EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
The campaign is objectively better on the principle that QTEs have been reduced to zero (exception being ledges that must be grappled, or doors to be opened), and most encounters are far more open across a wider play space with more going on. It's still Call of Duty linear scripted shootbang, but where Battlefield 3 was bad linear scripted shootbang, this is much better shootbang. Most of the multiplayer mechanics have made it across in some form, as has the equipment. Like, you can "spot" enemies using a scope, giving them tags just like multi. And encounters at least least give you a bit more agency, within the confines of linear shootbang. Where a Battlefield 3 tank encounter would have you pick up the same anti-tank weapon from the same location and shoot the same targets in same way every single time, Battlefield 4 gives you a bit more play space with a tank moving about, and challenges you to find equipment then use that equipment at your own leisure. Wanna run up to it and try and plant C4? How about intercept its path with mines?
I don't want to hype it up because it's still exactly what you'd expect and scripted to hell and back. But it's not the disaster that was Battlefield 3.
I don't want to hype it up because it's still exactly what you'd expect and scripted to hell and back. But it's not the disaster that was Battlefield 3.