ColonialRaptor
Member
Update 4:
Update 3:
12/11/2011: New Nvidia Beta Drivers 285.79
Read these for tons of patch details including a flashlight nerf.
http://mp1st.com/2011/11/10/more-bf3-patch-details-tactical-light-jets-choppers-and-weapon-recoil/
http://mp1st.com/2011/11/09/bf3-pri...-reservation-on-pc-and-dealing-with-cheaters/
New:
http://mp1st.com/2011/11/12/bf3-pat...tions-irnv-glitch-and-other-bugs-to-be-fixed/
Update 2:
10/31/2011 - New Graphics Drivers Available
AMD Auto Detect Link
Nvidia Auto Detect Link
Gun Damage Over Distances List
-------------------------------------------------
Update:
Patch/Balance Details:
DLC Timeframe/Details/Screenshots:
Karkand Screenshots:
http://www.abload.de/img/battefield-3-back-to-k9149.jpg
http://www.abload.de/img/battefield-3-back-to-km10w.jpg
http://www.abload.de/img/battefield-3-back-to-ko14v.jpg
http://www.abload.de/img/battefield-3-back-to-k64w6.jpg
http://www.abload.de/img/battefield-3-back-to-kxwdh.jpg
http://www.abload.de/img/battefield-3-back-to-k50pt.jpg
Karkand Details:
Original:
Minimum System Requirements
OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ATHLON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM
(ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM
(NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Recommended System Requirements
OS: WINDOWS 7 64-BIT
PROCESSOR: QUAD-CORE CPU
MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM
(NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Spl1nter said:Patch Notes
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.
The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.
We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.
---- Client-Side Changes:
-- Visuals, Stability and Performance Fixes:
• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos
-- Balance and Gameplay Adjustments (PC)
• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog
---- Server Update Highlights
• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings
-- Share your profile and stats with new Battlelog functionality
• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server
-- Quick notes on Squad changes in the Nov 22 update
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
-- A detailed look at Squad refinements
A detailed look at Squad refinements
Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.
First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.
For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.
After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
I dont understand why they couldnt add some extra squads. If you join a full game you cant get into a squad with your friends.
Update 3:
12/11/2011: New Nvidia Beta Drivers 285.79
Read these for tons of patch details including a flashlight nerf.
http://mp1st.com/2011/11/10/more-bf3-patch-details-tactical-light-jets-choppers-and-weapon-recoil/
http://mp1st.com/2011/11/09/bf3-pri...-reservation-on-pc-and-dealing-with-cheaters/
New:
http://mp1st.com/2011/11/12/bf3-pat...tions-irnv-glitch-and-other-bugs-to-be-fixed/
Update 2:
10/31/2011 - New Graphics Drivers Available
AMD Auto Detect Link
Nvidia Auto Detect Link
Gun Damage Over Distances List
-------------------------------------------------
Update:
Patch/Balance Details:
mp1st said:According to Fredrik Thylander, Senior Designer at DICE, a future patch is already being worked on. When asked when we will be seeing a bug fix, Thylander responded yesterday, “it’s the day after release here, so I do not for the life of me have a schedule, but the fix has gone in to the patch-code.” There are a few fixes that we can speculate will make it into the incoming patch.
DICE has reported that they are “aware of the issues that are affecting users’ ability to activate BF3 and to redeem game codes. [They'll] update once fixed.”
Regarding some problems PC players have been experiencing with the mouse, it seems DICE has “found the issue thanks to your guys’ threads. Sneaky bug.” Apparently, “it’s a code thing, not a setting. When [the mouse] hit the cap for movement it interpolated time of movement instead of distance.”
Many fans on the PC and PS3 have reported issues of look sensitivity. On PC, it probably has much to do with the problem noted above. However, Ian Tornay has stated that “we’ve heard similar concerns regarding the sensitivity and control for PC and PS3. We’ve forwarded all of these concerns along to the DICE team who is looking at this issue."
http://mp1st.com/2011/10/27/battlefield-3-incoming-fixes-and-patch-confirmed/
mp1st said:Now that a patch has been confirmed for Battlefield 3, we’re getting more information on which weapons and vehicles will be affected and what issues will be ironed out.
Balance
Alan Kerts, Battlefield 3′s Gameplay Designer, reveals that “pistols will be getting a bit of love in the near future.” A slight improvement in the damage department for pistols is certainly welcome. After nerfing the UMP since the beta, Kerts admitted ”it [UMP] got the nerf bat pretty hard. Gave it back some power today. I’ll be playing to monitor balance.” The UMP is unlocked at level 16 and can be used on all kits.
Some fans have been outspoken about the effectivity of the jets asking for improvement. One fan expressed his concerns to Fredrik Thylander demanding “they [jets] need a buff.” Thylander, Senior Designer at DICE, confirmed “they [jets] are getting it [the buff].”
Issues
DICE is looking into the following issues, besides the usual server problems:
-PS3 users communication problems.
-BF3.exe has stopped responding on PC.
-Teaming up with friends and getting into the same side.
-PS3 input lag.
-Other issues in yesterday’s post.
DLC Timeframe/Details/Screenshots:
EA's Fiscal Call said:Back To Karkand: December.
"Robust Set" Of Expansion Packs: Within the next six months.
Karkand Screenshots:
http://www.abload.de/img/battefield-3-back-to-k9149.jpg
http://www.abload.de/img/battefield-3-back-to-km10w.jpg
http://www.abload.de/img/battefield-3-back-to-ko14v.jpg
http://www.abload.de/img/battefield-3-back-to-k64w6.jpg
http://www.abload.de/img/battefield-3-back-to-kxwdh.jpg
http://www.abload.de/img/battefield-3-back-to-k50pt.jpg
Karkand Details:
Frame Stutter On PC:VG247 Paraphrase said:-Strike At Karkand, Wake Island, Gulf Of Oman, Sharqi Peninsula
-5 New Dog Tags
-5 New Achievements/Trophies
-3 New Vehicles: DPV, BTR-90, F-35B STOVL Jet Fighter
-10 Iconic Battlefield Weapons
-New persistence system where players complete assignments to earn their rewards.
-Releasing December
repi paraphrase said:Ultra takes ~1.4 GB of VRAM. If you're getting framerate stuttering, try lowering your settings to high as it is probably a VRAM issue. Remember, two graphics cards with 1 GB each will just clone the data for each graphics card, so it is *not* equivalent to having 2 GB of VRAM. This is also true of a single graphics card that has 2 GB of VRAM, but has two GPUs on the card.
Original:
Minimum System Requirements
OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ATHLON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM
(ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM
(NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Recommended System Requirements
OS: WINDOWS 7 64-BIT
PROCESSOR: QUAD-CORE CPU
MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM
(NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE