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Battlefield 3 update + M26 Fix finally arrives on June 4-5, about damn time!

We are very happy to present the contents of our next Battlefield 3 game update! This is a big one, rolling out June 4-5. Read on for the full details, including a solution to the M26 dart issue, reduced suppression, and the introduction of colorblind support on console.

The next Battlefield 3 update goes live June 4-5 on all formats. As usual, the period between the last update and this upcoming one has been spent listening to our community, tweaking parameters, balancing performance, and eliminating issues that we have found with your help. In short, the June update will make sure Battlefield 3 plays even better.

The full June update change list is featured below. Changes are valid across all platforms (PC, PlayStation3, and Xbox 360) unless stated otherwise. The schedule for this update is:
PC and Xbox 360 worldwide: June 4th
PlayStation 3 in Japan/Asia: June 5th
PlayStation 3 in all other regions: June 4th

How to download the June update on your platform
PC: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.

PlayStation 3: When you start the game, you will be prompted that there is an update available. To continue, you must accept the update, which will install automatically.

Xbox 360: You will be prompted there is an update available. If you accept it, it will download. If you do not accept it at this time, you can find it manually in the in-game store or on Xbox Live Marketplace, named Multiplayer Update 3. If you do not locate it manually this way, you will be prompted again the next time you start the game.

Before we dive into the full change list, we would like to focus on a few of the biggest additions in this update. Let us know what you think in the comments section below.

M26 dart situation resolved
Some of you have noticed lately how a certain loadout has been overpowered. When the M26 Lightweight Shotgun System was mounted under an assault rifle with a heavy barrel, the M26 would accidentally fire assault rifle bullets instead of shotgun pellets. This is fixed in the June update.


Somewhat reduced suppression effect
Since the last update, there has been an interesting debate on the increased suppression effect we introduced. While a lot of players like the increased effect and the possibilities it introduced, some players felt suppression was becoming too powerful. Now, we are dialing the suppression effect back a notch. It will still be higher than it was prior to any of our patches. Let us know what you think of this tweak.


Adding symbol for custom server rules (console)

Ur6hG.jpg


The "§" makes it easier to spot servers running custom rules.

We know a lot of you want to know whether a server you’re about to join is running extreme custom rules (such as setting the ticket count to max, leading to marathon games). By adding a “§” symbol in the console server browser, we make it quicker and easier for you to make an informed decision on where to join and where not to.

The “§” (see image above) signifies a server running custom rules. Note that this can still be either a Ranked or Unranked server, as some rule changes will turn a server Unranked, while some (such as ticket counts) do not affect the server’s Ranked status.

We are not enforcing this symbol. Instead, the “§” is a manual optional flag you can set if you are a server admin and want players to know you are running custom rules. We hope this will make it easier for server admins to get the right players flocking to their servers, while players will more easily find the type of gaming experience they prefer. Let us know what you think.

Colorblind support (console)



No more accidental team kills! Click for full size.

Earlier, we introduced colorblind support for PC players. We are now very happy to extend this to console players as well. After installing the June update, you will find an option to turn colorblind support on in the options menu. This will affect the colors of HUD symbols to more clearly differentiate teams. You can see above what this will look like.

Improved VTOL fighter jet (F35) performance
Based on community feedback, we have improved the performance of the F35 in Back to Karkand to better match that of the SU35, particularly when it comes to turning speed.

FULL JUNE (“MULTIPLAYER UPDATE 3″) CHANGE LIST BELOW
Vehicle related changes
> Tweaked the F35 handling to more closely resemble that of the SU35 (see above).
> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.
> Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.
> Fixed AA missiles not doing damage to vehicles moving at very high speeds.
> Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.
> Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.
> Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.
> Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.
> Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended.
> Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.
> Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.
> Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.

Soldier and gadget related changes
> Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above).
> Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.
> Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.
> Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping.
> Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.
> When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen.
> Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console.
> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.
> The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.
> 40mm smoke now stays longer again.
> Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).
> Tweaked the flashlight so it is less blinding at the edge of the screen.
> Fixed bug where you couldn’t pick up your deployed gadgets after being revived.

Weapons related changes
> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)
> All semi-automatic sniper rifles now properly have shorter range when using a suppressor.
> The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
> The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.
> Slightly reduced the suppression effect of SKS rounds.
> Decreased the long range damage of the SKS to highlight its close to medium range role.
> Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.
> Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.
> Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.
> F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.
> AEK971 foregrip recoil reduction bonus increased.
> SG553 foregrip recoil reduction bonus increased.
> FAMAS foregrip recoil reduction bonus increased.
> Fixed the M416’s M26 with Flechettes not having a name in the kill log.
> Fixed so all clip based LMGs have Extended Mags as an available unlock.
> All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.
> Improved the recoil and accuracy of the M26 to match the 870.
> Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.
> The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.
> Improved the accuracy of aimed shotguns when on the move.
> The Saiga’s recoil has been reduced.
> The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.
> The USAS-12 now fires 7 projectiles.
> The MK3A1 now fires 8 projectiles.
> Fixed so the weapon’s fire mode is saved between spawns.

