Batman: Arkham Shadow | Review Thread

At this point it's basically cone down between GT7 and Batman for me, two franchises I absolutely love and want to experience in VR...but from the sounds of it Batman is the more defining VR experience, no to mention the insane back catalog of Quest 2 games.
Well, if you have a PC, there's Asseto Corsa so I agree that GT7 is not really genre defining. There is currently really nothing like Batman. The translation of movement to gameplay feels just so perfect. Yeah, there are plenty of VR games with melee combat but none of them are as visceral. This is especially true if you've played the non-VR Arkham games. You're doing the exact same moves as you remember Batman doing but you're doing it in first person and you're doing it with physical gestures that are mimiced in the game. At first, I thought it was weird that they didn't go with freeform combat and instead went with on screen prompts but now I realize it's making me fight like how Batman would fight. The closest you'll get to being that immersed in a character in another game is AC Nexus when you do that limp wristed stab with the hidden blade. AC Nexus ain't bad but it ain't Batman.
 
Got to try this and was a bit disappointed, combat seems rigid & gesture like and the scale of everything feels off, like it's all a bit too fat & stubby, from people to objects (maybe it's the cartoony styling) and rooms tend to be smaller than you'd expect. Polished & fun but not the 2nd VR coming...
 
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Got to try this and was a bit disappointed, combat seems rigid & gesture like and the scale of everything feels off, like it's all a bit too fat & stubby, from people to objects (maybe it's the cartoony styling) and rooms tend to be smaller than you'd expect. Polished & fun but not the 2nd VR coming...
Did you play the previous Arkham games? Combat is emulating those games, starts simple but opens up as you face different types of enemies.
 
Did you play the previous Arkham games? Combat is emulating those games, starts simple but opens up as you face different types of enemies.
Yup, as I said a few posts above it's bamham combat in first person. There's a certain rhythm to it. It feels restrictive at first especially since practically all other VR games encourage flailing around as fast as you can to win.
 
Having now played the other big recent VR releases of Metro, Behemoth and Alien, I can safely so that this game is so far above those three it's not even funny.
 
The combat gets so good in this game at the higher levels. I like doing a combo, turning around mid punch and tossing a batarang at an incoming foe before he attacks. I don't follow the gestures as much as others. You can interrupt them and do your own thing in most cases.
 
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Pretty interesting. The design reminds me of Mario on the N64. Basically they took their 2D gameplay formula and translated it successfully to 3D.

Making VR game where you physical act out the movements from the Arkham games is even more of deviation, and a wild ambition. And it worked really well.

They also talk about the graphics and how they ended up making a game that dropped my jaw more than a few times on mobile hardware. That's considering I own a high end PC VR rig and a PSVR2.

 
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