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Batman: Arkham Knight |OT| Protect Gotham Racing

Papercuts

fired zero bullets in the orphanage.
For the bosses and races it is SO MUCH BETTER to use the first person in the batmobile. I wasn't a believer but tried it on NG+ and those segments played way better.
 

JohnnyFootball

GerAlt-Right. Ciriously.
The number of enemies in the predator sections are fine. My issue is that the vast majority of enemies lack gimmicks (jamming, drones, etc) and can immediately get taken down with no issue. That would be fine for NG, but the issue persists in NG+ and AR challenges. I mean, I would be fine with the disruptor if certain encounters had, say, six medics to deal with. Then you could disrupt four of them and still have to deal with two, on top of having no disruptor ammo for anything else.

Batmobile fights are great to me when the enemies hit hard and their compositions are varied. Most of the early game fights are too simplistic to be interesting imo.

AR challenges are fucked in general and are my main issue with the game. I mean, I think many of them are fine, or even great, but there's so little of them and their difficulty (combat and predator specifically) is mostly a letdown.

The batmobile AR challenges for me were a rage inducing nightmare. I just got the trophy for 69 stars it was a pretty miserable/horrible experience. I still have a headache from the anger and frustration I went through to get through them. I would not have gotten that trophy if not for the 9 stars from the Scarecrow DLC.

The challenges involving the batmobile that I kind of liked were the races through gotham (not so much the riddler ones) and the ones were you alternated between racing and blowing up tanks.

However, most of the batmobile challenges were insanely hard and in most instances just plain unfair. There is challenging and there is a godawful fucking nighmare.

I have ADD, which means my reaction time is a tad slower than the normal human being. As such this made challenges such as Slumdog Billionaire (best I could do was one star) and Untouchable (by blind luck I got two stars and never came close) very very very hard. Those challenges require lightening fast reflexes and just end up being missile spam nightmares. There is simply too much going on. Even following youtube videos of people who perfected them never seemed to work.

The challenges involving hunting APCs were also unfair and luck based since for me most of the time was spent actually looking for APCs and you needed to be almost lucky so that they would spawn in the right place. Any design that involves luck is bad. I shouldn't have to spend over 75% of the time just looking for targets. The one time that I did get quite a few I was miraculously able to get about 10 with a minute remaining then....they were nowhere to be found. I ended using that final minute searching for them. That is shitty design.

And the Cobra hunting ones....oh for fuck sake. These were awful and also very luck based. They would have been 100 times better if the challenge wasn't over if you got seen. If they could have given you an escape mechanic that you were allowed to use like only once then I would have been ok.

I had one badass run where I was sitting pretty at five kills and I was in a good hiding spot waiting for a tank to pass by, but the take inexplicably stopped and just looked around in a spot where they normally dont. So I had to wait for it to move and by the time it moved another tank was able to move into my spot and see me. That was some unfair shit....

Seriously my blood is boiling just typing about them. Rocksteady can take those challenges and shove them up their ass.
 

ZeroX03

Banned
The combat and predator AR challenges were so easy. I think I did all the combat ones first try. Batmobile races and stealth challenges were pretty stupid. Nothing on par with City's extreme Predator maps, but at least those were fun. The Batmobile challenges have far less room for mistake than the combat and predator ones for some reason. Like a huge gap in difficulty.
 

JohnnyFootball

GerAlt-Right. Ciriously.
The combat and predator AR challenges were so easy. I think I did all the combat ones first try. Batmobile races and stealth challenges were pretty stupid. Nothing on par with City's extreme Predator maps, but at least those were fun. The Batmobile challenges have far less room for mistake than the combat and predator ones for some reason. Like a huge gap in difficulty.

I did have some very minor issues with those due to some glitches. One of the challenges involved doing a multitakedown through a wall and for some reason it took quite a few tries to get screen prompt. Yes, my fear bar was full.
 

ZeroX03

Banned
I did have some very minor issues with those due to some glitches. One of the challenges involved doing a multitakedown through a wall and for some reason it took quite a few tries to get screen prompt. Yes, my fear bar was full.

Oh I know exactly what you're referring to, it happened to me too.
 

