. Plus it made what happened in City matter a lot in this game. I didn't view the ending like you did at all.The plot overall was incredibly forgettable.Just your standard Scarecrow spray gas everywhere drek. No imagination or anything. I was bored of him within minutes after the game started. The ending was also complete garbage and entirely out of character for Batman as he just shrugged, said fuck it, and let Scarecrow win. It's pretty clear Rocksteady was just making sure the door was absolutely slammed shut as they finished their last Batman game.
The plot has its peaks and valleys but I thought the ending was easily the game's strength. It's the one time they really step out of the box with it and I loved how they doubled down on the psychological angle of the game. Plus it made what happened in City matter a lot in this game. I didn't view the ending like you did at all.
I completely agree with him and still like the game a lot. That post left out everything the game does well, which I'm sure is mostly taken for granted by the 4th game in the series.Wow, I don't know if I've ever disagreed so fully with every single point a person has put forward on this game until this.
This wasn't even close to my experience with the game. I thought it was spectacular in almost every way.
I'm also a big detractor of Arkham Oranges' "redesign" of the combat, but the camera has always been like this since Asylum.
True, but Oranges had attacks whiffing because of distance or button mashing (and a bunch of glitches involving the martial artists) while in Arkham Knight it only happens when you are fighting on slopes, and happens rarely.
They simply changed the timing of many moves: you are no longer invincible while vaulting over enemies, batarangs don't take out close threats anymore, and there's a big pause to wait through after using enhanced gadget attacks.
They made fantastic changes.
Yeah, and the camera needs to quit acting drunkHappened to me also, but that's because of the camera's autoadjusting.
I'm sooooo glad they removed that focus shit. Games looks better and it's more tactical.
One thing I agree with you is that they made enemies less recognizable: only real problem I have is with shield wielders and ninjas though. Armored, electrified and medics are crystal clear.
Agreed. Not only they managed to throw in some new good ideas, they also changed the combat in a way that makes it difficult but fair.
They were also able to increase the speed of the combat without fucking things up like the guys at WB Montreal.
The trophies are a blast to play through and are extremely more diversified than the ones in City, where you would get four or five puzzles with similar but slightly different solutions. Actually, if they had worked out some of those puzzles into the boss fights instead of gating the last two hours of the main mission through the Batmobile, the game would have been even better than it already is.
I know that. It still was glitchy.
The most annoying thing for me is how the camera seems to really zoom in on Batman when he is doing a beatdown. In AC one of my fav stretegies was to use a beatdown to build up my combo meter and counter when necessary, but its very tough to pull off in AK.
It's not, but it will definitely happen. There's no way WB will not do it.
The game is amazing. The Batmobile is amazing, and so is Gotham and it's size but it has the weakest story, weakest missions, weakest characters, weakest boss battles, weakest and almost non existent interior designs, almost no new music, 90% re-used music and the rest is just ominous tones, weakest challenges.
Just got through the last tank battle with the Arkham Knight. Please someone tell me that's the last boss battle involving tanks that I'll have to plow through. One or two tank battles would have been fine, but I'm just so tired of tanks now. The fun is long, long gone.
whoever's idea it was to turn Batman into a tank game should get fucked. I'm so sick of this.
I love the batmobile vs tanks fights and some of the chase stuff. Well, up untilthe whole chase boss battle against the arkham knight and his drill vehicle. Who thought it was a good idea to zoom out as you're being chased? The least fun i've had in the entire game.
Batman becomes a tank at the end and the world itself becomes a tank.
There should be a ramp behind you that'll get you up there.
Right but once i et the car up there, i lose the trail
Right but once i et the car up there, i lose the trail