Miscellaneous changes
> Added colorblind option for consoles (see above).
> Added colorblind icon for squad leader (all formats).
> Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above).
> Fixed an issue where footsteps couldn’t be heard behind you.
> Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.
> Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.
> Fixed co-op ammo HUD not showing on first enter.
> Fixed so you get prompted if you really want to switch team when pressing the Switch team button.
> Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen.
> Fixed issue with commorose not working on soldiers in vehicles (PC).
> Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.
> Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available.
> Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.
> Fixed some tracers appearing behind the soldier or vehicle that fired them.
> Potential random audio crash fix.


http://blogs.battlefield.com/2012/05/bf3-june-update-announce/
 
Why would you make the custom rules flag optional? Custom rules killed the game for me. I hope Dice just make the next game uncustomisable.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Great, I think that'll be a good time to start playing again (360). I still have a ton of unlocks left.
 
"The "§" makes it easier to spot servers running custom rules.
...
We are not enforcing this symbol."

One step forward, half a step back...
 
NOTICE We are aware of a problem wherein some players' stats and XP are not being recognized against their profiles after matches. We are investigating and working to resolve this issue. Thank you for your patience.

Haven't played for about 5 days because of this.

And yeah, safe to say we'll be seeing major patches just before the DLCs release.

I can't help wondering what this patch will break however.
 
Hopefully they fixed the "Battlefield 3 has stopped working" error on load that's prevented me from playing at all since the last patch. There's no fix that works I've been able to find.
 

Gav47

Member
Why can't they push out smaller updates more regularly instead of these huge patches, having to wait 2-3 months for fixes sucks.
 

Stallion Free

Cock Encumbered
Lol they went back on the suppression thing. It made me wonder if they even playtested that last patch.

When I read Dice patch notes I seriously wonder if they have a director for multiplayer anymore.
 
If you are talking about consoles, it costs a lot of money to get one approved.

and from a developer perspective i can tell that its much better to round up a big list of fixes, roll out a patch to address them all, test it properly and publish it. Instead of fixing a single issue and doing the whole thing all over again. It's not just one guy in a garage doing patches for a mod he created you know :D
 

Deadbeat

Banned
and from a developer perspective i can tell that its much better to round up a big list of fixes, roll out a patch to address them all, test it properly and publish it. Instead of fixing a single issue and doing the whole thing all over again. It's not just one guy in a garage doing patches for a mod he created you know :D
So its good the community sat with the m26 dart exploit for months instead of hotfixing it? You sound like a swell developer no doubt.
 

Stallion Free

Cock Encumbered
It's not just one guy in a garage doing patches for a mod he created you know :D

The industry would be a much better place if games were supported like this. I buy all of Ed Macmillian's games on PC because his support for them is insanely good in terms of addressing issues and releasing fixes.
 

meppi

Member
If you're making an arcade game...

Depends on what you mean.

I have no problem with suppression affecting my vision by making it blurry as hell for a few seconds, but I absolutely hate the way it makes your shots semi-random as well.
It shouldn't affect accuracy when the blur effect is supposed to do the same thing.

If I can overcome a blurred out screen to headshot a spray and prayer, the bullets should hit where I point, not fly in an arbitrary direction because I'm being suppressed by a LMG noob.
 

BigTnaples

Todd Howard's Secret GAF Account
You have to be fucking kidding me.

Still no fix for the damned 360 game-pad on PC.

You literally CANNOT play the game with one on PC, QTE's don't work at all, and in multiplayer menu's don't work..

How the hell have they not fixed this...
 
ChangeLog said:
> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.
Actually, they should've gone the Killzone 2 route with this. When you throw a spawn grenade in KZ2, your allies will spawn in the opposite direction you were facing. This allows you to run to a wall and throw it right away instead of having to turn around first.
 

mr_nothin

Banned
Depends on what you mean.

I have no problem with suppression affecting my vision by making it blurry as hell for a few seconds, but I absolutely hate the way it makes your shots semi-random as well.
It shouldn't affect accuracy when the blur effect is supposed to do the same thing.

If I can overcome a blurred out screen to headshot a spray and prayer, the bullets should hit where I point, not fly in an arbitrary direction because I'm being suppressed by a LMG noob.

If the game had recoil like CSS then I'd agree with you but a blurry screen isnt going to stop most ppl from killing others since we have semi laser accurate bullets in BF3.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Depends on what you mean.