Sober

Member
I did have some very minor issues with those due to some glitches. One of the challenges involved doing a multitakedown through a wall and for some reason it took quite a few tries to get screen prompt. Yes, my fear bar was full.
The wooden wall one? I don't think it's glitched, it's just that the targeting radius for fear takedowns is really finnicky sometimes. Same with the environmental takedowns.
 
I did have some very minor issues with those due to some glitches. One of the challenges involved doing a multitakedown through a wall and for some reason it took quite a few tries to get screen prompt. Yes, my fear bar was full.

I thought it was a glitch too at first, particularly with that challenge. But fear takedowns can ONLY be performed with two or more enemies in proximity to one another.
 

Gator86

Member
Just finished the game and my overall feeling is captured almost entirely by:

pncux8c0vnn5eawcvazf.jpg


I'm glad Rocksteady finally gave us the Batman series the character deserved but it's absolutely time to move on. They have no more fresh ideas, nothing that improves the game, and the product seems tired now.

The plot overall was incredibly forgettable.
Just your standard Scarecrow spray gas everywhere drek. No imagination or anything. I was bored of him within minutes after the game started. The ending was also complete garbage and entirely out of character for Batman as he just shrugged, said fuck it, and let Scarecrow win. It's pretty clear Rocksteady was just making sure the door was absolutely slammed shut as they finished their last Batman game.

For the Arkham Knight:
My god, Jason Todd? That's what they fucking went with? From the first trailer, 99% of people probably assumed it was him and that's what they went with in the least surprising, least interesting plotline possible. It's mind-boggling.

The combat, although mechanically better than Origins felt janky because they simply added too much. There was no freedom or style to fights as, by the end, there seemed to be like a dozen enemy types that all had to be taken out in incredibly specific ways. You just robotically hammer out the appropriate combo.

By the end, I hated the fucking Batmobile. Whoever came up with this should have been shot down in the concept stages. It's not much faster than grappling and gliding for general transport and the battles are the absolute nadir of gameplay.
When I showed up to take down the Cloudburst and the 7 time-waster tanks appeared, I nearly turned the game right off.
The combat sections feel entirely like filler and detract from the Batman experience. So many hours are spent just escorting your car around or shooting bland drones.

Incredibly, every Arkham game was worse than the one that came before. Origins was mostly forgettable and had issues, but at least the plot was interesting with a few twists and there wasn't abominable filler like the Batmobile fights. I'm looking forward to what Rocksteady does next. I'm also curious as to what WB will do with Batman next. Whatever it is, it's probably already got DLC covered, I guess.
 

Tsukumo

Member
I have actually made quite a few posts on why the combat in this game isn't as good. The combat camera is irritating and zooms in a little too close in some encounters making it such that I can't see enemies that are attacking enabling a cheap hit.

I'm also a big detractor of Arkham Oranges' "redesign" of the combat, but the camera has always been like this since Asylum.

Batman frequently will attack air despite an enemy in close proximity causing the freeflow to end.

True, but Oranges had attacks whiffing because of distance or button mashing (and a bunch of glitches involving the martial artists) while in Arkham Knight it only happens when you are fighting on slopes, and happens rarely.
They simply changed the timing of many moves: you are no longer invincible while vaulting over enemies, batarangs don't take out close threats anymore, and there's a big pause to wait through after using enhanced gadget attacks.
They made fantastic changes.

Another issue I find is that far more in this game than in AC or AO, Batman will inexplicably target the wrong enemy.

Happened to me also, but that's because of the camera's autoadjusting.

One thing I will say is that compared to AC, AK very much encourages you to use your weapons in the Powered form, which are active after 5X instead of during freeflow focus in AC.

I'm sooooo glad they removed that focus shit. Games looks better and it's more tactical.
One thing I agree with you is that they made enemies less recognizable: only real problem I have is with shield wielders and ninjas though. Armored, electrified and medics are crystal clear.

Anybody know if there is a guide that shows you which riddler trophy they are going after on the in-game ridder screen?

I only have 5 trophies that I still need and I cant remember which ones Ive done and which ones I havent. Ive tried scanning through the videos but I must keep missing the ones that Im looking for.

I'm not sure I understand the question but keep in mind that:
1- some trophies only unlock after advancing through the story mode
2- some trophies only unlock after you question guys on riddler's payroll.
Destructible objects are the only "collectibles" you don't need to unlock.

