Comparing an RPG to USAS frags is like comparing a slingshot to an automatic pistol in the context of infantry.
A direct hit with an RPG that moves slowly and takes forever to reload is a lot more difficult to pull off than 2-3 hits in the general direction of someone while the frags are flying out of your gun like normal bullets. If we're at a point where you're saying that it isn't overpowered because running around with the USAS/frags is the same thing as running around with an RPG then I guess we're all just going to have to agree to disagree with you.You might have a point. The difference is that it takes 1 hit to kill with an RPG, and 2 to 3 with the frags. The USAS is really a slingshot.
Also, you must have not played BC2.
A direct hit with an RPG that moves slowly and takes forever to reload is a lot more difficult to pull off than 2-3 hits in the general direction of someone while the frags are flying out of your gun like normal bullets.
I have not played BC2.Again, have you played BC2?
I have not played BC2.
So they both have high damage ratings. That does not make them equivalent.
Rate of fire, the speed of the actual rounds, reload time...RPG != USAS/frags.
I mean, the patch notes specifically state that the USAS/frags are broken. It's not intended to shoot them as quickly as it shoots bullets. How can you not think that this is overpowered/unfair? It's a bug and the results are ridiculous, but you seem to think that it has a legitimate place in the game because it's your most used weapon so it doesn't bother you.
They are not equivalent, are you reading anything I write or are you just sprouting non sense just to contradict me?
Right, but they aren't equivalent. The USAS is a lot more powerful. You can camp near an m-com and spam anything, but the USAS allows you to do it in a way that's a whole lot different from (and easier than) an RPG. Hell, I'm pretty positive that you can empty all of your frag rounds before you could get a second round loaded into an RPG.Seks said the USAS is broken on other maps besides Metro and Bazaar because anyone can camp near an m-com and spam then. I was just pointing that you can do the exact same thing with rockets and pretty much anything else.
Of course the USAS should fire faster, but you shouldn't be able to spam frag rounds out of it the same way.Yeah, Dice said that the rate of fire of USAS/Frags is a bug, they also said that everyone experiencing lag on the PS3 is a crackhead. The USAS is an automatic shotgun, it's supposed to fire faster. How much faster? I don't know. It's not my job to balance the game. Goind by the way you complain about it they should set USAS fire rate the same as the 870, a pump action shotgun. If it's indeed come to that, better exclude the weapon from the game.
You keep acting like we're arguing with you for no reason, but you're talking out of both sides of your mouth. On one hand, you admit that they need to readjust it. On the other hand, you insinuate that the fact that it's broken is a lie and that it's not actually overpowered because [...] and you can actually do that with [...] and that the problem is actually [...], not with the USAS because it requires skill to use. When someone disagrees, you just point back to the post where you claimed they should "look into it." and play both sides.I do think they have to readjust the USAS/frags, I've said this before I even began this argument with you. I can try to find my post to exemplify it, but I doubt you're going to read it.
With all the USAS discussion, I thought you guys would enjoy this.
Just pray they never bring the AA-12 into the game.
Livestream in 3.5 hours: http://www.ea.com/1/gamechangers
Right, but they aren't equivalent. The USAS is a lot more powerful. You can camp near an m-com and spam anything, but the USAS allows you to do it in a way that's a whole lot different from (and easier than) an RPG. Hell, I'm pretty positive that you can empty all of your frag rounds before you could get a second round loaded into an RPG.
Of course the USAS should fire faster, but you shouldn't be able to spam frag rounds out of it the same way.
You keep acting like we're arguing with you for no reason, but you're talking out of both sides of your mouth. On one hand, you admit that they need to readjust it. On the other hand, you insinuate that the fact that it's broken is a lie and that it's not actually overpowered because [...] and you can actually do that with [...] and that the problem is actually [...], not with the USAS because it requires skill to use. When someone disagrees, you just point back to the post where you claimed they should "look into it." and play both sides.
awwwwww.... how cute
*gasp* JJD get that thing out of your mouth right now!
....Dam.. -_-
Thanks for the heads up Niro, will listen. Thanks for helping with the name change as well.
Thanks for your contribution in this discussion dude...
Name change?
I am the artist formerly known as Darkshier, but thanks to Niro's good graces, my Forum name now matches my XBL gamertag.Name change?
I never go by avatarsOld Gimlet Eyes = Darkshier.
Avatars are useful! Lol...
I realize that they are balancing a lot of things, but USAS/frags is explicitly broken. It is not intended to shoot frags that fast. It's not just a matter of balance, it's a bug and shouldn't be happening in the first place. It is not working as intended, and it is very overpowered.Almost every single weapon and accessory are going to be balanced in some way or other in the upcoming patch. Do you think all of then are broken?
Recently we've all been getting hyped around the announcement of the next DLC Expansion pack for Battlefield 3. We're pleased to announce that thanks to an anonymous source, we've got some hints to what the new DLC could look like. First off, the name is claimed to be "Close Quarters" and looks as though will include a whole new set of vehicles and weapons. The name gives the impression that it will be more Infantry based.