I have no problem with suppression affecting my vision by making it blurry as hell for a few seconds, but I absolutely hate the way it makes your shots semi-random as well.
It shouldn't affect accuracy when the blur effect is supposed to do the same thing.

If I can overcome a blurred out screen to headshot a spray and prayer, the bullets should hit where I point, not fly in an arbitrary direction because I'm being suppressed by a LMG noob.

I don't disagree with this. I like that DICE at least tried to do suppression in the game... I would always come down in favor of suppression buffs than nerfs, personally... but I'm happy it's there at all.
 

params7

Banned
Adding symbol for custom server rules (console)

http://i.imgur.com/Ur6hG.jpg

The "§" makes it easier to spot servers running custom rules.

We know a lot of you want to know whether a server you’re about to join is running extreme custom rules (such as setting the ticket count to max, leading to marathon games). By adding a “§” symbol in the console server browser, we make it quicker and easier for you to make an informed decision on where to join and where not to.


How about just displaying the Ticket% and related settings in the browser itself? :/
 
Depends on what you mean.

I have no problem with suppression affecting my vision by making it blurry as hell for a few seconds, but I absolutely hate the way it makes your shots semi-random as well.
It shouldn't affect accuracy when the blur effect is supposed to do the same thing.

If I can overcome a blurred out screen to headshot a spray and prayer, the bullets should hit where I point, not fly in an arbitrary direction because I'm being suppressed by a LMG noob.

Blurry vision does little. America's Army has suppression meter which basically affected your accuracy just like its supposed to do in BF3. The whole blurry vision is annoying and doesn't do much but add more shit to the game to make it hard to see. Suppression mechanic is a great idea since video games pretty much ignore it as players feel invincible yet having bullets hitting and whizing past you should screw with your head. AA did it really well and rather they just keep the accuracy issue and got rid of the blur vision garbage. It's a game trying to force a form of realistic factor to weapons, like LMG's which are largely meant to be a suppression weapon, yet in games that doesn't exist so LMG's always have odd balancing issues.
 

meppi

Member
If the game had recoil like CSS then I'd agree with you but a blurry screen isnt going to stop most ppl from killing others since we have semi laser accurate bullets in BF3.

I understand that, but I still feel that it takes away a huge slice if player skill and replaces it with a terrible implementation of a well meant system.
It's doesn't make any sense to me how a person that starts spraying bullets first (and isn't hitting anything) would get a big advantage over another because his magic bullets make it so that his opponents bullets start flying in random directions until that effect wears off.

I can understand how such a system would be welcome on PC with the pixel perfect aiming due to better controls, but if I were to go back to PC and play shooters again, I certainly wouldn't like it on there either I think. :-/
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Blurry vision does little. America's Army has suppression meter which basically affected your accuracy just like its supposed to do in BF3. The whole blurry vision is annoying and doesn't do much but add more shit to the game to make it hard to see. Suppression mechanic is a great idea since video games pretty much ignore it as players feel invincible yet having bullets hitting and whizing past you should screw with your head. AA did it really well and rather they just keep the accuracy issue and got rid of the blur vision garbage. It's a game trying to force a form of realistic factor to weapons, like LMG's which are largely meant to be a suppression weapon, yet in games that doesn't exist so LMG's always have odd balancing issues.

But people in BF fucking run n' gun with LMGs. Unless they actually made the LMG's more realistic in their use/deployment/encumbrance they offer very little downside atm and the buff they get 1v1 due to suppression is kind of retarded. Basically, they have no real downside and can be used in CQB like SMG's.

In that respect I can relate to where meppi is coming from.
 
But people in BF fucking run n' gun with LMGs. Unless they actually made the LMG's more realistic in their use/deployment/encumbrance they offer very little downside atm and the buff they get 1v1 due to suppression is kind of retarded. Basically, they have no real downside and can be used in CQB like SMG's.

In that respect I can relate to where meppi is coming from.

Suppression effect in cqb is pretty useless though outside of the blurry vision. The suppression accuracy only really affects long range fights. In consoles perhaps it's more prevalent due to accuracy differences.

If they got rid of the blur the mechanic would be sound with some further adjustment. But then the mechanic gets muddled because of any buffs/nerfs made in other areas of the game which negate or overpower suppression.
 

Klyka

Banned
You have to be fucking kidding me.

Still no fix for the damned 360 game-pad on PC.

You literally CANNOT play the game with one on PC, QTE's don't work at all, and in multiplayer menu's don't work..

How the hell have they not fixed this...

Why the fuck would you want to play this game with a 360 controller?
The only reason i use one is for flying jets.
You don't bring a knife to a gunfight so why would you bring a controller into KB+M land???
 
Still no campaign support for the xbox controller on PC? Really now, what the hell is so hard about adding it?

Why the fuck would you want to play this game with a 360 controller?
I play most PC games with an xbox controller? Why not support it?
 
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