I don't think this post is all that accurate. Asylum had Stun guys, City introduced ninjas, brutes, and shield guys. The only new enemy class is the medic who is just a regular guy to fight except he will run off and revive someone. Oh and he will electrify someone occasionally too.

Agreed. Not only they managed to throw in some new good ideas, they also changed the combat in a way that makes it difficult but fair.
They were also able to increase the speed of the combat without fucking things up like the guys at WB Montreal.

Feel free to spoil this for me.

To fight the Riddler, I have to collect all 250-whatever trophies?

The trophies are a blast to play through and are extremely more diversified than the ones in City, where you would get four or five puzzles with similar but slightly different solutions. Actually, if they had worked out some of those puzzles into the boss fights instead of gating the last two hours of the main mission through the Batmobile, the game would have been even better than it already is.
 

VanWinkle

Member
Just finished the game and my overall feeling is captured almost entirely by:

pncux8c0vnn5eawcvazf.jpg


I'm glad Rocksteady finally gave us the Batman series the character deserved but it's absolutely time to move on. They have no more fresh ideas, nothing that improves the game, and the product seems tired now.

The plot overall was incredibly forgettable.
Just your standard Scarecrow spray gas everywhere drek. No imagination or anything. I was bored of him within minutes after the game started. The ending was also complete garbage and entirely out of character for Batman as he just shrugged, said fuck it, and let Scarecrow win. It's pretty clear Rocksteady was just making sure the door was absolutely slammed shut as they finished their last Batman game.

For the Arkham Knight:
My god, Jason Todd? That's what they fucking went with? From the first trailer, 99% of people probably assumed it was him and that's what they went with in the least surprising, least interesting plotline possible. It's mind-boggling.

The combat, although mechanically better than Origins felt janky because they simply added too much. There was no freedom or style to fights as, by the end, there seemed to be like a dozen enemy types that all had to be taken out in incredibly specific ways. You just robotically hammer out the appropriate combo.

By the end, I hated the fucking Batmobile. Whoever came up with this should have been shot down in the concept stages. It's not much faster than grappling and gliding for general transport and the battles are the absolute nadir of gameplay.
When I showed up to take down the Cloudburst and the 7 time-waster tanks appeared, I nearly turned the game right off.
The combat sections feel entirely like filler and detract from the Batman experience. So many hours are spent just escorting your car around or shooting bland drones.

Incredibly, every Arkham game was worse than the one that came before. Origins was mostly forgettable and had issues, but at least the plot was interesting with a few twists and there wasn't abominable filler like the Batmobile fights. I'm looking forward to what Rocksteady does next. I'm also curious as to what WB will do with Batman next. Whatever it is, it's probably already got DLC covered, I guess.

Wow, I don't know if I've ever disagreed so fully with every single point a person has put forward on this game until this.

This wasn't even close to my experience with the game. I thought it was spectacular in almost every way.
 

ramyeon

Member
Holy crap this game is so good. It's my first Arkham game since I skipped last generation. I'm really surprised at just how much I'm liking it.

The Joker hallucination stuff is done so damn well. It scared the crap out of me the first time and since then has just been really well implemented. The flashback of him shooting Barbara from The Killing Joke was really disturbing.

I also almost peed my pants when I was gliding around Gotham, hooked onto a rooftop and got jump scared by fucking Man-Bat! Was not expecting that.
 
Holy crap this game is so good. It's my first Arkham game since I skipped last generation. I'm really surprised at just how much I'm liking it.

The Joker hallucination stuff is done so damn well. It scared the crap out of me the first time and since then has just been really well implemented. The flashback of him shooting Barbara from The Killing Joke was really disturbing.

I also almost peed my pants when I was gliding around Gotham, hooked onto a rooftop and got jump scared by fucking Man-Bat! Was not expecting that.

Wait until the Arkham collection comes out and play the first 2, you'll miss the batmobile, but you'll love the hell out of them. They're better in just about every aspect.
 

highrider

Banned
Just finished the game and my overall feeling is captured almost entirely by:

pncux8c0vnn5eawcvazf.jpg


I'm glad Rocksteady finally gave us the Batman series the character deserved but it's absolutely time to move on. They have no more fresh ideas, nothing that improves the game, and the product seems tired now.