Here is some code from an apparent private Battlelog server, which only DICE employees are allowed on, showing that two legendary vehicles are about to return to Battlefield 3, either in the next expansion, or one of the future DLC packs. While we can't show the entire screenshot, as it contains proprietary information, we can show you a few hints.
There are also a few weapons we noticed, including the CZ 75 Auto, and the CZ 750 Sniper Rifle.
Part of this code clearly shows a code-name that resembles the UH-60 BlackHawk helicopter, which has been in all of the modern based Battlefield games.
This section screenshot shows another vehicle, hence the lowercase "v". This one appears to be the Linebacker, also known as the Bradley Infantry Vehicle, another vehicle from Battlefield 2. We're really excited to welcome the BlackHawk and Linebacker to Battlefield 3, based on this information. While we can't confirm the validity of this information, hopefully EA / DICE will make an official statement on this DLC in the near future
Get ready for some tight-knit teamwork on intense urban environments.
Ready your flashlights, shotguns, and knives. Battlefield 3 is about to get really intense. Close Quarter combat on tight, infantry based maps.
I never go by avatars
Now, honestly. Do you not think that the USAS effects your productivity in a huge way? If you were looking at these numbers without bias, would it be difficult to spot an outlier?
GAF has a defense force for everything, even the USAS!
JJD
Member
(11-30-2011, 09:56 PM)
Quote | Edit
#2804
Well I'm not a shotgun guy, but I just started using the USAS, and it's a fun gun. I still miss the range, but I did good on the games I played.
Which is the best ammo for shotguns guys?
Unfortunately we can't see the K/D for each weapon though, right?I honestly don't think that the USAS affects my productivity, K/D meaningfully. I told you countless times, I only use the USAS on Metro and Bazaar. Sometimes on Seine. Those are all infantry focused maps, pretty much everyone scores more kills on those. They're designed for that, close quarters combat.
Now if you get a high K/D average on those maps it's much more a matter of skill than weapon choice in my opinion. I've played with and against hundreds of USAS players that get a negative or barely positive K/D ratio on infantry focused maps, and why is that if the weapon is so OP? Because they're not skilled enough.
...
The difference in K/D is not even that big ...
I understand completely. People don't argue about Battlefield 3 if they're having a good day or in their right mind. Personally, I'm stuck at home sick and also play enough TDM to get really pissed at the USAS.Anyway, if I have been rude or impolite in my previous posts I'm sorry. I swear I was not trying to offend you.
It's just that all that bitching get's really annoying if you spend as much time playing this game or staying in this thread like I do.
Unfortunately we can't see the K/D for each weapon though, right?
[...]but looking at your stats (accuracy, kill/min, etc) it does not match a 2.1 k/d if you cover up the USAS stats. I could be completely wrong about this, it's not like there's a formula for it. [...]
USAS in BC2 was my favorite weapon yet nobody bothered to use it. People preferred the Saiga for semi auto and the 870 and Neostad for regular shotguns.
Can someone please turn this into a "bish, banned" gif.
@gl0wvalter Yep. Private servers are coming for consoles
frags aside, I am in total disagreement with JJD's comparison of RPG vs. USAS.
RPGs can be easily dodged if it's fired straight at you.
Keep in mind the the thing has a rocket flare to alert you + no splash damage until impact.
(awesome to hear a RPG to just swoosh by you)
That is opposed to shotguns where you cannot see the rounds fired at you + instant spread. If you account for frags, that's a much wider area of splash damage due to the spread also.
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I hope "close quarter combat" doesn't mean "choke point" like metro. lol.
Also frags only do splash damage on impact too, if you can't hit anything there's no damage whatsoever, hence the need for at least a little bit of skill. Didn't understand that argument.
shooting a doorway or narrow hallway with frag rounds is not something a gentleman would do.OH MY GOD.
Evolved: Read the ME3 spoiler thread and save yourself $60 and anguish, dude. Thank me later!
Real spoiler!:Still going to play through that shit for the platinum but my WAIFU WREX MAY DIE. ;___;
Aiming in general area != aiming at the person to direct hit them. What is there to not "get" about that dude? That's where the "less skill" comment comes in. Frag rounds are a "point in general area and get kills"/no-skill ammo type. Buck shot doesn't have an insane spread so you have to actually AIM at the person to get the ammo to hit. Hence: Skill.
The splash damage is insane. Fire the USAS + Frags in the general direction of the door. Round hits the door. Splash goes THROUGH the door and around the area in a mushroom cloud. NO ONE CAN GET THROUGH. How is that not broken?
shooting a doorway or narrow hallway with frag rounds is not something a gentleman would do.
>>Custom Servers<<
:lol I see what you're doing there.
PS3 GAF needs a no-frag round, no mobile anti-air, no rockets on infantry custom server. To bad it'll be babby mode.
That's great news, but:
I fail to see how this is an "absolute first" on consoles. It sounds like he's saying no one else has been able to do custom servers on consoles before. I guess it's an "absolute first" for Battlefield 3.DICE CEO said:Now this is a feature that in Battlefield on PC we've had for some time, but it's an absolute first on console. So, we're pretty excited about this.
24/7 Kharg Island, 1000 Tickets, Infantry Only, No Killcam.