The plot overall was incredibly forgettable.
Just your standard Scarecrow spray gas everywhere drek. No imagination or anything. I was bored of him within minutes after the game started. The ending was also complete garbage and entirely out of character for Batman as he just shrugged, said fuck it, and let Scarecrow win. It's pretty clear Rocksteady was just making sure the door was absolutely slammed shut as they finished their last Batman game.

For the Arkham Knight:
My god, Jason Todd? That's what they fucking went with? From the first trailer, 99% of people probably assumed it was him and that's what they went with in the least surprising, least interesting plotline possible. It's mind-boggling.

The combat, although mechanically better than Origins felt janky because they simply added too much. There was no freedom or style to fights as, by the end, there seemed to be like a dozen enemy types that all had to be taken out in incredibly specific ways. You just robotically hammer out the appropriate combo.

By the end, I hated the fucking Batmobile. Whoever came up with this should have been shot down in the concept stages. It's not much faster than grappling and gliding for general transport and the battles are the absolute nadir of gameplay.
When I showed up to take down the Cloudburst and the 7 time-waster tanks appeared, I nearly turned the game right off.
The combat sections feel entirely like filler and detract from the Batman experience. So many hours are spent just escorting your car around or shooting bland drones.

Incredibly, every Arkham game was worse than the one that came before. Origins was mostly forgettable and had issues, but at least the plot was interesting with a few twists and there wasn't abominable filler like the Batmobile fights. I'm looking forward to what Rocksteady does next. I'm also curious as to what WB will do with Batman next. Whatever it is, it's probably already got DLC covered, I guess.

Dang, I'm sorry you didn't enjoy it, but also kind of stunned at how radically different of an opinion I have lol. This was like the only Arkham game I thought was great, although I thought Asylum was good. To me Arkham City isn't even near as good as Arkham Knight.
 

.J.

Banned
So I finally finished the main story and I've completed all Supervillain missions aside from The Riddler's, and I have to say...

While I think this game had a great story, and while the combat and movement are all still an absolute blast (and putting aside my extremely mixed feelings about the gameplay and implementation of the Batmobile), I have one huge problem with Arkham Knight:

There aren't really any bosses to speak of.

I don't want to get into too much detail for the sake of avoiding spoilers, but I feel like there was way less interaction with a smaller variety of supervillains in this game, and I can't think of a single boss battle that had the creativity and variety in approach of something like Mr. Freeze in Arkham City.

Looking at lists from the Arkham wiki, the breakdown (for Rocksteady's console games--I didn't play Origins) is like this:

Arkham Aslyum:
Bane
Two Titans
Titan
Killer Croc
Poison Ivy
Two Titans
Titan Joker

Arkham City:
Penguin Henchman Titan
Solomon Grundy
Penguin
Ra's al Ghul
Mr.Freeze
Mad Hatter
Clayface
Two-Face (Catwoman DLC)

Arkham Knight:
The Arkham Knight's attack chopper
Albert King
Firefly (side mission)
The Arkham Knight's drill
Jason Todd
Professor Pyg (side mission)
The Riddler (side mission)
Deathstroke's tank (side mission)

You'll notice that most of AK's "bosses" were involved in side missions, and most of those I felt were closer to incremental mini games (
Firefly
for example) or were simply you beating a whole lot of henchman (like every other point in the game) and then knocking out the main baddie (
Two-Face, The Penguin, Prof. Pyg, Albert King
)

And of all of AK's bosses, I can't think of any that weren't henchman crowds or something requiring the use of the batmobile, which was always either a chase or blowing up a ton of drones.

I know it's been said before, but I feel like Rocksteady fell too in love with including the Batmobile and neglected what, to me anyway, makes this kind of game great: chasing down and besting supervillains in unique, creative ways.

I wish we had fewer side missions about blowing up bombs and taking down defense towers, and more great boss fights like AA's Poison Ivy, Killer Croc, or Joker or AC's Mr. Freeze, Clayface, or the Ra's al Ghul stuff.

I love the story and gameplay in AK. The use of
The Joker hallucinations
throughout was great, and I was disappointed every time I left an area and that didn't trigger for me. I thought the use of
Jason Todd and his torture flashbacks
was effective, albeit predictable from the get go, and the way the story continually challenged Batman/Bruce Wayne physically, psychologically, and morally really did it for me.

But, man, I'm not sure this game has enough going on to make me want to come back to it the way I've gone back to AA and AC two or three times each over the years.
 

ramyeon

Member
Wait until the Arkham collection comes out and play the first 2, you'll miss the batmobile, but you'll love the hell out of them. They're better in just about every aspect.
Is the collection confirmed? I really hope so because I'm definitely keen to give them a shot after this one. Always wanted to play them but never had the means to. If the collection comes to PS4 I'll be there Day 1.
 

Tsukumo

Member
The game is supposed to unlock Knightfall protocol after enough Most Wanted objectives are complete. My game bugged out, and I had to complete them all. So the last 10 hours of gameplay were completing the objectives I had skipped and hated most (involving tanks and Militia clean up). I thought I would get some much needed variety from completing the Penguin and Two Face side quests, but there was no memorable boss fight for them. I didn't even know I beat Two Face, because I got him with a fucking escalator kill while in Detective mode. The predictable Arkham Knight plot line was a joke, and the many iterations of Tank battle to bring him down tested my patience. Deathstroke was a rinse and repeat of that shitty Cloudburst battle! The ending (100% version included) resolves nothing. It was so abrupt, and lazy, that I'll credit Rocksteady for trolling me good. It's like they just stopped caring at a certain point. I wish I had stopped playing after the movie studios.

The ending was perfect and pretty much in line with the core leit-motiv of the game.
Throughout the trilogy Batman has appropriated and customized many of the enemies' gadgets: the rec charger, the disruptor, the freeze grenades. It was only "natural" that he would end up with him customizing the fear gas, especially after the game hints at this all along its course with the whole Fear Takedown system.
It also connects pretty well with Oranges: a big deal of Oranges plot is that "masks" are popping out one after the other because of the existence of Batman, a theme only hinted in passing by Strange during City. Joker himself becomes even more psychotic upon actually meeting Batman.
With a city now pretty much peaceful, removing himself from the face to face crimefighting and becoming almost entirely a symbol, he somehow managed to re-establish the myth and stopping himself from being "part of the problem". I think it was clever from them to hint at some sort of epic death ending, only to surprise you with a solution that somehow puts you in the point of view of the small-time criminal.
 

Gator86

Member
Dang, I'm sorry you didn't enjoy it, but also kind of stunned at how radically different of an opinion I have lol. This was like the only Arkham game I thought was great, although I thought Asylum was good. To me Arkham City isn't even near as good as Arkham Knight.

I'm sure there's a lot of diverging opinions on the game. I've been traveling for work and on batman media blackout since it came out so I'm not entirely sure what they prevailing attitude on it is. For me, it's the worst Arkham game. Honestly, I just kind of hate everything they added to the game gameplay-wise and I thought the plot/story was mostly garbage aside from
the always fun Batman/Joker interactions. I stopped every time he popped up to enjoy the banter.
 

cackhyena

Member
Man, Alienous, wherever you are, just want you to know you were right. Way deeper into this game now and goddamn are the fights just not fun. The flow is so broken compared to previous games. They throw too many types of guys at you. It's just absurd.

The game is gorgeous and Rocksteady is in a league of their own when making you feel like you are in a world, lovingly created, but things are just off. Batmobile is more of a chore than anything, and the tank fights are just boring. I doubt there's anything coming that'll change my mind, but so far, City is still my favorite.
 

Sober

Member
They simply changed the timing of many moves: you are no longer invincible while vaulting over enemies, batarangs don't take out close threats anymore, and there's a big pause to wait through after using enhanced gadget attacks.
They made fantastic changes.
You're no longer invincible while doing redirects over enemy heads? I haven't run into this yet, and I really cheese the shit out of this move too.
 

Papercuts

fired zero bullets in the orphanage.
You're no longer invincible while doing redirects over enemy heads? I haven't run into this yet, and I really cheese the shit out of this move too.

I have only gotten hit out of it by brutes. They seem to have a really quick punch attack that can hit you(probably vulnerable in the start up), but yeah I abuse it too and it seemed pretty similar.
 
Is the collection confirmed? I really hope so because I'm definitely keen to give them a shot after this one. Always wanted to play them but never had the means to. If the collection comes to PS4 I'll be there Day 1.

It's not, but it will definitely happen. There's no way WB will not do it.

Well I agree that they are amazing games but I think Knight is the best in the size by a fair margin.

The game is amazing. The Batmobile is amazing, and so is Gotham and it's size but it has the weakest story, weakest missions, weakest characters, weakest boss battles, weakest and almost non existent interior designs, almost no new music, 90% re-used music and the rest is just ominous tones, weakest challenges.
 

Sober

Member
I have only gotten hit out of it by brutes. They seem to have a really quick punch attack that can hit you(probably vulnerable in the start up), but yeah I abuse it too and it seemed pretty similar.
Brutes attack as fast but probably have more reach and aren't on the same 'rhythm' as regular enemies, which is probably why they sometimes come out of nowhere and before you can really react. I'll have to test it some more but I don't remember getting hit by a brute when a redirect was already going off, even at the last minute. Almost always got hit coming out of an evade or recovery frame for another move though, sure.
 
The game is amazing. The Batmobile is amazing, and so is Gotham and it's size but it has the weakest story, weakest missions, weakest characters, weakest boss battles, weakest and almost non existent interior designs, almost no new music, 90% re-used music and the rest is just ominous tones, weakest challenges.

It definitely doesn't have the weakest story, and definitely doesn't have he weakest side missions. Arkham City's Riddler side content was better thematically and gameplay-wise, but the rest of those were extremely basic, almost all were on the level of
Man-Bat
or
Firefly
in AK.

The setups for varying gameplay in AK is a step up beyond all the other games — combat and stealth is blended better than ever before and the new options for both (coupled with being able to use the Batmobile in tandem with clearing enemy outposts) makes the gameplay experience awesome. Voice synthesizer, hacking drones, maneuvering around turrets and disabling weapons, healers, etc. is awesome.
 
The plot overall was incredibly forgettable.
Just your standard Scarecrow spray gas everywhere drek. No imagination or anything. I was bored of him within minutes after the game started. The ending was also complete garbage and entirely out of character for Batman as he just shrugged, said fuck it, and let Scarecrow win. It's pretty clear Rocksteady was just making sure the door was absolutely slammed shut as they finished their last Batman game.
The plot has its peaks and valleys but I thought the ending was easily the game's strength. It's the one time they really step out of the box with it and I loved how they doubled down on the psychological angle of the game. Plus it made what happened in City matter a lot in this game. I didn't view the ending like you did at all.
 

Gator86

Member
The plot has its peaks and valleys but I thought the ending was easily the game's strength. It's the one time they really step out of the box with it and I loved how they doubled down on the psychological angle of the game. Plus it made what happened in City matter a lot in this game. I didn't view the ending like you did at all.

If by psychological angle, you mean
the joker stuff, I totally agree. I loved all of the Joker content in the game. I think they did a great job with that.
If you're just referring to the other stuff, I'm not a fan at all.
 

antitrop

Member
Wow, I don't know if I've ever disagreed so fully with every single point a person has put forward on this game until this.

This wasn't even close to my experience with the game. I thought it was spectacular in almost every way.
I completely agree with him and still like the game a lot. That post left out everything the game does well, which I'm sure is mostly taken for granted by the 4th game in the series.

As the first Arkham game I've spent any real time with, there's a hell of a lot to love here, even if it falters in some pretty major ways.
 

JohnnyFootball

GerAlt-Right. Ciriously.
I'm also a big detractor of Arkham Oranges' "redesign" of the combat, but the camera has always been like this since Asylum.

Absolutely not true. Thats not to say it never had some moments in AC, but it was fra better in AC. I went back and did some playing around and felt it was just perfect.

The most annoying thing for me is how the camera seems to really zoom in on Batman when he is doing a beatdown. In AC one of my fav stretegies was to use a beatdown to build up my combo meter and counter when necessary, but its very tough to pull off in AK.

True, but Oranges had attacks whiffing because of distance or button mashing (and a bunch of glitches involving the martial artists) while in Arkham Knight it only happens when you are fighting on slopes, and happens rarely.

Im sorry but no, no and FUCK no. He whiffs all the time in AK. All the time. In inexplicably and out of nowhere. Whether its on even ground sloped ground or whereever. It happens too damn much and really messes up a lot of fights.

They simply changed the timing of many moves: you are no longer invincible while vaulting over enemies, batarangs don't take out close threats anymore, and there's a big pause to wait through after using enhanced gadget attacks.
They made fantastic changes.

Fantastic for you. Very unnecessary for me. No good reason for getting rid of the batswarm. However, upon using it more and more the environmental takedown is more handy that I originally realized since I you don't need to build up a 5X to use it. Can be an excellent way to quickly get rid of brutes. Yes, the brutes were a pain in the ass. I frequently got hit by one in the split second after doing a takedown. Kind of annoying, but its more on me



Happened to me also, but that's because of the camera's autoadjusting.
Yeah, and the camera needs to quit acting drunk


I'm sooooo glad they removed that focus shit. Games looks better and it's more tactical.
One thing I agree with you is that they made enemies less recognizable: only real problem I have is with shield wielders and ninjas though. Armored, electrified and medics are crystal clear.

I liked freeflow focus in AC, but I rarely used it. I preferred to just use combo takedowns. In AO, when using the gloves it took no time to have enough to be in freeflow with ease.


Agreed. Not only they managed to throw in some new good ideas, they also changed the combat in a way that makes it difficult but fair.
They were also able to increase the speed of the combat without fucking things up like the guys at WB Montreal.

Its fair for those who care about getting through it, but flaky and unrefined for those who want to maximize their combos.


The trophies are a blast to play through and are extremely more diversified than the ones in City, where you would get four or five puzzles with similar but slightly different solutions. Actually, if they had worked out some of those puzzles into the boss fights instead of gating the last two hours of the main mission through the Batmobile, the game would have been even better than it already is.

Again, I completely disagree, when two whole days are being dedicated to collecting trophies its bad design. There are simply too many of them. Rocksteady and WB Montreal both got criticism for there being too much and Rocksteady didn't listen.
 
I know that. It still was glitchy.

Yeah, I have had no problems with the fear takedowns or a lot of the combat stuff you have been complaining about. I had some trouble at first with the blade takedowns but now I have the new timing down solid. I don't know....maybe I have been lucky.

The most annoying thing for me is how the camera seems to really zoom in on Batman when he is doing a beatdown. In AC one of my fav stretegies was to use a beatdown to build up my combo meter and counter when necessary, but its very tough to pull off in AK.

That's also a big no no for me too..... beatdowns are all well and good. But nothing can build you combo better than standard critical attacks, chaining x2 on every hit.
 
It's not, but it will definitely happen. There's no way WB will not do it.



The game is amazing. The Batmobile is amazing, and so is Gotham and it's size but it has the weakest story, weakest missions, weakest characters, weakest boss battles, weakest and almost non existent interior designs, almost no new music, 90% re-used music and the rest is just ominous tones, weakest challenges.

I think the only thing I agree with you on there is the weakest boss battles.
 

luxarific

Nork unification denier
Just got through the last tank battle with the Arkham Knight. Please someone tell me that's the last boss battle involving tanks that I'll have to plow through. One or two tank battles would have been fine, but I'm just so tired of tanks now. The fun is long, long gone.
 

Chitown B

Member
whoever's idea it was to turn Batman into a tank game should get fucked. I'm so sick of this.

Also when driving and ANYTHING happens, you're constantly put in slow motion and spun around or zoomed way out so it's even HARDER to drive than it already is.
 
Just got through the last tank battle with the Arkham Knight. Please someone tell me that's the last boss battle involving tanks that I'll have to plow through. One or two tank battles would have been fine, but I'm just so tired of tanks now. The fun is long, long gone.

Batman becomes a tank at the end and the world itself becomes a tank.

whoever's idea it was to turn Batman into a tank game should get fucked. I'm so sick of this.

Same shit with Super Mario 3D world being a Captain Toad game.
 
I love the batmobile vs tanks fights and some of the chase stuff. Well, up until
the whole chase boss battle against the arkham knight and his drill vehicle. Who thought it was a good idea to zoom out as you're being chased? The least fun i've had in the entire game.

I'm here now and ready to just quit. I hate it. The beginning with the Batmobile was alright and I didn't mind it much up until everything at the end where they just annihilated every bit of momentum gained and now I'm doing this. It's the stupidest decision they could have possibly made. I was loving it up until all the tank bs at the end.

Edit: of course as I say all that I beat it the next time around. Once I realize you don't actually have to boost it's easier. I wonder what they were thinking.
 
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